danime91 Posted August 5, 2010 Share Posted August 5, 2010 I started the KOTN questline, went to Anvil and listened to the prophet, got the map, and went on the pilgrimage. I visited all the wayshrines and activated them. According to the walkthrough, I'm supposed to get a vision after finishing the last shrine, but I don't, regardless of waiting or resting or fast-traveling. I tried unchecking KOTN in OBMM, but the prophet is still there and the chapel at Anvil is still messed up, except now with missing textures, meshes, and voice files. Is there any way to get the vision part of the quest to activate, or to cleanly disable KOTN in order to start over? Link to comment Share on other sites More sharing options...
Pronam Posted August 5, 2010 Share Posted August 5, 2010 If you'd want to start over you'd have to use a savegame where you didn't disable KOTN.The normal cause of action happens at the last wayshrine, are you sure you've activated all of them? Check here for more info. Link to comment Share on other sites More sharing options...
danime91 Posted August 5, 2010 Author Share Posted August 5, 2010 Yeah, I'm sure I activated them all because I got that message saying that I did as well as the Pilgrim's Grace Greater Power. After that, nothing happened and I just wandered around. Link to comment Share on other sites More sharing options...
David Brasher Posted August 6, 2010 Share Posted August 6, 2010 Time for saturation bombing with console commands. The code of this section of the quest is rather complex. Many commands which can be used in scripts cannot be used as console commands, so some of these lines of code will not work as console commands. I have also left the REM statements or comments in: SetStage NDPilgrim 20set NDPilgrim.fQuestDelayTime to 10set FameAkatosh to 0set FameDibella to 0set FameMara to 0set FameJulianos to 0set FameStendarr to 0set FameKynareth to 0set FameTiberSeptim to 0set FameZenithar to 0Set NDPilgrim.fQuestDelayTime to 0.1SetStage NDPilgrim 30; begin "Pelinal vision"; turn off fast travelDisablePlayerControlsEnableFastTravel 0; save player's locationNDPlayerLocationMarkerNew.moveto player; move light to playerNDPilgrimVisionLight.moveto player 0 0 200set NDPilgrim.timer to NDPlayerLocationMarkerNew.Say NDPelinalVisionSpeech 1 ND01PelinalGhost 1set NDPilgrim.timer to NDPilgrim.timer + .5SetStage NDPilgrim 35; quest script run continuouslyset NDPilgrim.fQuestDelayTime to .1set NDPilgrim.timer to 2; play transition sound;EnablePlayerControls; move player to Sky markerplayer.moveto NDSkyBattlePlayerMarkerSetStage NDPilgrim 40; Pelinal has finished his speechSetStage NDPilgrim 50; trigger for quest script to move player back to "earth"set NDPilgrim.timer to NDPilgrim.timer + 1; set by Pelinal's scriptNDPilgrimVisionLight.disableND01PelinalGhostREF.stoplookReleaseWeatherOverrideSetStage NDPilgrim 60set NDPilgrim.timer to 5enablePlayerControls; move player back to earth (set by quest script)player.moveto NDPlayerLocationMarkerNewSetStage NDPilgrim 70EnableFastTravel 1ND01PelinalGhostREF.disableset NDPilgrim.fQuestDelayTime to 0setstage NDPilgrim 200"SetStage" commands are the most likely to help you. Try: SetStage NDPilgrim 20 Link to comment Share on other sites More sharing options...
danime91 Posted August 6, 2010 Author Share Posted August 6, 2010 Ah, thanks very much. Got it working now. Link to comment Share on other sites More sharing options...
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