Kolagon Posted November 6, 2014 Share Posted November 6, 2014 You know how in Skyrim when you ask the bar or inn keeper for work, he or she tells you how a certain thief or bounty that needs to be hunted down. I've already searched around Nexus Mod, but they don't have what I'm looking for. Overall, the grey fox is the only wanted man in oblivion. Surely, with all the bandits hiding out in caves, ayleid ruins, fortes, etc. There's gotta be more than one wanted man that needs to be killed for a good sum of septims, right? I'd like for the bars and inn keepers to hand out bounty quests for the player to accept much like it was in Skyrim Link to comment Share on other sites More sharing options...
Maskar Posted November 8, 2014 Share Posted November 8, 2014 I'm aware of 2 bounty hunting mods. One is called "Imperial Bounty Hunter Quest EV". The other is my overhaul mod, adding dynamic quests like bounty hunting. They both use a notice board system though. Link to comment Share on other sites More sharing options...
Kolagon Posted November 11, 2014 Author Share Posted November 11, 2014 (edited) Hey, as long as its bounty hunter. Its what the game needed to make it more immersive, I was pretty sure there were wanted criminals besides the grey fox and the player. :p Actually, while the bulletin board is actually in your overhaul, it never shows any bounty to get. It shows: House for sell, undead/necromancers spotted and... thats about it. Should I keep checking or are the bounties rare? Edited November 11, 2014 by Kolagon Link to comment Share on other sites More sharing options...
Maskar Posted November 11, 2014 Share Posted November 11, 2014 (edited) On average there are 3 wanted npcs at any time, but could be as much as 12 or more. All cities (except Kvatch) have their own notice board. They provide information on nearby invasions, lost and stolen items, wanted npcs, etc. If a notice board doesn't offer any wanted notices you could chose to check another notice board or decide to complete another quest. Completing a lost/stolen item quest could result in a wanted npc notice to appear. Notices automatically reset after 20ish game days (configurable in the ini file). Edited November 11, 2014 by Maskar Link to comment Share on other sites More sharing options...
Kolagon Posted November 12, 2014 Author Share Posted November 12, 2014 Yea. Either theres a mod conflicting with the notice board or I'm just unlucky, I never seen any of those and its always been the same 'necromancer/undead attack, house for sell, goblins spotted.' Link to comment Share on other sites More sharing options...
Maskar Posted November 12, 2014 Share Posted November 12, 2014 (edited) There's a 50% chance a region has either a lost item, stolen item or wanted npc. This could be increased to 100% in the ini file. Obviously this doesn't take affect until a region resets. It's likely you're indeed unlucky and/or haven't checked all the notice boards. Edited November 13, 2014 by Maskar Link to comment Share on other sites More sharing options...
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