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Mercenary Companion....


shaun25

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Being a huge Fallout fan and playing through FO3 and NV more times than I can count and using a lot of the excellent mods here on the nexus, I thought its time to contribute. My idea is a simple enough one - a South African mercenary companion, voiced by me with like a thousand lines of dialogue. Maybe a quest or ten, custom gear etc. Do you guys think its a good idea? Will it fit with the game (FO3)?

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  • 2 weeks later...

Being a huge Fallout fan and playing through FO3 and NV more times than I can count and using a lot of the excellent mods here on the nexus, I thought its time to contribute. My idea is a simple enough one - a South African mercenary companion, voiced by me with like a thousand lines of dialogue. Maybe a quest or ten, custom gear etc. Do you guys think its a good idea? Will it fit with the game (FO3)?

Wow, nobody. Dissapointing.

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A merc as a companion would be an intersting addition to the game, especially if, as is the case with mercs, you had to pay them to keep them with you. I don't know how much you have invested in the merc's backstory. My choice, mostly for reasons of being able to complete the mod in a reasonable time, would be to create a disaffected Talon merc. That way, you'd have a character who is already conflicted and you could reasonably add lots of encounters with a vengeful Talon as well as a quest or two to eliminate the Talon higher-up who's orchestrating the revenge. The scripting and other necessities to add a compelling NPC to the game is a daunting task. I'd stick with existing resources for the NPC and gear on the first go-round.

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  • 1 month later...

An outcast talon sounds like a great idea, although it'd be hard to make it believable. Anyways regarding south african mercenary it sounds marvellous if you ask me - as I'm a big fan of Jagged Alliance games and Far Cry 2....if the quality of the mod would be nice of course.

EDIT: I just noticed the post dates, sorry about the bump

Edited by Verz
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