Ossir Posted August 9, 2010 Share Posted August 9, 2010 Hi, apologies if something similar to this has been asked before but I am very new to all this and while I've managed to work out the basics, I've run into a few problems and I wanted to ask about them directly since as I've already spent most of the weekend trawling the net and learning tutorials. so, first issue: I have already used this code: http://dragonagemodding.wordpress.com/2009/11/11/a-start-creating-a-module-to-give-your-player-an-item/ to make a module add an item to inventory, that's fine. The problem i have is... how do you make a single script that adds multiple items? I tried simply pasting a few more copies of those lines and changing the name of the item but it kept coming up with "repeat command" or "invalid command" errors and I do not have enough knowledge of scripting (read almost none) to work out how to splice them together so it runs nicely and adds all the items (in this case, armor, boots, gloves, hat, 2 swords and a shield). second issue: I have succesfully used DATool to resize and reskin a weapon model, then imported it as a test. That worked fine. So then i tried with armor. I have the new textures in the Variations GDA and it appears correctly in the ToolKit variations drop-down, I can select it and it looks fine. So far so good. However, when I select a material tier other than the default, it messes it up. Basically my new armor looks how I want it... but only in Grey Iron :wallbash: switching, for example, to Silverite, overlays a half-transparent version of the base armor texture onto my new skin, obviously creating weird watermark details in places I don't want them. Is there another .DDS file somewhere that I missed, or how do I fix this? Hope someone doesn't mind helping out a noob :thumbsup: Thanks Link to comment Share on other sites More sharing options...
Ossir Posted August 9, 2010 Author Share Posted August 9, 2010 OK, made a little bit of progress on the second part (by that I mean I found the tint override). However, this only partly solves the problem. I still have a texture overlay on the armor in game and I don't know where it's coming from. I'm guessing there's an Alpha layer somewhere that I'm missing and it's bugging me. I even tried deleting the Alpha layer from the .dds file ending in "0n" and putting that in override as well as the new texture file but it didn't seem to do anything. Any ideas? Link to comment Share on other sites More sharing options...
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