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Need Advice On Making A New Mod


Sypron

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Hey guys,

 

Just wondering if you guys had any good ideas for stuff to put in my new house mod. I was playing oblivion and at dive rock i though, "hey, this would make a great spot for a house." so now i'm going to make a house up there. what i need is advice from people on what they would like to see in a house mod. Also, more importantly, what style of building would people like it to be? Bruma? Chorrol? Shack? after that issue of building has been worked out i can start making a floor plan, and building the exterior. so if you have and sugestions or ideas that you would like to see in a house, just tell me. also, heres a picture of what the view might look like. it was taken from frostcrag tower, which is nearby to dive rock.

 

 

Sypron

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I would think bruma style of building would fit best there, although I'm not sure that's the best place for a house. You have to remember, you'll be wanting to have it in a place that is reasonably accessable. Even with aid of some sort of teleport spell you still have to deal with getting back down. Then there's the whole aspect of a building in what is supposed to be a remote part of the continent, which might make it look a bit out of place. There also isn't a whole heck of alot in the area, no dungeons, few ingrediants, and only 1 quest to do.

 

First thing I would do is see how well something in that spot works for your needs. Add an extra chest or two to that encampment, remove respawning on what is already there (making replacements where needed), and script a lesser power to move you to the marker. If you find it convieniant enough, start asking what else you want. A large building, or a small one? How much storage, and how much decoration? Any NPCs as servants, or just you living there? You could probably answer these questions yourself by catering to your own needs first.

 

If it sounds like I'm putting a negative tone to this, I'm not. there are certainly plenty of player house mods floating around, most of them add pretty much the same exact stuff that the default houses do, but are less accessable. I wouldn't want you putting all your effort into making a mod that not even you would see any specific benefit from. Don't try to match, try to do better.

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I see your point. the whole reason i'm making this house mod is so i can have a nice little house to get a way from it all. no dungeons in the area is a serious matter tho. right now i have a house on top of white gold tower, but i'm getting sick of the fact that it's just "there to store loot." I think i'll start it now and make a small mod with just a building, and if people like it i'll finish the house.
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I use the default houses. I havn't neeeded anything more, and I'm not carrying around everything either. Having all these extra houses only makes it harder to find your sword of uberpwn when you need it. Even the cheapest house in Anvil has enough storage for full sets of every obtainable armor, and most weapons, as well as room for all those keys, books, and other crap you collect throughout the game. Then again, In morrowind I only ended up using Caius's house and a small storage area inside my own little "A few steps away from everywhere" kind of place. So I probably have simple needs compared to most people.

 

On a side note, I don't think the same thing would work well with Oblivion. As is with the mages teleports mod, even people not in the mages guild tend to use them. This became quite a hassle when it came to me wanting actors to walk along the roads between towns. Just incase the idea came up, make sure that NPC usage is disabled.

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yeah, i don't think the issue of telporation will come up anyway, since the stair way up to the house is only feet away from the teleport marker of dive rock.
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