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Removing cooldown in Awakening and DLC


DarkRaven666

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Hi everyone,

I would like to know how can I remove the cooldown of spells in the DLC Warden's Keep and in Awakening,as well as from spec mods I download can be removed? I like playing a mage and the cooldown and casting time pisses me to no end. Why would I be prevented to cast a spell if I have mana. Having mana means I must be able to cast that spell. I know that for the vanilla spells of retail edition game you mod the excel file calle Abi_Base then turn it into a gda file using the converting tool from the toolset, but what about the custom spells from mods and from dlc end expansion, there's no Abi_base for those. And NO, I'm NOT paying the cheathappens website for their shitty megatrainer that removes cooldown. Trainers are supposed to be free. Once the people become greedy they will charge you even for what should be as free as air, they will charge a tax even for using the air pump from a gas station. I'm not going to encourage that, so I'd appreciate some answers regarding the matter of removing cooldown.

Thanks in advance!

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But that mod doesn't even remove the cooldown from all vanilla spells of the retail version,let alone spells from mods, dlc's and expansion. Also the casting time of that mod is still vanilla, only the cooldwon is removed (I tried it before making my own "abi_base no coodown" file). I'm interested in istant cast and no cooldown for every last spell in the game.

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hey buddy, throw this into override

 

it simply sets the "cool down" labeled section to 0

everything else will remain the same

 

it took about 4 minutes to complete including upload+post, so really no need for a tahnks - just take it and enjoy ;]

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