Jondm125 Posted August 15, 2010 Share Posted August 15, 2010 Hi, can someone help me? I downloaded the mods via the instructions in the readme, but when i go to the place where the items are there is nothing at all. I placed a checkmark next to it in data files.Readthis for Dreadweave Complete v.1.4_____________________________________ Reason for this mod:_____________________ I created this for those that want the entire Dreadweave set, and a cleaner data directory. What It Does:______________ This mod combines: Nico's Dreadweave Armor v1.4Nico's Daes' Rakan Swords v1.2Nico's Dreadweave Axes v1.2Nico's Dreadweave Bow, and Arrows v1.1Nico's Dread Doomshard Bow v1.0 into a two .esp files. One for heavy armor, and one for light armor. Both the light, and heavy versions contain all the weapons. As of version 1.2 the off-hand weapons will match the armor designation (light, or heavy). As of version 1.3 the offhand weapons have an auto equip script so they will automaticly equip, and un-equip with the matching weapon if they are in your inventory. As of Armor version 1.4 the mix, and match of the curiass is repaired to work with vanilla armor greaves, and curiass'. As of Armor version 1.4 the gap at the back of the neck when using the cuirass without the hood has been repaired. All items are located at the end of Ondo Aylied ruins on, and around an altar with an Aylied cask on it. IMPORTANT NOTE:________________ Only the glow mapped version of the armor is included in this mod to cut down on confusion installing the extra files included in the original release of the armor. If you would like to have armor that DOESN'T GLOW please download the version 1.31 of the Dreadweave Armor, and install the meshes, and texture folders ONLY into the data directory as they are named the same and will overwrite the glow mapped version. It is also suggested to remove the .dds_g files from the folder marked 'Nico's Dreadweave Armor' located in the Data\textures\armor folder. Installation:______________ Unpack the archive to a known location (like my documents). Drop the folder marked 'Data' into your Oblivion directory (where the Oblivion.exe is located) Be sure to place a checkmark next to the version (light, or heavy armor) you wish to use at Oblivion start-up in the Data directory. Un-installation:_________________ Remove the checkmark from the 'Dreadweave Complete (light or heavy).esp' found in your Data directory at Oblivion start-up. Known Issues:______________ 1.REPAIRED MIX, AND MATCH WITH OTHER ARMOR ISSUES AS OF V1.4! yay! 2.The Daes' Rakan Parry sword will bounce around the room if you load a save game in the room where the armor is located before actually obtaining the parry Daes' Rakan. Suggestion: load a save somewhere away from the room where the parry sword is located, and walking up to it as this will keep the havok glitch from happening. 3.If you have been using one or more of the Dreadweave mods, and want to swich to the combined .esp you will lose the items you have found if the original .esp is disabled. Suggestion: travel to Ondo, and just before entering the final room where the items are located save your game. Disable the single release mods, and enable the combined. Enter the room, and reclaim Dreadweave. Other than that there should be no issues using this armor, and weapons as there should be no conflicts with other mods or vanilla Oblivion because all the files have unique names not found in anything except the mods that this mod contains. Extras:________ I have enclosed a file marked 'Hints' which contains pictures of the location of Ondo as well as the location within Ondo where the armor, and weapons are located. Use these (or not) as you see fit. Thanks:________ Big thanks to Ghost_Ruler for the bug report on the curiass gap issue when used without a hood. Thanks to Bethesda for the original meshes and texture I modified to create this armor. Thanks also to J.R.R. Tolkien for creating Tengwar cursive. Last but not least thanks to Blood Reaver from the ESF for the name, and all who answered my WIP threads with ideas, and feedback. Permissions:_____________ It is O.K. to re-release this mod in it's original form should I become unreachable. It is also O.K. to use the meshes, textures, and icons as a modders resource so long as credit is given for my original work. Version log:_____________ 1.0= initial release1.1= Re-worked the .nif files for the Dreadweave axes for better lighting reactions.1.2= Opened the .esp files, and made the off-hand weapons match the armor designation for either the light or heavy version. :)1.3= Added auto equip script for the offhand weapons.1.4= Re-worked the curiass.nif for both the male, and female versions so mixing, and matching with other armors is possible, and so that when used without a hood there is no gap on the back of the neck. ...Second, scimitars: ReadThis for Nicos Scimitars v.1.61_____________________________________________ Author:________ Nicoroshi Contact information:_____________________ On ESF by PM Reason for this mod:_____________________ I had always really liked Hopesfire , and the Ebony 'Her Hand' Scimitars from Morrowind (Tribunal), and really wanted to be able to use a sword of that shape in Oblivion. So, I made it :) What this mod contains:________________________ This mod contains two dual wield sets of scimitars at different locations, and set to different levels of difficultly to obtain. Both sets have an auto-equip script for the off-hand blade as well as a script to change the model when sheathed to one that shows two blades on your side. The Ebony Scimitar set (No Flames) is located at the Ayleid ruins of Varondo in the second level down, and is recommended that you be at least level 8 to obtain. The attack blade carries an enchantment to absorb your opponents Blade skill on strike, and the off-hand contains an enchantment to fortify your block skill 10 points. The Blueflame set is located in the Ayleid ruins of Trumbe, and is being wielded by a 50th level Dremora spellsword called 'The Keeper of the Flame'. The Blueflame set also has as the name implies) Blue flames on both blades when out but not when sheathed (thanks to the script) It is recommended that you be at least level 20 to try and obtain them, and even then prepare for a good fight. The attack weapon carries an enchantment that does 20 points of fire damage on strike as well as causes weakness to fire 15 points for 5 seconds. The parry weapon will give you 20 points of fire shield. Powerful weapons indeed, and suited for higher level characters. As of version 1.3 two .esps are included. One for side sheathed, and one for back sheathed weapons when used dual wield. As of version 1.4 the off-hand Blueflame will also emit light when drawn, and the annoying messages on the screen when the scripts run have been removed. Requirements:______________ This mod requires Oblivion 1.2.0.416 Installation:______________ 1.Unpack the 7z file using 7zip to a known location like My Documents (NOT YOUR OBLIVION FOLDER PLEASE AS IT WILL NOT WORK THAT WAY). 2.Open the unpacked folder, and locate the folder labelled 'Data' 3.Edit/ Copy to folder that data folder into your Oblivion folder (Normally located at C:Program files/Bethesda Softworks/ Oblivion) 4.When prompted by Windows to overwrite files with the same name answer "Yes to All" Again let it be said that my files are uniquely named, and will not overwrite anything but by answering thusly you will add my files to your existing data folder with the correct file paths. 5.Start up Oblivion, and in the Data directory place a check mark next to "Nicos Scimitars Side.esp" for the side sheathed version or "Nicos Scimitars Back" for the back sheathed blades. Note: Both versions contain two sets of dual wield blades. The only difference is where they sheath. DO NOT USE BOTH .ESPS AT THE SAME TIME AS IT WILL CONFLICT. This is so it will load with Oblivion. 6.Play, and enjoy :) Un-Installation:_________________ Remove the check mark in the data directory at Oblivion start up. It is un-needed to remove the files but if you'd like to they all have the prefix "Nicos" so a simple Windows search of your Oblivion fiolder for that will turn all of them up. Known issues:______________ The dual model will appear in the hand in the inventory screen if dual blades are equipped but sheathed. It is possible to sell the swords when the sheathed model is equipped. DO NOT DO THIS!!! when you try to equip the sword you no longer have in your inventory it will stick your player in a state of equipping making him/her unable to equip, un-equip, attack, etc. The scripts do not work correctly if a torch is equipped. The dual Blueflame set will emit light when drawn though so torches are kind of obsolete when using that set. You may have to manually equip the parry weapon when first equiping the attack weapon for the script to start working correctly. Once both are equipped the scripts will work as intended. IMPORTANT!!!!!!________________ The models of the blades named "Blueflames Sheathed,Ebony Sheathed, and Blueflame Sheathed" that you will see in your inventory SHOULD NOT BE ADDED OR REMOVED MANUALLY FROM YOUR INVENTORY FOR ANY REASON! Trying to re-add them to your inventory manually could cause crashes! As of version 1.2 they have no weight or value and the scripts will automatically add, and remove them as needed. Only use one of the .esps at a time as the models are in the exact same locations in both .esps so will conflict if both are loaded. Dual sheathed model on the back will clip through a quiver, and clips slightly through the players right shoulder in sneak mode. Extras:________ Enclosed in the mod files is a folder labelled "Hints". This contains pictures of the locations where the items are located. Use these (or not) as you see fit. Thanks:________ To Bethesda for creating the original Ebony scimitar, and Hopesfire for Morrowind that I based the shape of these off of. To my friend Hobbs for looking at my scripts, and offering suggestions. To my friend Adonnay who's script the auto-equip script I wrote is based off. To everyone who answered in my WIP thread at ESF. Your feedback helps me to make a better mod. To LHammonds for reminding me I forgot to add author, and version information to the .esp To my friend Ogramirad for coming up with the idea of crossed back sheathed weapons, and play testing the beta version of it for me. To Visman for his helping me how to understand scripting a bit better And HUGE Thank you to katalysis for re-writing my scripts implementing everything I had plus adding more features as well as curing the crashing issues my scripts had.________________________________________________________________________________________________________________________________________________________________________Thanks to Krisis1451 for the bug report on missing duration for the weakness to fire on the Blueflame version. Permissions:_____________ It is alright to use the models,textures,icons, and scripts contained within as a modder's resource for Oblivion so long as credit is given for my original work. Version history:_________________ 1.0 initial release1.1 Added missing Fire textures (oops)1.2 Added scripting for model change for the attack weapon if used stand alone - Changed weight, and value of dummy models used by the scripts to '0' - Added author and version information to the .esp1.3 Added a second .esp for those that wanted the weapons to appear on the back when sheathed.1.4 Removed text that appears on the screen when scripts run - Added constant light effect to off-hand Blueflame - Removed dual model from The Keeper of the Flame's inventory1.41 Checked all .nifs, and added extra ebony scimitar remove line to scripts.1.5 Added lines into the scripts to stop the scripts from running if the item is not in your inventory (to reduce script overhead)1.6 Changed scripts out to ones re-written by katalysis from scratch1.61 Repaired missing duration for weakness to fire on the Blueflame version. Author's note:_______________ I hope this mod brings enjoyment to those who miss their favorite weapons from Morrowind GoTY...... If someone can help me, PM me: - at commandandconquerforums, username: jonasty - at moddb, username also jonasty - here: username: Jondm125 - or just by e-mail: [email protected] thanks Link to comment Share on other sites More sharing options...
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