Max235 Posted November 16, 2014 Share Posted November 16, 2014 I'm trying to make a basic mod that modifies Vanilla's "School spells cost <Mag>% less to cast" to "School Spells are <mag>% stronger" (meaning, the enchant increases the damage of spells). For now, I'm only working on changing Destruction, Destruction & Magicka Regen, Restoration, and Restoration & Magicka Regen because they are the ones changed by Skyrim Redone's Main Module. Somehow, Perkus Maximus lacks the the change (at least for me) and conflicts with SkyRe's Main Module. So I decided to try and make a personal overriding fix to the problem until all the bugs get ironed out. I had started on Destruction in the hopes that once I figured it all out, I'd be able to do the same to the other three enchants. I've gotten to the point where I think I understand that the Actor Value DestructionPowerMod affects the magnitude of Destruction spells under Fortify Destruction enchants, from what I know of the Alchemy version of Fortify Destruction. I've also figured the basics for making the descriptions come out in game, but what stumps me is getting the game to recognize that Fortify Destruction increases the damage of Destruction Spells rather than Vanilla's cost reductions or what I'm currently seeing, absolutely no effect whatsoever. Basically, I think I have all the pieces, but I don't know how to glue them all together to get the final result. Creation Kit wiki was pretty helpful, but ultimately couldn't help me on specifics. After messing with the CK for half a day, I'm stumped on what to do. Link to comment Share on other sites More sharing options...
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