ultskeletor Posted August 8, 2010 Share Posted August 8, 2010 ...Thank you :) Although, the above explains (I think) why this may not work.... But I may in fact rework the entire thing and implement this... which means pretty much starting the ESP from scratch, but, all for the better, I believe.... Open your current ESP in FO3Edit and copy all of the objects that don't need to be changed into a new file. Then you'll only have to remake/edit the few that do need to be changed. Link to comment Share on other sites More sharing options...
Sepherose Posted August 8, 2010 Author Share Posted August 8, 2010 ...Thank you :) Although, the above explains (I think) why this may not work.... But I may in fact rework the entire thing and implement this... which means pretty much starting the ESP from scratch, but, all for the better, I believe.... Open your current ESP in FO3Edit and copy all of the objects that don't need to be changed into a new file. Then you'll only have to remake/edit the few that do need to be changed.Thank you for reminding me I could do that. *facepalm*Now I feel like an idiot, but for a good reason lol. EDIT: I forgot to ask, can I do the same script trick to the repair lists? I know it would require a different script, but is it possible and what is the command? Link to comment Share on other sites More sharing options...
pkleiss Posted August 8, 2010 Share Posted August 8, 2010 You can do the same trick, but you need the FOSE commad ListAddForm. Link to comment Share on other sites More sharing options...
Sepherose Posted August 8, 2010 Author Share Posted August 8, 2010 You can do the same trick, but you need the FOSE commad ListAddForm.Well damn looks like this mod is going to end up needing FOSE... I may need to find a partner for this, I fail at scripting, even with a framework... Link to comment Share on other sites More sharing options...
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