baloo42 Posted November 18, 2014 Share Posted November 18, 2014 (edited) i worked up a decent mix using mostly "NPC encounter" mods, i generally shy away from the "creature" mods. Here is my list, and yes, the load order is important!>> Immediate Dragons>> Tekuromoto's Less predictable respawn [set this to 12/36 hours]>> SOT - Sleeping Encounters>> Enhanced High Lvl Gameplay>> Populated Dungeons/Caves/Ruins>> Populated Forts/Towers/Places [Lite]>> Cults of Skyrim>> OBIS [using version from 2013/10 - the later one is overloading my resources]>> Creepy Zombies>> ERSO 02 - EFMS>> ERSO 09.2 - Radiance>> Immersive Dawnguard>> Extra Encounters [CSP]>> Extended Encounters>> DFB - Random Encounters [set to 300 seconds/10% chance for spawn/0% for multiple groups]i have had to drop the values quite a bit for DFB when using it with all these other encounter mods, or else the game will CTD. Comments and feedback are welcomeHappy hunting Edited November 20, 2014 by baloo42 Link to comment Share on other sites More sharing options...
postal001 Posted November 18, 2014 Share Posted November 18, 2014 No ASIS? Link to comment Share on other sites More sharing options...
baloo42 Posted November 18, 2014 Author Share Posted November 18, 2014 (edited) No ASIS? ASIS was in there in earlier tests (before i added all the other encounter mods to the equation), but all i get with it now are crashes even with minimal spawns, i think the spawns are overloading my resources. Or like in a recent mod by Fifty-Tifty, namely "More Spawns - Scriptless", he describes how ASIS uses a kajillion scripts to run, so this could be the issue causing instability. So i've decided to lean towards the old trustworthy DFB random encounters, which really fills the gap nicely Edited November 20, 2014 by baloo42 Link to comment Share on other sites More sharing options...
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