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Is this possible #2


McMutton

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I was throwing this idea around while considering an animation replacer that I would make. You have a set of special attacks wherein, while in combat with a near enemy, pressing a certain key would lock that enemy (They'd be unable to move away, block, or interfere with the attack at all), and your character would perform a powerful special attack in the vein of Fire Emblem specials and criticals:

Like Eclipse

http://www.youtube.com/watch?v=qrmuATvklKA

Or Colossus

http://www.youtube.com/watch?v=Lw-5aZ9XZQw

Which may or may not instantly kill the target, and the various attacks may or may not be specific to the actual weapon (Axe, sword, hammers, two handed versions thereof) rather than the weapon type (Blade, Blunt). And perhaps as you gain levels in a weapon's corresponding skill, you gain access to more and more powerful specials. Of course, there would also have to be a way of limiting the attacks' use.

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Parts of it may be possible, but other parts may not. You might be able to freeze an enemy, but it will look funny, and unless you make them stop combat, they will still attack you as you get close. Also, a really long animation like that would cause all sorts of problems in the game engine. Notice how all vanilla animations are only about 0.5 to 1 seconds long? If you do manage to get this done, it would be pretty awesome!
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