saintgrimm92 Posted November 8, 2014 Share Posted November 8, 2014 I'm coming back to modding after quite a long break, making a come-back celebration mod and in this mod are NPCs that use magic AND wield dual weapons/2h weapons... Well I found out making it actual spells isn't possible... So, I've made them into shouts, but I have an issue I'm hoping will be simple to resolve... I've got a few different shouts I want the NPCs to use, but they will only use ONE shout, even if all 5 are in their spell list... So I need someone to tell me how to make an NPC use multiple shouts in combat. Any help is highly appreciated. Link to comment Share on other sites More sharing options...
ArronDominion Posted November 13, 2014 Share Posted November 13, 2014 Think what you are looking for is attaching an Actor script to the NPCs that uses the EquipShout function. This would be attached to an event, I am thinking (haven't tried something like this yet) it would be attached to something like OnHit. You might want to play around with different logic because just having it cycle through the shouts every time they are hit by something would most likely give unfavorable results, maybe check for your NPC health or magicka (check GetActorValuePercentage). Hope this is helpful. Link to comment Share on other sites More sharing options...
Recommended Posts