McMutton Posted August 10, 2010 Share Posted August 10, 2010 I was throwing this idea around while considering an animation replacer that I would make. You have a set of special attacks wherein, while in combat with a near enemy, pressing a certain key would lock that enemy (They'd be unable to move away, block, or interfere with the attack at all), and your character would perform a powerful special attack in the vein of Fire Emblem specials and criticals:Like Eclipsehttp://www.youtube.com/watch?v=qrmuATvklKAOr Colossushttp://www.youtube.com/watch?v=Lw-5aZ9XZQwWhich may or may not instantly kill the target, and the various attacks may or may not be specific to the actual weapon (Axe, sword, hammers, two handed versions thereof) rather than the weapon type (Blade, Blunt). And perhaps as you gain levels in a weapon's corresponding skill, you gain access to more and more powerful specials. Of course, there would also have to be a way of limiting the attacks' use. Link to comment Share on other sites More sharing options...
trollioslulzicus Posted August 12, 2010 Share Posted August 12, 2010 Try deadly reflex mod its the closest you can get Link to comment Share on other sites More sharing options...
McMutton Posted August 12, 2010 Author Share Posted August 12, 2010 I mean, I wish to make it, but I'm not sure if it's possible. So I just need some confirmation. Link to comment Share on other sites More sharing options...
Norinvaux Posted August 12, 2010 Share Posted August 12, 2010 Parts of it may be possible, but other parts may not. You might be able to freeze an enemy, but it will look funny, and unless you make them stop combat, they will still attack you as you get close. Also, a really long animation like that would cause all sorts of problems in the game engine. Notice how all vanilla animations are only about 0.5 to 1 seconds long? If you do manage to get this done, it would be pretty awesome! Link to comment Share on other sites More sharing options...
McMutton Posted August 12, 2010 Author Share Posted August 12, 2010 Perhaps I could do the slow motion bit a la Deadly Reflex, and make the attack animations fast enough to make it appear that the player's speed is normal? Link to comment Share on other sites More sharing options...
Norinvaux Posted August 12, 2010 Share Posted August 12, 2010 That could work, although on lower-end machines it would look really funny :P Link to comment Share on other sites More sharing options...
McMutton Posted August 12, 2010 Author Share Posted August 12, 2010 Hmmm... So why is it that long animations mess stuff up? Link to comment Share on other sites More sharing options...
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