MaximumPain Posted November 15, 2014 Share Posted November 15, 2014 (edited) I've been working on a mod called Sovngarde and Skuldafn Overhaul and can't figure how to stop followers, NPCs and enemies using doors.I've checked "Minimal Use" and "Do Not Open In Combat Search" but enemies stll follow from Shor's Stone to Sovngarde. I only want the player to be able to access the door nothing else. It's a bit annoying having a bear, for instance, travel through to Sovngarde...Followers don't travel from Sovngarde to Skuldafn but do travel from the Shor's Stone teleport to Sovngarde. Don't know why... Edited November 15, 2014 by MaximumPain Link to comment Share on other sites More sharing options...
Gilron Posted November 15, 2014 Share Posted November 15, 2014 (edited) HiHave you tried collision boxes with L_Navcut? In theory if you place it around a door only you can go through. Gilron Edited November 15, 2014 by Gilron Link to comment Share on other sites More sharing options...
MaximumPain Posted November 15, 2014 Author Share Posted November 15, 2014 Thanks for the reply Gilron.I tried a colision box but didn't assign L_Navcut (didn't know about this so that's useful).I have just tried a collision box with L_Navcut assingned to it, doesn't work I'm afraid, NPCs still using it... Link to comment Share on other sites More sharing options...
Gilron Posted November 16, 2014 Share Posted November 16, 2014 (edited) Hm, well are you sure you placed a collision box large enough that NPC's can't reach the door? I'm not sure if that is the problem, but you could try to use a large box what would completely contain the door's "green" navmesh triangle. Sorry if I send an answer that is something you are sure about. I had really no better idea, usually my problem is the opposite of yours. P.S: Are NPC's (especially Followers) using a teleport door, or fast travel? Edited November 16, 2014 by Gilron Link to comment Share on other sites More sharing options...
MaximumPain Posted November 16, 2014 Author Share Posted November 16, 2014 I did test with a collision box large enough so that the followers couldn't 'pysically' reach the door and encompassing the heading and navmesh triangle. I would have thought this would work...Anyway by chance I found out what does work. All you have to do is add either DefaultNoEnemiesFollowDoorScript (I haven't tested this one but presumably blocks only enemies) to a teleport door (both ends if needing to block in both directions) or DefaultNoFollowDoorScript which blocks all NPCs. Link to comment Share on other sites More sharing options...
Gilron Posted November 16, 2014 Share Posted November 16, 2014 Very nice idea. I didn't know these scripts before. It's always good to learn something new. Link to comment Share on other sites More sharing options...
MaximumPain Posted November 16, 2014 Author Share Posted November 16, 2014 Came across the scripts when looking into how the door to the Dark Brotherhood Sanctuary blocked followers. Cheers... Link to comment Share on other sites More sharing options...
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