FireFlickerFlak Posted November 21, 2014 Share Posted November 21, 2014 So I made a spell and it works for me, but I would really appreciate it if some other people could take a look at it since it is a bit complex and I want to make sure it is designed solidly before building on it more. The spell is meant to be the centerpiece of a quest mod that involves learning a new type of magic focused around rituals. Initially, the spell will do nothing and your character needs to 'learn' (or re-learn depending on your perspective) how to use the spell. In this version you can get by this stage by casting the spell at a book that the mod adds to your inventory. You can also read the book for a quick intro on how to use the spell. The spell can target anything that your cross-hair can identify. The results may seem random at first, but repeating the same experiment should always yield the same result. One of the results includes modifying how the spell will behave while in combat. At this stage the combat mode of the spell has huge potential variability in terms of visuals, but the possible effects are limited to combinations of ten non-scripted effects at customizable magnitudes and durations. Some parts of the spell that are finished enough to begin testing include:Results when targeting containers with 2 or more items Results when targeting dead actorsResults when targeting ruined or burned books (modifies combat mode of the spell for testing purposes, books from different locations have different possible effects on the spell)Results when targeting most items you can pick upResults when targeting most plantsResults when targeting actors (should slowly start to kill them and absorb their soul to increase the strength of your spell. This is hostile if they catch you, but the spell is silent and they cannot feel it.)There are many effects that have not been completed enough to begin testing. A few of these are active and will usually yield visual effects and that is all. These include:Backfire results for failed experimentsResults when targeting shrines/altarsResults when targeting doorsResults when targeting the sun (you should actually avoid this one, it will severely reduce the variability of your results until you refresh the spell or use the spell a lot in dark areas) Results when targeting some mushrooms (although the visuals are actually cool)Results when targeting locks (it will simply unlock the lock) This is my first upload so I apologize if I made any big mistakes! Please back up your saves before testing the spell. You can get the mod here: http://www.nexusmods.com/skyrim/mods/60137/? Link to comment Share on other sites More sharing options...
FireFlickerFlak Posted November 23, 2014 Author Share Posted November 23, 2014 Going to bump this once and then let it go away and retry when the mod is more polished... Link to comment Share on other sites More sharing options...
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