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Fallout 3 projectiles


thekillersponge

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You would have to change a table (Usually a STATIC model) to a Projectile model, with NifSkope I believe. I did this a while back, and I am having some troubles remembering the steps exactly. This will get you on the right path, i'm pretty sure. But from here, i'm afraid I would be of no use.
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Well, first of all you need to install it. So, find the location you installed it to, an open that folder. Find the installation application, and install it. Then, I believe you will be given the option to create a desktop and quick launch icon. So, you can use those shortcuts to the program to open it up after installation.
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Well, first of all you need to install it. So, find the location you installed it to, an open that folder. Find the installation application, and install it. Then, I believe you will be given the option to create a desktop and quick launch icon. So, you can use those shortcuts to the program to open it up after installation.

i already installed it, im saying im not sure where to find the file

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You shouldn't need Nifskope.

 

I managed to make a gun shoot a cow (for the lols and it was one of my first experiences with the geck)

 

Just make a custom projectile in the geck and replace it with the Brahmin.nif (example)

 

And put that as the projectile of the weapon and your set =D

 

At least it works for me =P

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You misunderstand me.

Brahmin.nif can be setup as a static file... nearly any nif file can become static.

It's so easy and simple to do.

Go to any static file/Edit and replace nif with any... boom. Done =) You can now place that in the world (May or may not have collision depending on which nif you use)

But we don't want to make static meshes we want to make projectiles!

So any nif will go in there and it will be shot.

 

Try it.

 

 

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