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Randomly missing buildings?


urbex

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Ever so often, I come across a random hole in the map where a building should be. First thought is the mesh is missing, but when I exit the game and reload the save it is exactly where it should be, along with any monsters that spawned in the missing area. Any help?

 

Load Order:

 

NMC's Retex Pack

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CRAFT.esm

CALIBR.esm

Project Beauty.esm

StreetLights.esm

Destruction.esm

DCInteriors_ComboEdition.esm

RH_IRONSIGHTS.esm

FNNIguana.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

Enhanced Weather - Rain and Snow.esm

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

CRAFT - Activation Perk.esp

Destruction - Main.esp

Destruction - Main - Statics.esp

Destruction - CP - Fellout.esp

Destruction - DLC.esp

Destruction - DLC - Statics.esp

Stealth Kills Enabled.esp

Stealth Kills Enabled - Pitt Compatibility.esp

SniperZooming.esp

dD-Full Screen Blood.esp

ImmersiveHealth.esp

1PipboyPDA.esp

IPip.esp

Fellout-pipboylight.esp

KillableKidsOptional.esp

ShellRain.esp

MoreMapMarkers.esp

Megaton Tweaks 1.28.esp

SneakModeEffect.esp

Citadel Crane Fix.esp

Boat House.esp

suitcase_nuke.esp

DCInteriors_DLC_Collectables.esp

M1911.esp

NukaCans.esp

ZL-SVD-CALIBR.esp

Gloria Armor.esp

BoSPatrols.esp

Rude Awakening.esp

Rude Awakening - MMM.esp

Not alone in the Wasteland anymore.esp

RH_IronSights_Basic_VanillaPlugin.esp

RH_IronSights_Basic_PittPlugin.esp

RH_IronSights_Basic_PointLookoutPlugin.esp

FNNIguana - FWE.esp

FNNIguana - MMM.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

FO3 Wanderers Edition - Alternate Travel.esp

FO3 Wanderers Edition - Optional Worn Weapons.esp

FO3 Wanderers Edition - Project Beauty.esp

FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp

WeaponModKits.esp

WeaponModKits - FWE Master Release.esp

WeaponModKits - FWE Optional Worn Weapons.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

EVE.esp

EVE Operation Anchorage.esp

EVE - FWE Master Release.esp

EVE - FWE Master Release (Follower Enhanced).esp

EVE Anchorage - FWE DLC Anchorage.esp

EVE - FWE with WeaponModKits.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Project Beauty.esp

Mart's Mutant Mod - FWE Master Release.esp

Mart's Mutant Mod - Project Beauty + FWE.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - Radioactive Rain and Snow Plugin.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Enhanced Weather - Sneak Bonus during Storms.esp

megalight.esp

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-Zeta.esp

Pet_Gecko_Greenie - Cutie.esp

Merge.esp

 

Total active plugins: 104

Total plugins: 104

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Yep - had the same problem with FWE and similar load order - Canterbury Commons and the Robot Repair Facility where the Mechanist hangs out would disappear. If memory serves me correctly it eventually sorted itself out but I gave up and got rid of FWE in the end. I do remember that they recommend not using Fellout and to use Dynamic Weather - much better in my opinion any ways. You might also have some incompatible mods there as well, they've got a compatibilty list on their web site so check that one out. And - I think you have some mods that are already included with FWE.

 

Probably would be best if you went to the FWE site and mentioned the problem there. (something I never did so I only got myself to blame for my experience with FWE).

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Thanks, when through the list and the sneak mods (screen darkening/telepathic npcs) were incompatible. I'm not really sure how they would mess with building models, but I'll try removing fellout and enhanced weather.
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