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Immersive cleaning


tnu

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This is one that has been bugging me. For the most part Jaxonz positioner does the trick but when you have an area like Cracked Tusk Keep that you want to make in to a player home all of the cobwebs and rubble piles and deadwood can really drive you mad. the standard protocol is to disable and markfordelete but that always felt a bit unsatisfying. It'd be nmice if I cold use tools or something to clean up all these varios bits of junk an debris and maybe even get some useful items out of it. now Dynamic Things already has certain objects covered like rocks nad trees to an extent but a lot of the res still needs soemthing for it. any thoghts on this idea?

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