AlienBlitz Posted November 5, 2014 Share Posted November 5, 2014 Hi I just started a fresh campaign with LW 14F, normal difficulty and no second wave options.... First mission, I flashbang a sectoid and injure it down to 1 hit point. On it's turn, it shoots and kills a soldier in full cover. It wasn't boosted in any way because the rest of it's pod were dead, no other aliens activated. I'm assuming this must be a chance to hit bug, otherwise LW is clearly unplayable in it's current format... The enemy info panel says the sectoid has -50% to hit from being disoriented, and a further penalty from an enemy at higher elevation. Presumably it then gets -40%(?) from the soldier's full cover, so that's at least -90% to hit on the instant kill.... explain please... Link to comment Share on other sites More sharing options...
dubiousintent Posted November 6, 2014 Share Posted November 6, 2014 Long War bug reports should be posted in the appropriate Beta Feedback thread in the "XCOM File Discussions" section of the forum for a quick response. (The LW Team has stated they check here much less often than there.) You may also find that the answer is already known and posted in that thread.Be sure to read the document included with the LW download on reporting bugs. They need all the information requested there to be able to help. -Dubious- Link to comment Share on other sites More sharing options...
AlienBlitz Posted November 6, 2014 Author Share Posted November 6, 2014 Okay, thanks for the info... Link to comment Share on other sites More sharing options...
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