i2501 Posted August 9, 2010 Share Posted August 9, 2010 Hi, when ever I load a game save or the game loads some map (e.g. Megaton), the NPCs which are next to player are disabled, when I go to console and select the NPC and type IsActorsAIOff it says: <NPC Name> Processing Off, I have to manually ToggleAI for all disabled NPCs. Is there any fix for this? a small script to get the list of NPCs in current cell and toggle its AI if it is off would be nice. I am sure it doesn't take time to make it. maybe less than 10 lines coding?. :D My laptop comes with Windows 7 x64 which I reinstalled and there is <50 processes running, its specifications are: Quote Alienware M15xCore i7 X920 @2.00 GHz8 GB RAM @1333 MHzGeForce GTX 260m 1 GB VRAM500 GB HDD @7200 RPMLED LCD @1920x1080 I tried playing with many video drivers, DOX's Optimized 195.62_Win7x64 1.1 drivers works best for me. My MODs list: Quote [X] Fallout3.esm[X] Lings.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] LingsDLC.esm[X] HairPack.esm[X] CRAFT.esm[X] CALIBR.esm[X] FOOK2 - Main.esm[ ] FOOK2 - [*censored*] World And Neighbourhood Kit.esm[X] FOOK2 - [DIK] DLC Improvement Kit.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] LingsFinerThings.esm[X] RRCompanionVault.esm[X] RRGuards.esm[X] RR5MoreMales.esm[X] RR5MoreFemales.esm[X] Nos' RR Companions.esm[X] RR Vault 1 Alternate Guards.esm[X] CrossModData.esm[X] Animy_prostitution.esm[X] Shojo Race.esm[X] EnhancedChildren.esm[X] AliciasCuteShop.esm[X] Sharing and Caring Companions.esm[X] RH_IRONSIGHTS.esm[X] sc_lovers_resource.esm[X] sc_wasteland_pimp.esm[X] FEM.esm[X] Mothership Crew.esm[X] CyberneticDawn.esm[X] SeducingWomen.esm[X] Bunker72 v3.esm[X] animated_prostitution.esm[X] RR Female Vanilla Companions.esm[X] children of the wastes.esm[X] SShop.esm[X] AmyWong.esm[X] Megaton Expansion Project V03.esm[X] RTS NW.esm[X] ________unofficial.esp[ ] Unofficial Fallout 3 Patch - Operation Anchorage.esp[ ] Unofficial Fallout 3 Patch - The Pitt.esp[ ] Unofficial Fallout 3 Patch - Broken Steel.esp[ ] Unofficial Fallout 3 Patch - Point Lookout.esp[ ] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] PCB.esp[X] Overhead3PCamera.esp[X] Item Descriptions Img.esp[X] MoreMapMarkers.esp[X] More Hotkeys.esp[X] CRAFT - Activation Perk.esp[X] AmmoSorter - End.esp[X] CBOv1.4.esp[X] CombatEnhanced-Package v02.esp[X] Combat Enhanced-Tactics.esp[X] hair_add_npc.esp[X] PCIdles.esp[X] FollowersRelax.esp[X] F3UmpaAnimation.esp[X] SlavePoses.esp[X] FemaleEnclaveSoldiers - Broken Steel.esp[X] SeducedDLC03.esp[X] Shojo NPC.esp[X] CC.esp[X] SCC Armor.esp[X] SCC - Talk to Anyone.esp[X] Childhood Beginning.esp[X] ChildhoodBeginning, FOOK2 - patch.esp[X] Solace.esp[X] UNDCity.esp[X] CantaburyCommonsGuards.esp[X] DriveableMotorCycle.esp[X] ZL-SVD-CALIBR.esp[X] The Prisoners.esp[X] Treasure Maps_A Fist Full of Caps.esp[X] Megaton House and Theme Overhaul.esp[X] MegatonContracts.esp[X] MegatonContracts-Linged.esp[X] Megaton Tweaks - Snipers Edition.esp[X] raidervault.esp[ ] 99+2.esp[X] ________shop.esp[ ] SShopItems.esp[ ] Vault-Tec Experimental Dimensional Safe.esp[ ] AliciasCuteShopDoorOverride.esp[ ] AliciasCuteShop, RefurbishDLC - patch.esp[ ] CALIBRxMerchant.esp[X] ________bz.esp[ ] bzArmour.esp[ ] bzFatigues.esp[ ] bzJocks.esp[X] ________fun.esp[ ] APReanimated.esp[ ] Wasteland Gigolo.esp[ ] SeducingWomen_-_override.esp[X] Playthings.esp[X] K2_PlayWearClub.esp[X] ________rr.esp[ ] RRCompanionVault.esp[ ] RR Companion Vault Attackers.esp[ ] RRWastelandPosters.esp[ ] RR Vanilla Companion Integration.esp[ ] RRUmpaDance.esp[ ] RRQuests.esp[ ] RR Vault 1 No Automatic Doors.esp[ ] RR_Refurbished.esp[X] ________lings.esp[ ] LingsPrettyThings.esp[ ] LingsPrettyThings-BrokenSteel.esp[ ] LingsPrettyThings-SeducingWomen.esp[ ] LingsFinerThings.esp[X] ________rh.esp[ ] RH_IronSights_Basic_VanillaPlugin.esp[ ] RH_IronSights_Basic_PittPlugin.esp[ ] RH_IronSights_Basic_PointLookoutPlugin.esp[X] ________upp.esp[ ] UPP - Pack 1.esp[ ] UPP - Pack 2.esp[ ] UPP - Original Perks.esp[ ] UPP - Experience Perks.esp[ ] UPP - Beverage Perks.esp[X] ________fook2.esp[ ] FOOK2 - Main.esp[ ] FOOK2 - [DIK] DLC Improvement Kit.esp[ ] FOOK2 - Mothership Zeta.esp[ ] FOOK2 - RH_IronSights.esp[ ] FOOK2 Main [Hotfix].esp[ ] FOOK2 DIK [Hotfix].esp[X] ________fo3we.esp[ ] FO3 Wanderers Edition - Main File.esp[ ] FO3 Wanderers Edition - DLC Anchorage.esp[ ] FO3 Wanderers Edition - DLC The Pitt.esp[ ] FO3 Wanderers Edition - DLC Broken Steel.esp[ ] FO3 Wanderers Edition - DLC Point Lookout.esp[ ] FO3 Wanderers Edition - DLC Mothership Zeta.esp[ ] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[ ] FO3 Wanderers Edition - Optional VATS Realtime.esp[X] FO3 Wanderers Edition - Optional Free Play After MQ.esp[X] ________tailor.esp[ ] Tailor Maid.esp[ ] Tailor Maid Anchorage.esp[ ] Tailor Maid PITT.esp[ ] Tailor Maid Brokensteel.esp[ ] Tailor Maid ZETA.esp[X] ________mmm.esp[ ] Mart's Mutant Mod.esp[ ] Mart's Mutant Mod - Hunting & Looting.esp[ ] Mart's Mutant Mod - Natural Selection.esp[ ] Mart's Mutant Mod - Reduced Wasteland Spawns.esp[ ] Mart's Mutant Mod - Tougher Traders.esp[ ] Mart's Mutant Mod - DLC Anchorage.esp[ ] Mart's Mutant Mod - DLC The Pitt.esp[ ] Mart's Mutant Mod - DLC Broken Steel.esp[ ] Mart's Mutant Mod - DLC Point Lookout.esp[ ] Mart's Mutant Mod - DLC Zeta.esp[ ] Mart's Mutant Mod - FOOK2.esp[ ] Mart's Mutant Mod - FOOK2 - DIK.esp[ ] Mart's Mutant Mod - FWE Master Release.esp[ ] Mart's Mutant Mod - Linged.esp[X] LingsPrettyThings-FOOK2-MMM.esp[X] ________sc.esp[ ] sc_wp_captives.esp[ ] sc_buying_slaves.esp[ ] sc_wasteland_pimp.esp[ ] sc_toying_with_angela.esp[X] ________rts.esp[ ] RTS NW - Volume 1st.esp[ ] RTS NW - Volume 2nd.esp[ ] RTS NW - Volume 3rd.esp[X] ________b72.esp[ ] B72v3_MHOO.esp[ ] B72v3-02.esp[ ] B72v3-03.esp[X] ________wearable.esp[X] kikaiEquipment.esp[ ] Gloria Armor.esp[ ] Scorpion_Queen_Type3.esp[ ] YearlingsGlasses.esp[ ] Wasteland_Seductress.esp[ ] FalsSexyT3Conversions.esp[ ] Persona_and_Secret.esp[ ] Draz conversions.esp[ ] ExoticDresses.esp[ ] Arcade'sNightwear.esp[ ] Tattered_suits.esp[ ] FatherandNun.esp[ ] TeslaForGirls.esp[ ] Freebooter_Armor.esp[ ] FO3Ayumi.esp[ ] FO3Fate.esp[ ] FO3Moon.esp[ ] FO3Nami.esp[ ] FO3Tona.esp[ ] FO3Western.esp[ ] Lookout Outfits.esp[ ] MicroBikini_recolour.esp[ ] thongpack.esp[ ] DIM TYPE3 conversions.esp[ ] Dark_Temptress.esp[ ] Mysteriouswoman_clothesaddon.esp[X] ________companion.esp[ ] Shojo Companions.esp[ ] SCC 187GURLZ.esp[ ] Mysteriouswoman_underwearncoat.esp[ ] Megaton house Keeper Asian.esp[ ] Tenpenny Asian House Keeper.esp[ ] MegatonMaid.esp[ ] Kat_Companion.esp[ ] KelseyCompanion.esp[X] CBOv1.4_slaveraider.esp[X] CBOv1.4_bittercup_comp_waitrelax_restyled.esp[X] ________amy.esp[ ] AmyWong - Load Order Fix.esp[ ] AmyWong - FOSE.esp[ ] AmyWong - DLCs.esp[ ] AmyWong - CALIBR 1.3 (FWE 5).esp[ ] AmyWong - FOOK2 1.1.esp[ ] AmyWong - FWE 5.esp I have merged similer mods to keep Load Order IDs less than 92, if it goes higher then the game crashes before the main menu. Those unchecked are merged with the above checked MOD.If you see any MOD the could cause any kind of problem then please tell. I searched a lot and disabled/enabled lots of MODs, still no luck.I have this game since 2008 but I never got passed Megaton, and now with all those great and fun MODs, I have decidied to play and finish this game beforce the next one is released. Thanks in advance. Link to comment Share on other sites More sharing options...
fap6000 Posted August 9, 2010 Share Posted August 9, 2010 I don't think you understand what you are talking about. The main quest or legacy is all you can really finish I.E. you wanting to beat the game. That being said just that main legacy quest is like 14 to 28 hours or more even, then the same amount of time for side quests, on top of this a near endless amount of time exploring, which we haven't even added mods in yet. You could get a few ideas on the big picture by reading into it on the offical fallout 3 site, particularly the Vault tab which has many diaries on not just production but gameplay as well. A almost never ending amount of game play for sure. From there, geez look at that cluster poop of a mess you have for a load order. Fallout 3 is like 3,000 to 4,000 Mb in vanilla, by far one of the largest games ever made. You just dumpped a whole lot on top of that, I'd guess another 10,000 Mb if not 15,000 Mb. So just the fact that it works at all is a huge plus in your book, much less on a laptop. If you ask me what you have doesn't even look like a real load order, so at best the quality will always be limited by that fact. Hence your rather odd Ai issue. In over 20 different fallout modded builds I've never even encountered a situation where the Ai was turned off. But if you were looking for an answer why it's probably that messy load order. FOOK2, FWE, RTS yah no doubt great stuff, but is it worth the trouble it takes to fix it. Not for me so I don't use that crap. Should I feel strong enough to fix it then maybe yah I would, but I'd rather spend 4-8 hours playing the actual game (you know rather than working on the data from someone's messy crappy mod) The other mods seem benign at least, but that being said it would still take you a while to fix them. The key issue you should probably deal with is your install/build habits. For example I pretty much never install more than a few mods at a time. Which I already know the best way would be one at a time. Anytime you install more than one you get into trouble. Anyhow once one is installed, it gets merged patched, master updated, then a long test game. Then when any issue pops up I'm looking at the last mod I installed rather than a huge list of mods for the cause of the problem. Sure I know, it's pretty hard rules to follow. But even following the basic idea with a few mods at a time is better than trying to get a diagnosis out of a list of 100 mods. I'm not sure there's anything else I can say. You could look into "in so many words" guide, or the various other guides. http://fallout3nexus.com/downloads/file.php?id=13100 What I use right now is pretty much what I came up with after 20 different builds or so. It's over your 90 mod max mark, which I thought was around 150, just the fact that some mods don't like being merged (actually causing issues) should lead folks to be weary, as in providing a post merge test game to rule out problems. This load order is pretty fun, but more and more I just want to play a vanilla game, which would be your actual fallout 3 if you really wanted to finish it that would be the easy way to go about it. Fallout3.esmThePitt.esmAnchorage.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCALIBR.esmxCALIBR.esm20th Century Weapons.esmARSENAL MOD.esmMart's Mutant Mod.esmEnclaveCommander-OA-Pitt-Steel.esmDCInteriors_ComboEdition.esmStreetLights.esmEnhanced Weather - Rain and Snow.esmRI_Core.esmProject Beauty.esmSharing and Caring Companions.esmLings.esmLingsFinerThings.esmLingsDLC.esmEnhancedChildren.esmShojo Race.esmRRCompanionVault.esmNos' Cosmetic Resource.esmHerculine's RR Scouts.esmUF3P DLC Merged.espEVE.espEVE Operation Anchorage.espF3UmpaAnimation.espThe Groovatron.espThe Groovatron_DLC_Anch_Addon.espThe Groovatron_DLC_Pitt_Addon.espThe Groovatron_DLC_PL_Addon.espUPP - Original Perks.espUPP - Pack 1.espUPP - Pack 2.espUPP - Beverage Perks.espUPP - Quest Perks.espUPP - Experience Perks.espGalaxyNewsRadio100[M].espCALIBRxMerchant.espDK_BulletTime.espVATS - MCE.espVatsLongerDistance.espPrecision_AutoAim_6000.espKaBOOM.espLessBouncyGrenades.espShellRain.espVendorCapsIncreased50X.espUnlimited Death Reload Time.espModern weapons.espHZ_Glock.espFullAutoPistolsV1.0med.espFullAutoPistolsV20test.espAzarGypsyOutfits.espAzarGypsyOutfits_Malika.espTailor Maid.espTailor Maid Black Retex.espTailor Maid PITT.espTailor Maid Anchorage.espTailor Maid Brokensteel.espTailor Maid ZETA.espTalonExtraArmor-RE-Dub.espBooks02.espMothershipOmega.espBanks of the Wasteland.espMegaton Tweaks 1.28 (no podium).espWater_Tower_Hideout_byOrophin.espGG_WaterTowerHideout_v1_22_Alt.espStreetLights - Wasteland.espKaza's NorthwestSeneca.espWIP_BigTown.espCanterburyCommonsInteriors.espCEI - CaesarrulezExcessiveInteriorsEN.espRepublic of Dave Expansion Merged.espYevicsUrbanTownhome.espDCInteriors_ComboEdition GD Plug in.espDCInteriors_DLC_Collectables.espNot alone in the Wasteland anymore.espCrowdedCities_v2.espFalloutFood.espShadsCoffaMatic.espBottle That Water.espUsableCigarettes.espInebriation-FOSE.espRI_Base3.espRI_PNeeds2S.espRI_FOSE.espRI_DoctorCost.espRI_CrippledEffects.espRI_Alcohol.espRI_LootTableRI.espRI_LootTablePN.espRI_PNAnchorage.espDarNifiedUIF3.espRI_PrimaryNeeds_DUI_Plugin.espRivens_Eyescapes.espPlayerOnlyJGRetexture.esp20th Century V5 ALIVE Merged.espS.T.A.L.K.E.R. MOD.espARSENAL MOD.espMart's Mutant Mod.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espRI_PNMMM.espMMZombieCemetery-Merged.espProject Beauty_Plug in Bietch!.espProject Beauty- Point Lookout.espProject Beauty- Broken Steel.espSCC - Talk to Anyone.espT_R_A_S_C_H.espSCC 187GURLZ.espLingsFinerThings.espRRWastelandPosters.espRR Companion Vault 20thCW Supply.espNos' Vault 1 Remodel.espRRUmpaDance.espAll RR Companions Merged an Plugged.espHerculine's RR Scouts DLC in a GD plug in.espHerculine's Shojo Companions in a GD plug in.espPolarbear's Companions in a GD plug in.espTOADS PEOPLE_Merged.espdD-Larger Blood.espdD-Reduced Ragdoll Force.espHideouts731.espbzBodySuits.espbzArmour-nude.espbzArmour.espGambletron2009.espCrossModData.espAnimy_prostitution.espFellout-Full.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espFellout-pipboylight.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Weather Sounds in Interiors.espsc_slaves_stick_around_original_mezz_chance.espFullAutoPistolsReapingBuster.espOverride-Drugs.espOverride-Dialog.espOverride-Scripts.espOverride-DLC.espOverride-EVE.espOverRide_NPC.espMergePatch.espOverride-QuestStage.esp Total active plugins: 156Total plugins: 156 Link to comment Share on other sites More sharing options...
i2501 Posted August 9, 2010 Author Share Posted August 9, 2010 Quote geez look at that cluster poop of a mess you have for a load order LOL. I used BOSS to sort them and after that merge them. I just did a clean install and made a backup copy of the game folder after updating it and installing the DLCs, Now I will install fewer mods, I will go with all texture overhauls, fwe, mmm, wmk, hot companions, fun stuff (cloth/armor/slave/*censored stuff*) and the unofficial patches. Thanks. I hope they make Project V13, and if they make a mod system for that it would be fun. :D Link to comment Share on other sites More sharing options...
fap6000 Posted August 10, 2010 Share Posted August 10, 2010 "In so many words" might help you come up with some ideas & plans. http://fallout3nexus.com/downloads/file.php?id=13100 From now on I'll never merge until I have no choice. Then starting with merging tiny mods, or stuff like the MMM globals. You know very little actual content, also never merging any mod that deals with DLC. A lot of the time it screws up you merge patch, causing errors. But geez I got like 157 mods or something, an a bunch of stuff is things I added to make it run smooth. There's always room to make it fit if you learn enough about how to work with this kind of thing. When I used to play an have followers, they almost always get stuck, or bugged out. This kind of sounds like the problem that you had. I know that if you use Groovatron to restrain them, then un-restrain, the NPC's Ai will pick a package to add the NPC to. Basicly a reset for them, but it's not a full reset. Like for example when NPC gets killed an you didn't want that to happen the commands to reset are, PRID, KILL, RESURRECT, DISABLE, ENABLE this puts the NPC back to the state it was in before you ever met them. The Groovatron restrain is more like, Hey this NPC needs a package, so it picks one. The problem you had could have even been coruption locked into the save game somehow. It's always best when you notice a problem in fallout to deal with it right then. First duplicate it then duplicate it in a new game start, if possible. You know systematic rule out of possible causes, which is further aided by only installing one mod or a few at a time in-between test games, as to narrow the field. Link to comment Share on other sites More sharing options...
i2501 Posted August 10, 2010 Author Share Posted August 10, 2010 That guide was very usefull, I wish I read it earlier before spending 2 days on fixing/reinstalling. :( This forum's moderators should pin it here in technical support forum. Thanks again. Link to comment Share on other sites More sharing options...
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