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Next-to-Player NPC AI off by default on Map Load


i2501

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Hi, when ever I load a game save or the game loads some map (e.g. Megaton), the NPCs which are next to player are disabled, when I go to console and select the NPC and type IsActorsAIOff it says: <NPC Name> Processing Off, I have to manually ToggleAI for all disabled NPCs.

 

Is there any fix for this? a small script to get the list of NPCs in current cell and toggle its AI if it is off would be nice. I am sure it doesn't take time to make it. maybe less than 10 lines coding?. :D

 

My laptop comes with Windows 7 x64 which I reinstalled and there is <50 processes running, its specifications are:

  Quote

Alienware M15x

Core i7 X920 @2.00 GHz

8 GB RAM @1333 MHz

GeForce GTX 260m 1 GB VRAM

500 GB HDD @7200 RPM

LED LCD @1920x1080

 

I tried playing with many video drivers, DOX's Optimized 195.62_Win7x64 1.1 drivers works best for me.

 

My MODs list:

  Quote

[X] Fallout3.esm

[X] Lings.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] Unofficial Fallout 3 Patch.esm

[X] LingsDLC.esm

[X] HairPack.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] FOOK2 - Main.esm

[ ] FOOK2 - [*censored*] World And Neighbourhood Kit.esm

[X] FOOK2 - [DIK] DLC Improvement Kit.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] Mart's Mutant Mod.esm

[X] LingsFinerThings.esm

[X] RRCompanionVault.esm

[X] RRGuards.esm

[X] RR5MoreMales.esm

[X] RR5MoreFemales.esm

[X] Nos' RR Companions.esm

[X] RR Vault 1 Alternate Guards.esm

[X] CrossModData.esm

[X] Animy_prostitution.esm

[X] Shojo Race.esm

[X] EnhancedChildren.esm

[X] AliciasCuteShop.esm

[X] Sharing and Caring Companions.esm

[X] RH_IRONSIGHTS.esm

[X] sc_lovers_resource.esm

[X] sc_wasteland_pimp.esm

[X] FEM.esm

[X] Mothership Crew.esm

[X] CyberneticDawn.esm

[X] SeducingWomen.esm

[X] Bunker72 v3.esm

[X] animated_prostitution.esm

[X] RR Female Vanilla Companions.esm

[X] children of the wastes.esm

[X] SShop.esm

[X] AmyWong.esm

[X] Megaton Expansion Project V03.esm

[X] RTS NW.esm

[X] ________unofficial.esp

[ ] Unofficial Fallout 3 Patch - Operation Anchorage.esp

[ ] Unofficial Fallout 3 Patch - The Pitt.esp

[ ] Unofficial Fallout 3 Patch - Broken Steel.esp

[ ] Unofficial Fallout 3 Patch - Point Lookout.esp

[ ] Unofficial Fallout 3 Patch - Mothership Zeta.esp

[X] PCB.esp

[X] Overhead3PCamera.esp

[X] Item Descriptions Img.esp

[X] MoreMapMarkers.esp

[X] More Hotkeys.esp

[X] CRAFT - Activation Perk.esp

[X] AmmoSorter - End.esp

[X] CBOv1.4.esp

[X] CombatEnhanced-Package v02.esp

[X] Combat Enhanced-Tactics.esp

[X] hair_add_npc.esp

[X] PCIdles.esp

[X] FollowersRelax.esp

[X] F3UmpaAnimation.esp

[X] SlavePoses.esp

[X] FemaleEnclaveSoldiers - Broken Steel.esp

[X] SeducedDLC03.esp

[X] Shojo NPC.esp

[X] CC.esp

[X] SCC Armor.esp

[X] SCC - Talk to Anyone.esp

[X] Childhood Beginning.esp

[X] ChildhoodBeginning, FOOK2 - patch.esp

[X] Solace.esp

[X] UNDCity.esp

[X] CantaburyCommonsGuards.esp

[X] DriveableMotorCycle.esp

[X] ZL-SVD-CALIBR.esp

[X] The Prisoners.esp

[X] Treasure Maps_A Fist Full of Caps.esp

[X] Megaton House and Theme Overhaul.esp

[X] MegatonContracts.esp

[X] MegatonContracts-Linged.esp

[X] Megaton Tweaks - Snipers Edition.esp

[X] raidervault.esp

[ ] 99+2.esp

[X] ________shop.esp

[ ] SShopItems.esp

[ ] Vault-Tec Experimental Dimensional Safe.esp

[ ] AliciasCuteShopDoorOverride.esp

[ ] AliciasCuteShop, RefurbishDLC - patch.esp

[ ] CALIBRxMerchant.esp

[X] ________bz.esp

[ ] bzArmour.esp

[ ] bzFatigues.esp

[ ] bzJocks.esp

[X] ________fun.esp

[ ] APReanimated.esp

[ ] Wasteland Gigolo.esp

[ ] SeducingWomen_-_override.esp

[X] Playthings.esp

[X] K2_PlayWearClub.esp

[X] ________rr.esp

[ ] RRCompanionVault.esp

[ ] RR Companion Vault Attackers.esp

[ ] RRWastelandPosters.esp

[ ] RR Vanilla Companion Integration.esp

[ ] RRUmpaDance.esp

[ ] RRQuests.esp

[ ] RR Vault 1 No Automatic Doors.esp

[ ] RR_Refurbished.esp

[X] ________lings.esp

[ ] LingsPrettyThings.esp

[ ] LingsPrettyThings-BrokenSteel.esp

[ ] LingsPrettyThings-SeducingWomen.esp

[ ] LingsFinerThings.esp

[X] ________rh.esp

[ ] RH_IronSights_Basic_VanillaPlugin.esp

[ ] RH_IronSights_Basic_PittPlugin.esp

[ ] RH_IronSights_Basic_PointLookoutPlugin.esp

[X] ________upp.esp

[ ] UPP - Pack 1.esp

[ ] UPP - Pack 2.esp

[ ] UPP - Original Perks.esp

[ ] UPP - Experience Perks.esp

[ ] UPP - Beverage Perks.esp

[X] ________fook2.esp

[ ] FOOK2 - Main.esp

[ ] FOOK2 - [DIK] DLC Improvement Kit.esp

[ ] FOOK2 - Mothership Zeta.esp

[ ] FOOK2 - RH_IronSights.esp

[ ] FOOK2 Main [Hotfix].esp

[ ] FOOK2 DIK [Hotfix].esp

[X] ________fo3we.esp

[ ] FO3 Wanderers Edition - Main File.esp

[ ] FO3 Wanderers Edition - DLC Anchorage.esp

[ ] FO3 Wanderers Edition - DLC The Pitt.esp

[ ] FO3 Wanderers Edition - DLC Broken Steel.esp

[ ] FO3 Wanderers Edition - DLC Point Lookout.esp

[ ] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[ ] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[ ] FO3 Wanderers Edition - Optional VATS Realtime.esp

[X] FO3 Wanderers Edition - Optional Free Play After MQ.esp

[X] ________tailor.esp

[ ] Tailor Maid.esp

[ ] Tailor Maid Anchorage.esp

[ ] Tailor Maid PITT.esp

[ ] Tailor Maid Brokensteel.esp

[ ] Tailor Maid ZETA.esp

[X] ________mmm.esp

[ ] Mart's Mutant Mod.esp

[ ] Mart's Mutant Mod - Hunting & Looting.esp

[ ] Mart's Mutant Mod - Natural Selection.esp

[ ] Mart's Mutant Mod - Reduced Wasteland Spawns.esp

[ ] Mart's Mutant Mod - Tougher Traders.esp

[ ] Mart's Mutant Mod - DLC Anchorage.esp

[ ] Mart's Mutant Mod - DLC The Pitt.esp

[ ] Mart's Mutant Mod - DLC Broken Steel.esp

[ ] Mart's Mutant Mod - DLC Point Lookout.esp

[ ] Mart's Mutant Mod - DLC Zeta.esp

[ ] Mart's Mutant Mod - FOOK2.esp

[ ] Mart's Mutant Mod - FOOK2 - DIK.esp

[ ] Mart's Mutant Mod - FWE Master Release.esp

[ ] Mart's Mutant Mod - Linged.esp

[X] LingsPrettyThings-FOOK2-MMM.esp

[X] ________sc.esp

[ ] sc_wp_captives.esp

[ ] sc_buying_slaves.esp

[ ] sc_wasteland_pimp.esp

[ ] sc_toying_with_angela.esp

[X] ________rts.esp

[ ] RTS NW - Volume 1st.esp

[ ] RTS NW - Volume 2nd.esp

[ ] RTS NW - Volume 3rd.esp

[X] ________b72.esp

[ ] B72v3_MHOO.esp

[ ] B72v3-02.esp

[ ] B72v3-03.esp

[X] ________wearable.esp

[X] kikaiEquipment.esp

[ ] Gloria Armor.esp

[ ] Scorpion_Queen_Type3.esp

[ ] YearlingsGlasses.esp

[ ] Wasteland_Seductress.esp

[ ] FalsSexyT3Conversions.esp

[ ] Persona_and_Secret.esp

[ ] Draz conversions.esp

[ ] ExoticDresses.esp

[ ] Arcade'sNightwear.esp

[ ] Tattered_suits.esp

[ ] FatherandNun.esp

[ ] TeslaForGirls.esp

[ ] Freebooter_Armor.esp

[ ] FO3Ayumi.esp

[ ] FO3Fate.esp

[ ] FO3Moon.esp

[ ] FO3Nami.esp

[ ] FO3Tona.esp

[ ] FO3Western.esp

[ ] Lookout Outfits.esp

[ ] MicroBikini_recolour.esp

[ ] thongpack.esp

[ ] DIM TYPE3 conversions.esp

[ ] Dark_Temptress.esp

[ ] Mysteriouswoman_clothesaddon.esp

[X] ________companion.esp

[ ] Shojo Companions.esp

[ ] SCC 187GURLZ.esp

[ ] Mysteriouswoman_underwearncoat.esp

[ ] Megaton house Keeper Asian.esp

[ ] Tenpenny Asian House Keeper.esp

[ ] MegatonMaid.esp

[ ] Kat_Companion.esp

[ ] KelseyCompanion.esp

[X] CBOv1.4_slaveraider.esp

[X] CBOv1.4_bittercup_comp_waitrelax_restyled.esp

[X] ________amy.esp

[ ] AmyWong - Load Order Fix.esp

[ ] AmyWong - FOSE.esp

[ ] AmyWong - DLCs.esp

[ ] AmyWong - CALIBR 1.3 (FWE 5).esp

[ ] AmyWong - FOOK2 1.1.esp

[ ] AmyWong - FWE 5.esp

 

I have merged similer mods to keep Load Order IDs less than 92, if it goes higher then the game crashes before the main menu. Those unchecked are merged with the above checked MOD.

If you see any MOD the could cause any kind of problem then please tell.

 

I searched a lot and disabled/enabled lots of MODs, still no luck.

I have this game since 2008 but I never got passed Megaton, and now with all those great and fun MODs, I have decidied to play and finish this game beforce the next one is released.

 

Thanks in advance.

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I don't think you understand what you are talking about. The main quest or legacy is all you can really finish I.E. you wanting to beat the game. That being said just that main legacy quest is like 14 to 28 hours or more even, then the same amount of time for side quests, on top of this a near endless amount of time exploring, which we haven't even added mods in yet. You could get a few ideas on the big picture by reading into it on the offical fallout 3 site, particularly the Vault tab which has many diaries on not just production but gameplay as well. A almost never ending amount of game play for sure.

 

From there, geez look at that cluster poop of a mess you have for a load order. Fallout 3 is like 3,000 to 4,000 Mb in vanilla, by far one of the largest games ever made. You just dumpped a whole lot on top of that, I'd guess another 10,000 Mb if not 15,000 Mb. So just the fact that it works at all is a huge plus in your book, much less on a laptop. If you ask me what you have doesn't even look like a real load order, so at best the quality will always be limited by that fact. Hence your rather odd Ai issue. In over 20 different fallout modded builds I've never even encountered a situation where the Ai was turned off. But if you were looking for an answer why it's probably that messy load order.

 

FOOK2, FWE, RTS yah no doubt great stuff, but is it worth the trouble it takes to fix it. Not for me so I don't use that crap. Should I feel strong enough to fix it then maybe yah I would, but I'd rather spend 4-8 hours playing the actual game (you know rather than working on the data from someone's messy crappy mod) The other mods seem benign at least, but that being said it would still take you a while to fix them.

 

The key issue you should probably deal with is your install/build habits. For example I pretty much never install more than a few mods at a time. Which I already know the best way would be one at a time. Anytime you install more than one you get into trouble. Anyhow once one is installed, it gets merged patched, master updated, then a long test game. Then when any issue pops up I'm looking at the last mod I installed rather than a huge list of mods for the cause of the problem. Sure I know, it's pretty hard rules to follow. But even following the basic idea with a few mods at a time is better than trying to get a diagnosis out of a list of 100 mods.

 

I'm not sure there's anything else I can say. You could look into "in so many words" guide, or the various other guides. http://fallout3nexus.com/downloads/file.php?id=13100 What I use right now is pretty much what I came up with after 20 different builds or so. It's over your 90 mod max mark, which I thought was around 150, just the fact that some mods don't like being merged (actually causing issues) should lead folks to be weary, as in providing a post merge test game to rule out problems. This load order is pretty fun, but more and more I just want to play a vanilla game, which would be your actual fallout 3 if you really wanted to finish it that would be the easy way to go about it.

 

Fallout3.esm

ThePitt.esm

Anchorage.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

CALIBR.esm

xCALIBR.esm

20th Century Weapons.esm

ARSENAL MOD.esm

Mart's Mutant Mod.esm

EnclaveCommander-OA-Pitt-Steel.esm

DCInteriors_ComboEdition.esm

StreetLights.esm

Enhanced Weather - Rain and Snow.esm

RI_Core.esm

Project Beauty.esm

Sharing and Caring Companions.esm

Lings.esm

LingsFinerThings.esm

LingsDLC.esm

EnhancedChildren.esm

Shojo Race.esm

RRCompanionVault.esm

Nos' Cosmetic Resource.esm

Herculine's RR Scouts.esm

UF3P DLC Merged.esp

EVE.esp

EVE Operation Anchorage.esp

F3UmpaAnimation.esp

The Groovatron.esp

The Groovatron_DLC_Anch_Addon.esp

The Groovatron_DLC_Pitt_Addon.esp

The Groovatron_DLC_PL_Addon.esp

UPP - Original Perks.esp

UPP - Pack 1.esp

UPP - Pack 2.esp

UPP - Beverage Perks.esp

UPP - Quest Perks.esp

UPP - Experience Perks.esp

GalaxyNewsRadio100[M].esp

CALIBRxMerchant.esp

DK_BulletTime.esp

VATS - MCE.esp

VatsLongerDistance.esp

Precision_AutoAim_6000.esp

KaBOOM.esp

LessBouncyGrenades.esp

ShellRain.esp

VendorCapsIncreased50X.esp

Unlimited Death Reload Time.esp

Modern weapons.esp

HZ_Glock.esp

FullAutoPistolsV1.0med.esp

FullAutoPistolsV20test.esp

AzarGypsyOutfits.esp

AzarGypsyOutfits_Malika.esp

Tailor Maid.esp

Tailor Maid Black Retex.esp

Tailor Maid PITT.esp

Tailor Maid Anchorage.esp

Tailor Maid Brokensteel.esp

Tailor Maid ZETA.esp

TalonExtraArmor-RE-Dub.esp

Books02.esp

MothershipOmega.esp

Banks of the Wasteland.esp

Megaton Tweaks 1.28 (no podium).esp

Water_Tower_Hideout_byOrophin.esp

GG_WaterTowerHideout_v1_22_Alt.esp

StreetLights - Wasteland.esp

Kaza's NorthwestSeneca.esp

WIP_BigTown.esp

CanterburyCommonsInteriors.esp

CEI - CaesarrulezExcessiveInteriorsEN.esp

Republic of Dave Expansion Merged.esp

YevicsUrbanTownhome.esp

DCInteriors_ComboEdition GD Plug in.esp

DCInteriors_DLC_Collectables.esp

Not alone in the Wasteland anymore.esp

CrowdedCities_v2.esp

FalloutFood.esp

ShadsCoffaMatic.esp

Bottle That Water.esp

UsableCigarettes.esp

Inebriation-FOSE.esp

RI_Base3.esp

RI_PNeeds2S.esp

RI_FOSE.esp

RI_DoctorCost.esp

RI_CrippledEffects.esp

RI_Alcohol.esp

RI_LootTableRI.esp

RI_LootTablePN.esp

RI_PNAnchorage.esp

DarNifiedUIF3.esp

RI_PrimaryNeeds_DUI_Plugin.esp

Rivens_Eyescapes.esp

PlayerOnlyJGRetexture.esp

20th Century V5 ALIVE Merged.esp

S.T.A.L.K.E.R. MOD.esp

ARSENAL MOD.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

RI_PNMMM.esp

MMZombieCemetery-Merged.esp

Project Beauty_Plug in Bietch!.esp

Project Beauty- Point Lookout.esp

Project Beauty- Broken Steel.esp

SCC - Talk to Anyone.esp

T_R_A_S_C_H.esp

SCC 187GURLZ.esp

LingsFinerThings.esp

RRWastelandPosters.esp

RR Companion Vault 20thCW Supply.esp

Nos' Vault 1 Remodel.esp

RRUmpaDance.esp

All RR Companions Merged an Plugged.esp

Herculine's RR Scouts DLC in a GD plug in.esp

Herculine's Shojo Companions in a GD plug in.esp

Polarbear's Companions in a GD plug in.esp

TOADS PEOPLE_Merged.esp

dD-Larger Blood.esp

dD-Reduced Ragdoll Force.esp

Hideouts731.esp

bzBodySuits.esp

bzArmour-nude.esp

bzArmour.esp

Gambletron2009.esp

CrossModData.esp

Animy_prostitution.esp

Fellout-Full.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-Zeta.esp

Fellout-pipboylight.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - Weather Sounds in Interiors.esp

sc_slaves_stick_around_original_mezz_chance.esp

FullAutoPistolsReapingBuster.esp

Override-Drugs.esp

Override-Dialog.esp

Override-Scripts.esp

Override-DLC.esp

Override-EVE.esp

OverRide_NPC.esp

MergePatch.esp

Override-QuestStage.esp

 

Total active plugins: 156

Total plugins: 156

 

 

 

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geez look at that cluster poop of a mess you have for a load order

 

LOL.

 

I used BOSS to sort them and after that merge them.

 

I just did a clean install and made a backup copy of the game folder after updating it and installing the DLCs,

 

Now I will install fewer mods, I will go with all texture overhauls, fwe, mmm, wmk, hot companions, fun stuff (cloth/armor/slave/*censored stuff*) and the unofficial patches.

 

Thanks.

 

I hope they make Project V13, and if they make a mod system for that it would be fun. :D

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"In so many words" might help you come up with some ideas & plans. http://fallout3nexus.com/downloads/file.php?id=13100

 

From now on I'll never merge until I have no choice. Then starting with merging tiny mods, or stuff like the MMM globals. You know very little actual content, also never merging any mod that deals with DLC. A lot of the time it screws up you merge patch, causing errors. But geez I got like 157 mods or something, an a bunch of stuff is things I added to make it run smooth. There's always room to make it fit if you learn enough about how to work with this kind of thing.

 

When I used to play an have followers, they almost always get stuck, or bugged out. This kind of sounds like the problem that you had. I know that if you use Groovatron to restrain them, then un-restrain, the NPC's Ai will pick a package to add the NPC to. Basicly a reset for them, but it's not a full reset. Like for example when NPC gets killed an you didn't want that to happen the commands to reset are, PRID, KILL, RESURRECT, DISABLE, ENABLE this puts the NPC back to the state it was in before you ever met them. The Groovatron restrain is more like, Hey this NPC needs a package, so it picks one.

 

The problem you had could have even been coruption locked into the save game somehow. It's always best when you notice a problem in fallout to deal with it right then. First duplicate it then duplicate it in a new game start, if possible. You know systematic rule out of possible causes, which is further aided by only installing one mod or a few at a time in-between test games, as to narrow the field.

 

 

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