urbex Posted August 10, 2010 Share Posted August 10, 2010 Ever so often, I come across a random hole in the map where a building should be. First thought is the mesh is missing, but when I exit the game and reload the save it is exactly where it should be, along with any monsters that spawned in the missing area. Any help? Load Order: NMC's Retex Pack Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmProject Beauty.esmStreetLights.esmDestruction.esmDCInteriors_ComboEdition.esmRH_IRONSIGHTS.esmFNNIguana.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espCRAFT - Activation Perk.espDestruction - Main.espDestruction - Main - Statics.espDestruction - CP - Fellout.espDestruction - DLC.espDestruction - DLC - Statics.espStealth Kills Enabled.espStealth Kills Enabled - Pitt Compatibility.espSniperZooming.espdD-Full Screen Blood.espImmersiveHealth.esp1PipboyPDA.espIPip.espFellout-pipboylight.espKillableKidsOptional.espShellRain.espMoreMapMarkers.espMegaton Tweaks 1.28.espSneakModeEffect.espCitadel Crane Fix.espBoat House.espsuitcase_nuke.espDCInteriors_DLC_Collectables.espM1911.espNukaCans.espZL-SVD-CALIBR.espGloria Armor.espBoSPatrols.espRude Awakening.espRude Awakening - MMM.espNot alone in the Wasteland anymore.espRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espFNNIguana - FWE.espFNNIguana - MMM.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - Optional Worn Weapons.espFO3 Wanderers Edition - Project Beauty.espFO3 Wanderers Edition - Project Beauty (Followers Enhanced).espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - FWE Optional Worn Weapons.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espEVE.espEVE Operation Anchorage.espEVE - FWE Master Release.espEVE - FWE Master Release (Follower Enhanced).espEVE Anchorage - FWE DLC Anchorage.espEVE - FWE with WeaponModKits.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Project Beauty.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - Project Beauty + FWE.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Radioactive Rain and Snow Plugin.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espmegalight.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espPet_Gecko_Greenie - Cutie.espMerge.esp Total active plugins: 104Total plugins: 104 Link to comment Share on other sites More sharing options...
anokii Posted August 11, 2010 Share Posted August 11, 2010 Yep - had the same problem with FWE and similar load order - Canterbury Commons and the Robot Repair Facility where the Mechanist hangs out would disappear. If memory serves me correctly it eventually sorted itself out but I gave up and got rid of FWE in the end. I do remember that they recommend not using Fellout and to use Dynamic Weather - much better in my opinion any ways. You might also have some incompatible mods there as well, they've got a compatibilty list on their web site so check that one out. And - I think you have some mods that are already included with FWE. Probably would be best if you went to the FWE site and mentioned the problem there. (something I never did so I only got myself to blame for my experience with FWE). Link to comment Share on other sites More sharing options...
urbex Posted August 11, 2010 Author Share Posted August 11, 2010 Thanks, when through the list and the sneak mods (screen darkening/telepathic npcs) were incompatible. I'm not really sure how they would mess with building models, but I'll try removing fellout and enhanced weather. Link to comment Share on other sites More sharing options...
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