NetDigger Posted August 7, 2010 Share Posted August 7, 2010 theres a lot of cheats mods that made for dao and dosent wor in Awakening,so i wander if theres away to use them in Awakening. Link to comment Share on other sites More sharing options...
Ossir Posted August 7, 2010 Share Posted August 7, 2010 not so much cheats, but I was surprised to find that loading an Awakening save to test something did not spawn all my downloaded modded armour, weapons etc. in my inventory. I quite like my "Armour of the Elven Warden", amongst other things, it's a shame I will lose it when I import my character. is this something that is up to individual modders, and some stuff is just not Awakening compatible, or is there some kind of blanket fix? Link to comment Share on other sites More sharing options...
RustyBlade Posted August 7, 2010 Share Posted August 7, 2010 If the mod was installed by dazip, you will either need to wait until the modder makes an Awakenings compatable version or you can go into the addins.xml file and do it yourself. To do it yourself, you need to find the mod's entry in the file and then find the lineExtendedModuleUID="Single Player" and change it to read ExtendedModuleUID="dao_prc_ep_1"When you want to go back to Origins, you may sometimes need to reverse the process. For the few mods that need the process reversed, you can eliminate that hassle by making a duplicate entry of the entire mod's entry in the file, the original for the Single Player and the duplicate for the dao_prc_ep1. The entry will start out looking like this: <AddInItem UID="inno_pp" Name="Name of the Mod" ExtendedModuleUID="Single Player" Priority="100" Enabled="1" State="2" Format="1"> <Title DefaultText="Name of the Mod"> Keep scrolling down through until you get to the end of it and you will see: </Publisher> <PrereqList/> </AddInItem> Copy it all, make a new line after </AddInItem> and paste. Then find the ExtendedModuleUID="Single Player" line in the new entry and change it to read ExtendedModuleUID="dao_prc_ep_1" and the mod should work in both Origins and Awakening without having to change it every time. Link to comment Share on other sites More sharing options...
Ossir Posted August 7, 2010 Share Posted August 7, 2010 Thanks Rusty, I think I can get my head around that, I'll give it a whirl with some of the armour. Where is the path to this .xml file? Is it in Program Files or My Documents? Link to comment Share on other sites More sharing options...
RustyBlade Posted August 7, 2010 Share Posted August 7, 2010 It is located at My Documents\BioWare\Dragon Age\Settings. Make sure you make a backup of the file before you start, just in case :wink: Link to comment Share on other sites More sharing options...
Ossir Posted August 7, 2010 Share Posted August 7, 2010 seems to have worked on first little test :thumbsup: thanks again rusty, I won't bother blanket changing the XML until I actually am ready to import my character but good to know it works in principle. one other thing though: do gameplay changes, like adding overrides for item stats and the way things behave, work fine across DAO and DAO:A? Link to comment Share on other sites More sharing options...
RustyBlade Posted August 7, 2010 Share Posted August 7, 2010 I honestly don't know for sure but most things in override seem to work in both (at least in my experience.) Link to comment Share on other sites More sharing options...
minca Posted October 16, 2010 Share Posted October 16, 2010 If the mod was installed by dazip, you will either need to wait until the modder makes an Awakenings compatable version or you can go into the addins.xml file and do it yourself. To do it yourself, you need to find the mod's entry in the file and then find the lineExtendedModuleUID="Single Player" and change it to read ExtendedModuleUID="dao_prc_ep_1"When you want to go back to Origins, you may sometimes need to reverse the process. For the few mods that need the process reversed, you can eliminate that hassle by making a duplicate entry of the entire mod's entry in the file, the original for the Single Player and the duplicate for the dao_prc_ep1. The entry will start out looking like this: <AddInItem UID="inno_pp" Name="Name of the Mod" ExtendedModuleUID="Single Player" Priority="100" Enabled="1" State="2" Format="1"> <Title DefaultText="Name of the Mod"> Keep scrolling down through until you get to the end of it and you will see: </Publisher> <PrereqList/> </AddInItem> Copy it all, make a new line after </AddInItem> and paste. Then find the ExtendedModuleUID="Single Player" line in the new entry and change it to read ExtendedModuleUID="dao_prc_ep_1" and the mod should work in both Origins and Awakening without having to change it every time. thanks you are right I used your help thankyou.!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
Thandal Posted October 16, 2010 Share Posted October 16, 2010 And this batch file works well to make the DLC items compatible (special caveats in the ReadMe about Sentinel and Vigilence...): "DLC_Fix" on Nexus Link to comment Share on other sites More sharing options...
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