thebestdamncourier Posted November 5, 2014 Share Posted November 5, 2014 I got a modders resource that gives me meshes for two giant mushrooms, but when I try to implement in geck, i doesn't work. I even tried re applying the textures i nifskope. Link to comment Share on other sites More sharing options...
MartinPurvis Posted November 6, 2014 Share Posted November 6, 2014 Just checking the plugin has been activated and maybe Archive Invalidation? Link to comment Share on other sites More sharing options...
thebestdamncourier Posted November 6, 2014 Author Share Posted November 6, 2014 Its a resource-mo plugin Link to comment Share on other sites More sharing options...
Ladez Posted November 6, 2014 Share Posted November 6, 2014 "Doesn't work" is an extremely broad term. Try describing what it is that doesn't work and then maybe we can help. Link to comment Share on other sites More sharing options...
thebestdamncourier Posted November 6, 2014 Author Share Posted November 6, 2014 "Doesn't work" is an extremely broad term. Try describing what it is that doesn't work and then maybe we can help.Excellent point. The textures dont work. I even reapplied them and they dont. Link to comment Share on other sites More sharing options...
Ladez Posted November 6, 2014 Share Posted November 6, 2014 Still kind of vague, what happens? Do they work in-game, but not in the GECK? Link to comment Share on other sites More sharing options...
thebestdamncourier Posted November 6, 2014 Author Share Posted November 6, 2014 When i select the model in geck it is purple or it tex reflects. I haven't tried in game yet due to this. Link to comment Share on other sites More sharing options...
Ladez Posted November 6, 2014 Share Posted November 6, 2014 Okay, that's more helpful. If the mesh turns up purple it's because the texture path is incorrect. Unless the author of the resource packaged it in some weird way, everything should work as long as you keep the folder structure intact, so first make sure that you have moved the files into the correct locations relative to each other. If the texture path is incorrect or if you want another folder structure, you should open the mesh(es) in NifSkope and edit the path manually. Note that one mesh may be made up of several pieces, in which case you have to set the texture for each one. The texture path in the mesh should look like this: textures\my_mod\my_texture.dds. Note that the first folder is textures, NOT data. Also make sure that you save the file before you exit NifSkope. It doesn't prompt you to do this when you press exit so unsaved changes can easily be lost. Link to comment Share on other sites More sharing options...
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