Jump to content

how do I remove the Chokeberry poison?


Nevrte

Recommended Posts

I ate three chokeberries as part of Molag Bal's quest so I wouldn't have to wait as long to die, but I didn't know that the effect was permanent, and I've know saved over all games before I ate the damn thing. I've read the instructions, but I don't get how to find the xx part of the ID to get rid of the spell. Can anyone help me? Thanks.
Link to comment
Share on other sites

Well I suggest an alternative here, make a scripted spell that removes spells as part of its scripted effect, scripts like this are not bound to the need of the use of number id's only, you just have to type out the name of the spell you want to remove. I did something similar with the guards of cheydinhal and the dark brother hood poisoned apples, I reverse pick-pocketed them onto the entire guard force of the town for fun, then I found out the guards will keep getting killed. :) So I had to get it removed or the guards will never protect the town from bandits and aggressive animals etc ever again.

 

Here's my scripted effect for the distance aoe spell (for mass curing purposes :whistling: ...)... just replace the abapplepoison spell name id with the name id for chokeberries ability spell, as the vial lair happens to be an esp instead of esm you'll either need to edit the esp itself for the game to find it as it doesn't look into separate esp files or use wyre mash (or whats ever the pograms name is) to make ans esm file out of it (or a new esm file of a simular name) so the new esp file you make for this scripted spell will work, and make the target on self. After that's all done you should be able to get rid of that scripted spell. :woot:

____________________________

 

scn RemoveKillMagicEffectScript

 

short updatecount

 

Begin ScriptEffectStart

removespell AbApplePoison

end

 

_____________________________

 

 

 

On a side note here you could use this flaw with the respawnning guards not being protected from this like essential characters to commit crimes with out opposition. :pirate: Imagine the imperial watch in the imperial city being completely unable to stop you because every time they get up they die a short time later, no bandits or animals usually wander around there accept for that spill over spawn in that inn that's by the stables inside the main wall entrance.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...