Vaultboy87 Posted August 20, 2010 Posted August 20, 2010 when i try to edit something in geck i get that error Assert File:C:/_fallout3/platforms/common/code/bsshader/bsshadermanager.cpp line 1996 SOMEONE must know a solve to this?
puraisu89 Posted June 20, 2011 Posted June 20, 2011 On 8/20/2010 at 8:22 PM, Vaultboy87 said: when i try to edit something in geck i get that error Assert File:C:/_fallout3/platforms/common/code/bsshader/bsshadermanager.cpp line 1996 SOMEONE must know a solve to this? Any help on this? I'm getting the same problem. I can't open/create/edit weapons at all because of this... :(
shiholude Posted December 9, 2011 Posted December 9, 2011 I, too, am just starting to get this same exact error. In a cell where I simply place structures, everything loads fine. However, when I try to load a cell that has NPCs in it, this error appears. FURTHERMORE, it doesn't matter what option I choose as a response, the GECK crashes. I've seen this error mentioned repeatedly on these forums with no results. I continue to research it myself, but hopefully someone has a fix. If I cannot populate my cells with NPCs, then there is no point in creating them. -Shiholude
shiholude Posted December 9, 2011 Posted December 9, 2011 Researching further, I discovered that my own personal issue was a result of working on a laptop with dual video processors (Intel and NVidia). If you have the same situation where you have dual processors, simply do the following:1) open your NVidia control panel2) under the left waterfall menu, expand "3D settings"3) select "Manage 3D settings"4) in the right pane, select the "Program Settings" tab5) for #1, click on "Add"6) goto where you installed the GECK (for me, I put it in my Fallout3 directory), and chose the "geck.exe".7) for #2, select "High-performance NVIDIA processor".8) leave everything under #3 as is, and click on "Apply" in the bottom right corner. The GECK should load and operate properly now. -Shiholude
Jeoshua Posted December 9, 2011 Posted December 9, 2011 (edited) There is nothing that can be done about the GECK Assertions, nor is it really an error. The problem is that you don't have the source code for the GECK, because Bethesda didn't release it. The program is looking for a callback a section of code, can't find it, and throws this error. Ignore it or Retry, the result is the same: the program moves on. The upshot is that the file it's trying to look for generally tells you what subsystem the error that actually did happen occured in. Edited December 9, 2011 by Jeoshua
soutar4x Posted April 29, 2012 Posted April 29, 2012 oh my god shiholude i love u u fixed my geck probolem!!!!! thanck u!!!!
craggy1013 Posted July 15, 2014 Posted July 15, 2014 Shiholude you amazing human being! you just made my day :)
252Naberius Posted June 13, 2015 Posted June 13, 2015 What if you're running a dual processor computer but not with nvidia??
kalaniah Posted October 16, 2015 Posted October 16, 2015 Shiholude , You solved my problem and saved my sanity ! thank you !
gamingmonkey21 Posted July 24, 2020 Posted July 24, 2020 shiholude 2020 and your help is still greatly appreciated thank you.
Recommended Posts