RufusTowers Posted August 10, 2010 Share Posted August 10, 2010 I have been making silly items for Fallout3 for a while, mixing and matching textures sounds effects making a ton of silly guns for fun really just to see what can be done. Though for some reason, just started the other day I can't add items anymore inside of fallout 3. I go into geck create my project save mod. close geck load fallout 3 go to data make sure mod is selected then go into game and use the code geck produces 01000ea7 etc. and now the items do not get picked up by the game as use-able or whatever I keep getting the same error as if the item doesn't exist that I have made. I have also started to force change the form id's they give me by the whole editing and force changing them in geck to make sure maybe duplicate form ids are startling it. Any suggestions? Link to comment Share on other sites More sharing options...
SirArindel Posted August 10, 2010 Share Posted August 10, 2010 If you have Fallout mod manager, verify your esp's mod index. Lets say, it is 2F, then you have to replace the first 2 numbers, in your case 01000ea7 should be 2F000ea7. PS: I used 2F as example, doesn't mean it is really true. Edit: here's a page in case you didn't understand me: http://geck.bethsoft.com/index.php/Weapons and look at the end of page at Custom Weapons. Link to comment Share on other sites More sharing options...
RufusTowers Posted August 10, 2010 Author Share Posted August 10, 2010 If you have Fallout mod manager, verify your esp's mod index. Lets say, it is 2F, then you have to replace the first 2 numbers, in your case 01000ea7 should be 2F000ea7. PS: I used 2F as example, doesn't mean it is really true. Edit: here's a page in case you didn't understand me: http://geck.bethsoft.com/index.php/Weapons and look at the end of page at Custom Weapons. I do know this, normally ill just put the code in starting with 00 then move arrow to the spot in which to edit the number and hit enter then up arrow the bring up code then go through 1-11 just to make sure. However it is like the game doesn't recognize the form ID even though i go back into geck open my mod and it is clearly there with the form ID have been using. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted August 10, 2010 Share Posted August 10, 2010 Get the ID from fo3edit. You can't go wrong there, and if it's due to your load order (fallout.esm being loaded last or something) it will tell you. Link to comment Share on other sites More sharing options...
Sepherose Posted August 10, 2010 Share Posted August 10, 2010 Er, you could just make a custom container and put all your weps in it, and then when you make a new one, just add that one to it as well. Link to comment Share on other sites More sharing options...
ultskeletor Posted August 10, 2010 Share Posted August 10, 2010 Any suggestions? If you are using player.additem, are you remembering to put the quantity (probably 1) at the end of the command? Link to comment Share on other sites More sharing options...
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