gigantibyte Posted November 9, 2014 Share Posted November 9, 2014 (edited) Is there any way for a script to know what type of land the player is standing on? Even a roundabout determination would be useful. For example, when a player lands after a jump, the game makes a different sound depending on the type of terrain. If the jump sound attached player's current location could be retreived, this could used as a methed to determine soft land from hard. Edited November 9, 2014 by gigantibyte Link to comment Share on other sites More sharing options...
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