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Strange DPS Issue


Shadowkiller56

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Hello everyone. Not sure whether this issue has been posted before, but I'm having a weird problem with the weapon DPS stat. Basically it seem opposite as to what it should be, so the lower the weapons condition the higher the DPS and the higher the condition, the lower the DPS. The Damage stat seems pretty normal though.

Here is a list of my mods and load order:

FalloutNV.esm=1

DeadMoney.esm=1

HonestHearts.esm=1

OldWorldBlues.esm=1

LonesomeRoad.esm=1

GunRunnersArsenal.esm=1

CaravanPack.esm=1

ClassicPack.esm=1

MercenaryPack.esm=1

TribalPack.esm=1

FOOK - New Vegas.esm=1

oHUD.esm=1

FOOK - New Vegas DLCs.esm=1

AWorldOfPain(Preview).esm=1

Project Nevada - Core.esm=1

Project Nevada - Equipment.esm=1

Project Nevada - Rebalance.esp=1

Weapon Mod Expansion.esm=1

Project Nevada - Cyberware.esp=1

Project Nevada - Extra Options.esm=1

WME - GRA.esm=1

WME - DLCs.esm=1

ELECTRO-CITY - CompletedWorkorders.esm=1

ELECTRO-CITY - Highways and Byways.esm=1

Interior Lighting Overhaul - Core.esm=1

NVInteriors_Core.esm=1

NVInteriors_ComboEdition_AWOP.esm=1

New Vegas Redesigned II.esm=1

SomeguySeries.esm=1

The New Bison Steve Hotel.esm=1

CCO - Gameplay Changes.esm=1

CCO - Classic Perks.esm=1

CCO - Follower Tweaks.esm=1

Weapons.of.the.New.Millenia.esm=0

More Perks.esm=1

More Perks for Companions.esm=1

More Traits.esm=1

Brahmin Bess.esm=1

Afterschool Special.esm=1

DarNifiedUINV.esp=1

The Mod Configuration Menu.esp=1

The Weapon Mod Menu.esp=1

FOOK - New Vegas.esp=1

FOOK - New Vegas DLCs.esp=1

Project Nevada - Cyberware Additions.esp=1

Project Nevada - Rebalance Complete.esp=1

Project Nevada - All DLC.esp=1

Weapons.of.the.New.Millenia.Leveled.Lists.esp=1

Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp=1

Weapons.of.the.New.Millenia.Store.esp=1

FOOK-PN Convergence.esp=1

CCO - Perk Rebalance.esp=1

CCO - Damage Resistance.esp=1

More Perks Update.esp=1

More Perks for Companions Update.esp=1

More Traits Update.esp=1

New Vegas redesigned- Honest Hearts.esp=1

NVR- Recommended.esp=1

Voice dissonance fix.esp=1

FOOK-PN-NVRedesigned CP.esp=1

dD - Enhanced Blood Main NV.esp=1

Wasteland Defense.esp=1

NewVegasBounties.esp=1

NewVegasBountiesII.esp=1

TheInheritance.esp=1

AWOP - Balance and Cleanup.esp=1

AWOP - Dead Money Redone.esp=1

FNV Realistic Wasteland Lighting - Full.esp=1

FNV RWL Darker Nights.esp=1

Interior Lighting Overhaul - Ultimate Edition.esp=1

ILO - PipBoy Light.esp=1

WeaponModsExpanded.esp=1

WMX-DLCMerged.esp=1

Weapon Mod Expansion.esp=1

Project Nevada - WME.esp=1

EVE FNV - ALL DLC.esp=1

RWD-NV v1.4 [standard Version].esp=1

RWD-NV v1.4 [standard Version] Update+DLC.esp=1

FOOK-PN-WME-WMX-EVE Convergence.esp=1

FOOK-PN-AWOP Weapon Convergence.esp=1

JIP Companions Command & Control.esp=1

LFox Bottle That Water.esp=1

Burning CampFire.esp=1

Alternative Repairing.esp=1

Alternative Repairing - Ultimate Edition.esp=1

Alternative Repairing - Additional Campfires.esp=1

Alternative Repairing - Bottle That Water.esp=1

Alternative Repairing - NVInteriors.esp=1

Alternative Repairing - NVInteriors Combo AWOP Edition.esp=1

LFox Missing Ammo Recipes GRA DLC.esp=1

LFox Missing Ammo Recipes HH DLC.esp=1

LFox Missing Ammo Recipes.esp=1

Delay DLC - DM + HH + OWB + LR + GRA.esp=1

Imp's Timescale Adjuster.esp=1

 

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  • 2 years later...

Did you (or anyone) figure the problem (yes I know I'm replying to an old post)? To the best of my Google-fu ability, this was the only search result I found mentioning this. I did not have this problem in my previous game, which I only ran a bug fix mod and some gameplay tweaks. I'm now running a heavily modded game and I'm having this problem now. It makes it impossible to give companions junk weapons to carry because they equip the weapon with the highest DPS in their inventory, which now is the lowest quality weapon.

 

I attempted to figure out which mod was responsible a while ago. I was suspecting Project Nevada, because it's the only mod I use that changes weapon damages, but I couldn't start the game with PN disabled. I finally had enough and was able to figure out how to disable PN and get the game to start, however, after going to all that trouble, it isn't Project Nevada doing it.

 

I was about to go through and try disabling one mod at a time, which would take a while with ~120 mods loading. Thanks to the OP's list, I can cut the list down to what we have in common.

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