Jump to content

Creating Custom Armors Tutorial


ArdentFlame

Recommended Posts

I want to create my own custom armor. I have a pretty good idea of what I want to do, but I need guidance. I know how to use NifSkope well and I can run some basic functions of Blender. What I don't know is the best procedure to create my own armor.

 

What I'd like to do is be able to create custom armors sort of like Omesean's Aesir Armor and Einherjar Armor mods. I planned on using the pauldrons, capes, etc. from his mod to build my own armor. This is for personal use only, I will not be distributing this custom armor(s) to anyone. I will not violate Omesean's permissions of his mods.

 

I'd like to take all the little pieces of the armor(s) (pauldrons, capes, and so on) and build them all together into one mesh in NifSkope. Doing this would require all those little pieces to be NiTriShapes. What I do not know is how to create said NiTriShapes, or how to make sure that when I load them all into NifSkope they will all be in the correct position on the armor. Essentially, a lot of my problems are within Blender, or whatever program would be best for this task.

 

If anyone can help me, or point me in the right direction of getting help, it would be much appreciated. Thanks!

Link to comment
Share on other sites

  • 2 weeks later...
  • 2 weeks later...

What I want to do is learn how to create custom items in Blender, export them to NifSkope, and then into the CK. I not only want to know how to do this for my own personal use, but also for the hundreds of other people online who would like to do the same things. I've researched for months on mesh editing and I have learned very little because there is a surprisingly small amount of information on this topic on the Internet. One reason is because a lot of people use 3DS Max, but that program would either require you to fake a college student application, get into college classes solely for that purpose, or spend thousands ($) on the program. Most people don't want to do any of that. Blender is a perfectly acceptable tool to use.

 

Back on topic. I'm looking for people who are experienced with Blender, or mesh editing of any kind, and are willing to share their knowledge with the rest of the Internet.

 

I'll do my best to relay all the information I currently know.

 

I am using the current version of NifSkope (hyperlink takes you to download site) and Blender 2.72.

 

A little background information: NifSkope is mainly used to compile mesh pieces and assign certain variables that allow Skyrim and the Creation Kit to be able to read the .nif files (meshes). Blender is where the actual mesh editing comes into play. You can add, copy, delete, etc. pieces of a mesh from within Blender. You can even create a completely new piece of armor from scratch, if you have the know-how.

 

Another thing: If you do any researching at all on this topic, you will find that everyone seems to use Blender 2.4 because it is the only version of Blender that can read .nif files. This is no longer true. Blender 2.7+ now has that capability, so keep that in mind.

 

Blender does not innately know how to read .nif files, so you need to download a Nif plugin from Blender, which can be download from here. Watch this video to learn how to install the plugin.

 

Once you have all of this done, you should be able to do some basic editing. You can import meshes into Blender and work on them. The problems I'm encountering right now include getting the export from Blender to be read in NifSkope. This topic pretty much sums up where I'm stuck at. I've bugged the guys at the NifTools Forums enough, I'd say. This topic is another thread of mine on NifTools forums concerning several problems I have encountered. Read it if you'd like, it may or may not be of some help.

 

Any help or comments would be appreciated. I will keep updating this topic as I go. Thanks.

Link to comment
Share on other sites

  • 2 years later...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...