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Custom Animation Problem


McMutton

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So along with those new sneak animations, I'm making some new idles for myself. I'm experiencing a problem with both of these. Specifically, while idling with the new animations, the character rotates his torso so it's facing forward. Why's he doing that?
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Is your character looking at someone or something? I know if I use DMC stylish and use the onehanded block near a person, my character twists their spine in an unnatural way instead of just turning the head.
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New problems. I've made run and walk animations, and upon starting to move with either of these, the character shifts to the left a bit. And with the new run animation, running won't work if I hold shift while moving. It'll just stop the current animation it the current frame until I release shift. I have to hold shift first, and THEN move. I've no idea about the former, as I've moved the Bip01 bone in Blender to the center, as well as changing the X Translation bit in NifSkope, to no avail. I'm assuming the latter is due to priorities or something silly like that.
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