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Graphical glitches and game ctds


Caradavin

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I am afraid to mess with it because this is the best run I've had with it since putting in the mods.

right click that data directory and 7z it right there heck up now, save your work, don't destroy it, keep it safe so you can reinstall exactly what you like.

there is plenty of time to mess things up later. and then return back the hands of time......be smart.

http://s26.postimg.org/fh5yoozyh/Screen_Shot67.jpg

http://s26.postimg.org/c91hbndop/Screen_Shot70.jpg

http://s26.postimg.org/b5hczot1l/Screen_Shot75.jpg

These shots are attempted with 100% default vanilla extract, + mods as follows, not merged:

 

# This file was automatically generated by Mod Organizer.

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Bunker72 v3.esm

CALIBR.esm

CRAFT.esm

CubeExperimental (EN).esm

Mart's Mutant Mod.esm

OrigCubeExperimental (EN).esm

RR5MoreFemales.esm

RR5MoreMales.esm

RRCompanionVault.esm

RRGuards.esm

RTS.esm

CRAFT - Workbench and Crafting Expansion combined.esp

CrossRepairWeapons.esp

1alexscorpionsnipergear.esp

ACE2-0.esp

B72v3 Clutterfree.esp

B72v3-02.esp

B72v3-03.esp

B72v3_MHOO.esp

Better Caravans.esp

Better Companions Clover Ess.esp

Better Companions Ess.esp

CALIBR Ammo Schematics - CRAFT.esp

CALIBRxMerchant.esp

Classic Fallout Weapons BETA.esp

Combat Enhanced-Tactics.esp

CombatEnhanced-Package v02.esp

CRAFT - Activation Perk.esp

EVE.esp

Fellout-Full.esp

FleshBurningPlasma.esp

FreePlayAfterMQ_V05.esp

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Increased Increased Spawns.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod.esp

Megaton House and Theme Overhaul.esp

MiniHideout.esp

MrLabTechnician.esp

RRNoClothesRemoved.esp

RRSorter100.esp

RRUmpaDance.esp

RRWastelandPosters.esp

RTS_Life_Of_Raider_Addon.esp

RTSpatch_RVW.esp

SniperZooming.esp

Stealthboy Recon Armor - CRAFT.esp

UndergroundHideout.esp

VDSP-01.esp

TallerDC.esp

TestBarrenLanscapesAdding Grasses.esp <---my mod, very big but is perfect ,no flaws what's so ever.

 

 

------------------

Basically, you modding in several directions at once. What I displayed are examples of default programing only , no tweaks, no bells or whistles, no brainwashing /wry bashing or patching.

Over your head? ENB, tweaking data? hardly not. This is normal default mod additions to fallout3, as it was Originally meant to be.

The choices are what's difernet here between us.

I won't run ENB serifs types of data because it screws up my systems. It way lays any algorithms I might be running, it tampers with built in codes in the game as well as the display drivers. risky, but, each to his or her own.

the shots are as close to Bloom short of installing and enabling Fo3 configurator which by chance will do ten times as much as any ENB thingy can do and it''s 100 % safer too, designed to do exactly what your trying to accomplish.....all automated....+ that tool has extra's as well, he he, it can accelerate the game play, remove bottle necks in game, reduce over flow, increase speed and Frames per second.....and the killer of it all is, it's better, Older, and well established as a normal game mod tool. there is no way it can damage the system.

 

the merging process you talking about is all on you, your choice of how to do things. there is no way to back track things that way, nor isolate things.

robots are always going to be just that, robots.

kitty

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Spoke too soon. The main issue is now the clipping - bodies of water, fog, clouds, and those places where steam rises out of the ground - they all totally clip through the land and make it hard to see the ground and surroundings. Dang it.

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OK, well what is this tool then? I mean, do I just choose one mod tool and use only it to mod and nothing else? Do I not use wrye flash? I use wrye bash for my morrowind and oblivion and it works great. Do I get rid of ENB and maybe that fix everything? PS - I am saving everything to 7zip like you said. What is mod organizer??

Edited by Caradavin
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OK, well what is this tool then? I mean, do I just choose one mod tool and use only it to mod and nothing else? Do I not use wrye flash? I use wrye bash for my morrowind and oblivion and it works great. Do I get rid of ENB and maybe that fix everything? PS - I am saving everything to 7zip like you said. What is mod organizer??

each tool designed for and by an author in an attempt to change things, asking me which to chose is not really fair to them.

this is something you need to try and test on your own, as for recommending things, I recommence starting over from scratch ,make a good plan, sort things out first. we have to do that.

 

hmmm, I can get you the link ? but, you must decide what you want. I can't make that decision for you. That is a spoiler and no good to do to some one, forcing an issue. choices needs to be made by your own. IF the game was designed by outsiders, mod authors only then you go that rout, but as it is, I was taught other wise. I have tested all aspects of this game inside and out in all manners of persuasions. All systems, operating that can render the codes.....here, this game, Oblivion was the source code for it, so it has it's roots, Nvidia was the key drivers used....and well, MS xbox.

it goes a long way back. the bad thing is, like now, you can't decide what way to go......you find out why things work and then find out why things don't work at the X- Spence of your time.

 

take you time please. step back look at some of my shots on the file side of fo3's data base, my gallery has a lot of things you might like, things you may not know are possible and all with default data.

 

I am here....talking to you as an Encouragement. Find what you want that fits your taste. You chose for you ,not what others thinks is for you.

My best. Kitty Black.

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