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Force recalculate NPC levels?


SkullKnight

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Is there a way to force the game to recalculate NPC levels? I adjusted an NPC's level from static to scaling in an esp, but it isnt taking effect due to the NPC's old static level still being stored within the save file itself. Wrye bash for oblivion had a feature to update NPC levels on a save file; however, the ported wrye bash for fallout 3 does not have save-file manipulation implemented yet. Anyone have ideas on how to do this?
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AFAIK - the only way to do this is to load a "clean" save - one where the cell with your NPC has never been loaded into the game before.

 

Eh...I really dont want to redo that whole part of the main quest. I already suggested that the update NPC levels feature be ported to fallout 3, but that will probably take some time to implement. I think I could use the console to force level ups, although idk if stats would be calculated the same way like that.

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The way the game determines NPC levels is through "Encounter Zones". Once the player enters a cell that uses an encounter zone, the zone is set for the duration of the game. I don't know if there is anyway to reset this other than what I said before, sorry.
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The way the game determines NPC levels is through "Encounter Zones". Once the player enters a cell that uses an encounter zone, the zone is set for the duration of the game. I don't know if there is anyway to reset this other than what I said before, sorry.

 

Yeah, it worked in a similar way for oblivion. But someone made a tool that could edit savegames and automatically re-do all of the NPC levels based on the mod load list. Its a pity that its not available for fallout 3 yet.

 

EDIT: Bah! Not even creating a new instance of Fawkes helps...According to FO3Edit, he seems to have unscaling stats anyways, which would mean leveling would have no effect.

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