Archey6 Posted November 8, 2014 Share Posted November 8, 2014 (edited) Hi, im trying to create a mod that makes a spell that when cast will apply a Effect Shader onto a specified object. Ive made the spell, effect, and effect shader. I can get my script to disable the object when the spell is cast, but when i try to get it to Play the effect shader, it doesnt do anything. Here is my script source Scriptname ArchTestScript extends activemagiceffect {Kappa} ObjectReference Property flr01 Auto EffectShader Property ArchTestFX Auto Event OnEffectFinish(Actor akTarget, Actor akCaster) ArchTestFX.Play(flr01, 10) EndEvent Ive got both properties set correctly. Ive also tried OnSpellCast(my created spell doesnt seem to be considered a spell), and OnEffectStart Edited November 8, 2014 by archeyreece Link to comment Share on other sites More sharing options...
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