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Shooting Iron Daggers Mod or Similar?


IbukiEcho

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Can someone please make a destruction spell that shoots iron daggers from your hands, impaling themselves on enemies? Or has someone made a similar mod already? If someone has tell me, if not please please please this would be awesome!

 

This can be rounded up into something bigger too, like shoot your inventory. Chose an item from your inventory like a cheesewheel or a flute and it becomes a destruction spell or something.

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actually, one of the spells thats part of the midas spells mod has an ability where you create bound swords that fly at your enemy. its not exactly a dagger, but its close. it also has a version where swords fall from the sky. its really fun to use them along with the slow time spell because you can attack enemies with thousands of floating swords at once :)

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Can someone please make a destruction spell that shoots iron daggers from your hands, impaling themselves on enemies? Or has someone made a similar mod already? If someone has tell me, if not please please please this would be awesome!

 

This can be rounded up into something bigger too, like shoot your inventory. Chose an item from your inventory like a cheesewheel or a flute and it becomes a destruction spell or something.

"Like a cheese wheel"

*cough*

Meet the Team: Himeki

Second spell video is a cheesewheel destruction spell, basically as you described.

 

That aside, you can quite easily put a model in as a projectile. However getting them to stick like an arrow does is quite irritating.

I'm trying to wok on a Spectral arrow spell that actually sticks in the opponent (conjuration spell, summons an arrow that flys at your target, much like a normal destruction spell does a bolt of fire for example).

 

I'm not sure how to dynamically load a model for a projectile based on an item chosen in game. However using a message box with option buttons it could easily be made for a few set selections (or MCM menu when I eventually convince myself to go learn that).

 

Immersive Quests is my top priority at the moment, but during downtime I'm working on other things such as the above spectral arrow.

 

 

TLDR; Easy to do mod, use Iron Dagger model for a projectile, apply projectile to said custom spell. Currenlty a bit busy. Easy for someone new to spell modding to try to create.

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Can someone please make a destruction spell that shoots iron daggers from your hands, impaling themselves on enemies? Or has someone made a similar mod already? If someone has tell me, if not please please please this would be awesome!

 

This can be rounded up into something bigger too, like shoot your inventory. Chose an item from your inventory like a cheesewheel or a flute and it becomes a destruction spell or something.

"Like a cheese wheel"

*cough*

Meet the Team: Himeki

Second spell video is a cheesewheel destruction spell, basically as you described.

 

That aside, you can quite easily put a model in as a projectile. However getting them to stick like an arrow does is quite irritating.

I'm trying to wok on a Spectral arrow spell that actually sticks in the opponent (conjuration spell, summons an arrow that flys at your target, much like a normal destruction spell does a bolt of fire for example).

 

I'm not sure how to dynamically load a model for a projectile based on an item chosen in game. However using a message box with option buttons it could easily be made for a few set selections (or MCM menu when I eventually convince myself to go learn that).

 

Immersive Quests is my top priority at the moment, but during downtime I'm working on other things such as the above spectral arrow.

 

 

TLDR; Easy to do mod, use Iron Dagger model for a projectile, apply projectile to said custom spell. Currenlty a bit busy. Easy for someone new to spell modding to try to create.

 

Could you basically set an animation for a bow to load, but make it invisible and intangible. So as you perform the conjuration, the "bow is pulled" so when you send out the arrow, it shoots an arrow, and you could just have the animation repeat itself over itself so arrows could be repeatedly fired

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Can someone please make a destruction spell that shoots iron daggers from your hands, impaling themselves on enemies? Or has someone made a similar mod already? If someone has tell me, if not please please please this would be awesome!

 

This can be rounded up into something bigger too, like shoot your inventory. Chose an item from your inventory like a cheesewheel or a flute and it becomes a destruction spell or something.

"Like a cheese wheel"

*cough*

Meet the Team: Himeki

Second spell video is a cheesewheel destruction spell, basically as you described.

 

That aside, you can quite easily put a model in as a projectile. However getting them to stick like an arrow does is quite irritating.

I'm trying to wok on a Spectral arrow spell that actually sticks in the opponent (conjuration spell, summons an arrow that flys at your target, much like a normal destruction spell does a bolt of fire for example).

 

I'm not sure how to dynamically load a model for a projectile based on an item chosen in game. However using a message box with option buttons it could easily be made for a few set selections (or MCM menu when I eventually convince myself to go learn that).

 

Immersive Quests is my top priority at the moment, but during downtime I'm working on other things such as the above spectral arrow.

 

 

TLDR; Easy to do mod, use Iron Dagger model for a projectile, apply projectile to said custom spell. Currenlty a bit busy. Easy for someone new to spell modding to try to create.

 

Could you basically set an animation for a bow to load, but make it invisible and intangible. So as you perform the conjuration, the "bow is pulled" so when you send out the arrow, it shoots an arrow, and you could just have the animation repeat itself over itself so arrows could be repeatedly fired

 

There's a way to make spell projectiles stick (Example being Ice lance...or is it ice spear...shoot a huge sharpened ice chunk at enemy, sticks in). I just hadn't gone that far yet as I hopped back to other work I was doing.

 

EDIT: after quickly scanning the Ice Spike spell ( I knew I messed up on the name ), it has to do with the Impact data set you use.

Edited by Himeki
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I'm trying to wok on a Spectral arrow spell that actually sticks in the opponent (conjuration spell, summons an arrow that flys at your target, much like a normal destruction spell does a bolt of fire for example).

Would that be my spell request, perchance? : D

Edited by faffman
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I'm trying to wok on a Spectral arrow spell that actually sticks in the opponent (conjuration spell, summons an arrow that flys at your target, much like a normal destruction spell does a bolt of fire for example).

Would that be my spell request, perchance? : D

 

Sort of yeah, I was already thinking about it. But I enjoyed the multi shot idea.

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I'm trying to wok on a Spectral arrow spell that actually sticks in the opponent (conjuration spell, summons an arrow that flys at your target, much like a normal destruction spell does a bolt of fire for example).

Would that be my spell request, perchance? : D

 

Sort of yeah, I was already thinking about it. But I enjoyed the multi shot idea.

 

One thing I wondered recently about it, is it possible to have sneak damage bonus from every arrow, or just from the first one? I imagine the game might work so that the enemy enters alert mode after the first one connects, but what do I know.

Though depending on the damage output, sneak damage might be overpowered if from every arrow.

Edited by faffman
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Before I was thinking more along the lines of just iron daggers being like arrows but they stick onto people, I thought it would be quite funny.

 

But now what if you get a two spells. One which you cast on an item (or even a person if you want to shoot braith) and it takes the model of the item and becomes a projectile, the other spell just resets it. The spell's power can vary between the damage if it's a weapon, the weight and the value, but that sounds pretty complicated ^^;

 

Still. Would be cool.

 

Also, I saw the cheese wheel spell and I looking for a constant stream (like the novice des spells) rather than the ice spike ones.

Edited by IbukiEcho
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Before I was thinking more along the lines of just iron daggers being like arrows but they stick onto people, I thought it would be quite funny.

 

But now what if you get a two spells. One which you cast on an item (or even a person if you want to shoot braith) and it takes the model of the item and becomes a projectile, the other spell just resets it. The spell's power can vary between the damage if it's a weapon, the weight and the value, but that sounds pretty complicated ^^;

 

Still. Would be cool.

 

Also, I saw the cheese wheel spell and I looking for a constant stream (like the novice des spells) rather than the ice spike ones.

I don't know of any way to dynamically change the projectile model. I hightly doubt there is one. You'd need a separate spell for every possible item to switch to. And a projectile for each weapon type.

 

However the iron dagger as an arrow is a very quick setup. Grab iron dagger .nif, place on new "arrow" projectile, attach to aimed type spell. You now have the spell wanted.

 

Other than arrow-type projectiles you'd need a special model, impact data, and impact set designed for it.

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