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So I'm Working on this Big Mod Project...


jessebannon

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It's called Falcor, it's a war torn place with Deadra and Barbarians.

I'm currently making a city with a wealthy region and a poor region, and inbetween is the castle, which you get to by a bridge.

 

I'm pretty much a noob at programming any type of AI, lip syncing, ect, and my friend just ditched me on the whole project. But I'm pretty good with landscape and interior designing (One of the best Far Cry 2 Map Makers), but I'm looking for some experienced people with the editor to help me. I plan on working on this project for months, maybe even a year (Halo Reach and Gears of War 3 are going to slow me down, yes, I'm a console gaming nub), but if you're interested in helping or getting updates on this, please go to my poorly made website I just made.

 

http://oblivionfalcormod.webs.com/

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I might be interested, what exactly do you need for info.

 

A walkthrough? Some advice about using the CS? Updates would be cool indeed.

 

What will contain this mod? Items? Races? New regions? Landscapes? Edited gameplay settings?

 

Dont be shy. Im waiting for the reply.

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I might be interested, what exactly do you need for info.

 

A walkthrough? Some advice about using the CS? Updates would be cool indeed.

 

What will contain this mod? Items? Races? New regions? Landscapes? Edited gameplay settings?

 

Dont be shy. Im waiting for the reply.

 

For now we're just focusing on building a new world. It'll consist of maybe 6 fully detailed cities, and what we are trying to go for is just a fun place to engage in giant battles. We're making plenty of NPC's later on, so only high-end PC's will be able to run this smoothly. Probly no new items, or races, but a storyline for sure. You can be able to visit Falcor from a teleporter somewhere in the map (haven't decided yet).

 

Further details are on the website.

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