Vagrant0 Posted July 6, 2006 Author Share Posted July 6, 2006 Why? The idea is great, but why make sure there's always a bed free? That destroys the greatness of the idea! In real life you can't be sure you find a bed. As easy as that! Sometimes an inn is full, nothing to do about it! Next version of this game, when NPCs are active, move around... when inns become full because there's a fair going on in Bruma... when there's harvest season in one part of the region and people move there... etc. Glorious! So, my suggestion: Allow the inns to become full. If you get to an inn late at night, you won't get a bed. Get there early and you will. TONS more realistic and fun. Yes, you will be annoyed when you won't find a bed, but really, that happens. And in the game it takes 10 secs to move to another town, not like in real life. Sure, but scripting all this stuff would make an already complicated process exceptionally more complicated. Any inn usage requires changing those cells to allow NPCs access to the room where a bed is, and having that bed set to either a friendly faction, or set to public. Any doors between that happen to be locked would also become an issue. Then there is trying to get it to work properly with the player getting a room and not suddenly evicting anyone inside. And I can't have anything that would disable the player from being able to get a room there because I don't happen to have the voice actors on hand to do a "sorry we're filled" response. Inns were seen as a last resort option at best due to all the temporary NPCs that comeinto and out of them. I would rather change the living quarters of one of the guilds to add a few more beds than try playing around with an inn. The purpose of the bed is largly for asthetics and for my own usage to track who is where without having a quest constantly running and eating up cycles. Link to comment Share on other sites More sharing options...
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