BFG99 Posted August 13, 2010 Share Posted August 13, 2010 One minor annoyance I've always had with Oblivion is, everyone seems to be in pretty much equally good shape (though I do suppose some characters like Newheim the Portly look a bit flabbier than average). And my 100+-Strength character looks exactly the same as she did when she only had 20 Strength. So I'm wondering - is there any way to have which mesh or texture is used for a character be determined by one of their attributes, for example Strength? I know that several body mods, for example Robert's Male, allows the player to choose from different body builds - average, athletic, stocky, muscular, etc. But those builds are applied to ALL characters of a given gender. Would it be possible, for example, to use a "flabby" build for a character with low strength but then have that character eventually switch to the "muscular" build if their strength increases significantly, progressing through some of the other builds on the way? I'm guessing the answer is no but it doesn't hurt to ask! Link to comment Share on other sites More sharing options...
kieranfoy Posted August 13, 2010 Share Posted August 13, 2010 Been suggested, but I don't think so. Link to comment Share on other sites More sharing options...
documn Posted August 14, 2010 Share Posted August 14, 2010 http://tesnexus.com/downloads/file.php?id=21451Never tried it before so I don't know how well it works. Link to comment Share on other sites More sharing options...
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