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Having crashes, not sure if they're my mods or my system?


RetroNutcase

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I've had some random crashes in combat now and they're getting a bit tiresome. I have applied the "multithread CPU fix" mentioned in several areas (adding those two lines to the INI file), but I still get "Fallout 3 has stopped working" errors.

 

My specs are...

 

AMD Athlon 64 X2 Dual Core Processor 6000 (3ghz)

4GB Ram

Windows 7 Pro 64-bit

XFX GeForce 8800GTS

Onboard audio (Realtek HD)

 

Using Fallout 3 GOTY Edition (From steam) with FOSE, and the following load order.

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CRAFT.esm

CALIBR.esm

Project Beauty.esm

Ammo Bench.esm

StreetLights.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

Enhanced Weather - Rain and Snow.esm

DarNifiedUIF3.esp

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

CRAFT - Activation Perk.esp

CALIBR Ammo Schematics - CRAFT.esp

CRAFT - EnergyAmmo.esp

Ammo Bench - Artisan.esp

Ammo Bench - Car Mechanic.esp

Ammo Bench - CRAFT Plugin.esp

Ammo Bench - Scattered Schematics.esp

Ammo Bench - Alien Power Cell.esp

Ammo Bench - CALIBR.esp

Ammo Bench - Old Ammo-Benches.esp

Ammo Bench - Toolkit Retex.esp

TinCanCRAFTing.esp

Realistic Interior Lighting.esp

Realistic Interior Lighting - BS.esp

Realistic Interior Lighting - OA.esp

Fellout-Full.esp

Fellout-pipboylight.esp

Fellout-BrokenSteel.esp

Fellout-Anchorage.esp

Fellout-Zeta.esp

Fellout-PointLookout.esp

megalight.esp

StreetLights - Wasteland.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

FO3 Wanderers Edition - Alternate Travel.esp

FO3 Wanderers Edition - Project Beauty.esp

FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp

WeaponModKits.esp

WeaponModKits - FWE Master Release.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

CRAFTable_WMKs_skill_requirements_no_assault_rifle_and_laser_pistol.esp

EVE.esp

EVE Operation Anchorage.esp

EVE - FWE Master Release.esp

EVE - FWE Master Release (Follower Enhanced).esp

EVE Anchorage - FWE DLC Anchorage.esp

EVE - FWE with WeaponModKits.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Project Beauty.esp

Mart's Mutant Mod - FWE Master Release.esp

Mart's Mutant Mod - Project Beauty + FWE.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Hunting & Looting.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - REBOOT.esp

Enhanced Weather - Radioactive Rain and Snow Plugin.esp

Enhanced Weather - Sneak Bonus during Storms.esp

Enhanced Weather - Weather Sounds in Interiors.esp

FWE WMK MMM Merge.esp

 

Considering everything's up to date as far as I know, I'm looking at the mod load order, and have a feeling something's in here I shouldn't have, or it's in the wrong load order. I've applied FOIP patches where needed, so I'm not entirely sure where my problem lies.

 

UPDATE: Think it's weather related, the crash triggers at a certain point and time after my quicksave, and messing with the Enhanced Weather Mod via the ingame tools for it (IE, testing the weather) suddenly made the problem go away. Not entirely sure why. Unfortunately, I've run into that dreaded "Radioactive Rain" glitch people mentioned, where even if you have the radioactive rain off, it STILL radiates you.

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I don't know these have anything to do with your crashes, but I can see a couple of problems. Weather ESPs (it looks like Realistic Interior Lighting, Fellout, and Enhanced Weather, in your case) go at the bottom of your load order, but before your merged patch. I include Realistic Interior Lighting as a weather mod; the readme for that one instructs you to put it at the end anyway. When using FWE, at least, you'll run into a couple of problems with a few cells (most notably the Fort Independence and Citadel ones) where Realistic Interior Lighting has overridden the ownership settings applied by FWE. Those are easy to fix with a patch of your own, if you like. Also, you shouldn't use MMM's optional plugins (Hunting & Looting, and such) with FWE, since the FWE Control Panel allows you to set those from within the game. I think you still need the DLC ones.
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Made some adjustments and added a couple new mods FWE recommended (Wasteland Whisperer and RobCo Certified) but still have random crashes at times. Last one I had was trying to pick up an object in the Vault 101 tutorial. Here's my revised order.

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] Project Beauty.esm

[X] Ammo Bench.esm

[X] StreetLights.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] Mart's Mutant Mod.esm

[X] Companion Core.esm

[X] RobCo Certified v2.esm

[X] Enhanced Weather - Rain and Snow.esm

[X] Wasteland Whisperer v2.esm

[X] DarNifiedUIF3.esp

[X] Project Beauty- Broken Steel.esp

[X] Project Beauty- Point Lookout.esp

[X] CRAFT - Activation Perk.esp

[X] CRAFT - EnergyAmmo.esp

[X] AimInFirst.esp

[X] StreetLights - Wasteland.esp

[X] megalight.esp

[X] CALIBR Ammo Schematics - CRAFT.esp

[X] Ammo Bench - Artisan.esp

[X] Ammo Bench - Car Mechanic.esp

[X] Ammo Bench - CRAFT Plugin.esp

[X] Ammo Bench - Scattered Schematics.esp

[X] Ammo Bench - Alien Power Cell.esp

[X] Ammo Bench - CALIBR.esp

[X] Ammo Bench - Old Ammo-Benches.esp

[X] Ammo Bench - Toolkit Retex.esp

[X] TinCanCRAFTing.esp

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

[X] FO3 Wanderers Edition - Alternate Travel.esp

[X] FO3 Wanderers Edition - Project Beauty.esp

[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp

[X] WeaponModKits.esp

[X] WeaponModKits - FWE Master Release.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[X] CRAFTable_WMKs_skill_requirements_no_assault_rifle_and_laser_pistol.esp

[X] EVE.esp

[X] EVE Operation Anchorage.esp

[X] EVE - FWE Master Release.esp

[X] EVE - FWE Master Release (Follower Enhanced).esp

[X] EVE Anchorage - FWE DLC Anchorage.esp

[X] EVE - FWE with WeaponModKits.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - Project Beauty.esp

[X] Mart's Mutant Mod - FWE Master Release.esp

[X] Mart's Mutant Mod - Project Beauty + FWE.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - Zones Respawn.esp

[X] Realistic Interior Lighting.esp

[X] Realistic Interior Lighting - BS.esp

[X] Realistic Interior Lighting - OA.esp

[X] Fellout-Full.esp

[X] Fellout-pipboylight.esp

[X] Fellout-BrokenSteel.esp

[X] Fellout-Anchorage.esp

[X] Fellout-Zeta.esp

[X] Fellout-PointLookout.esp

[X] Enhanced Weather - Rain and Snow in Fallout.esp

[X] Enhanced Weather - REBOOT.esp

[X] Enhanced Weather - Sneak Bonus during Storms.esp

[X] Enhanced Weather - Weather Sounds in Interiors.esp

[X] Companion Core DLC Addon.esp

[X] RobCo Certified v2 Mechanist's Edition.esp

[X] RobCo Certified v2 FWE Patch.esp

[X] RobCo Certified v2 Zeta Addon.esp

[X] Wasteland Whisperer v2 Broken Steel Addon.esp

[X] FWE WMK MMM Merge.esp

 

I'm assuming the Wasteland Whisperer and RobCo Certified mods are Companion mods, could someone verify this for me? Thanks. :)

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Ok I know some people may not recommend this but I have decreased my crashes to a very minimum. I create a merge patch in FO3Edit than I create a Bash Patch with Gary Bash. Than I do a FO3 Master Update(very important to keep from crashing alot). Than place your merge patch at the bottom than your bash patch after it in the load order.

 

Links if you dont have any.

FO3edit(FO3Masterupdate) http://www.fallout3nexus.com/downloads/file.php?id=637

Gary Bash http://www.fallout3nexus.com/downloads/file.php?id=11336

 

Another link that may help

http://www.fallout3nexus.com/downloads/file.php?id=10193

 

I run all these mods except EVE with Fook2 and have no problems at all with any of them now and maybe crash once an hour or none at all.

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I had to remove Enhanced Weather - Weather Sounds in Interiors.esp because the game would crash if there was thunder at the same time explosions and gunshots were going off.

 

Also - and this is probably performance related to my PC - the more things I disabled within MMM, the more stable my game would become.

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I had to remove Enhanced Weather - Weather Sounds in Interiors.esp because the game would crash if there was thunder at the same time explosions and gunshots were going off.

 

Also - and this is probably performance related to my PC - the more things I disabled within MMM, the more stable my game would become.

 

 

Thats really wierd I run that mod too and it nevered crashed because of that!

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