al1enoid Posted December 7, 2014 Share Posted December 7, 2014 I used to play the xbox version first, and then bought the legendary edition on steam when it was on sale, and glad i did. Felt kinda weird to buy two copies of a game, but i'd say it was totally worth it. Skyui already is something you just can't play without after trying it, you wanna fight the enemies after all, not spend all day in the inventory. Not to mention dlc sized mods.And i don't feel like it's too easy to break the game to crash all the time, i'm playing with about 100 mods, no ctd problems. Link to comment Share on other sites More sharing options...
Vooodu Posted December 10, 2014 Share Posted December 10, 2014 Modding skyrim is great fun. And is also the defintion of insanity for me. I mean, im a total noob dumbass when it comes to modding. I've only just bought a PC last year. The only game i've modded was Left 4 Dead 2. So when it came to Skyrim. OMG.... What a wicked 2 months its been. I've broken and fixed my game so many times. But now,,,, finally, i've got it stable enough to make it run smooth. So much fun... So many different themes and play styles. I love you guys for all you mods. Thanks you for breathing so much life into this game. Link to comment Share on other sites More sharing options...
Ghatto Posted December 13, 2014 Share Posted December 13, 2014 I think it's worth it, but damn it can get frustrating, the experience is just as breaking to me as it is the game. There's rarely a modder I would turn this frustration to and I'll sooner scour the internet for solutions than ask them to solve a problem I caused. Still I think it should be easier than this. Maybe it's because I'm less of a programmer than my neighbors, but it's just so stupid: every time it crashes, or stutters on scripts, that the Skyrim engine and our modern computers are just such wimpy bitches. In this day and age it's just laughable that a non-descriptive crash is the first reaction any problems. I know I sound all entitled but I damn well shouldn't have to cut down on my mods. The game shouldn't have the limitations it currently has: memory constraints, plugin limit, a slow and self-destructive scripting system. There are a lot of complex unknowns but that's all the more reason for incorporating betting logging, error and exception catching protocols. The worst of all is that for all the malleability provided within Skyrim and its modding tools, the system breaks down on the one thing that gamers cherish most - their save games. Bethesda should never have let that become a thing, to the point that they have to cover their own asses with a disclaimer band-aid. It's amazing that modders have made so many third-party tools to resolve these issues, but they shouldn't have needed to! It's good like a fun toy that keeps on giving, but bad like a toy with sharp edges you can hurt yourself on. Link to comment Share on other sites More sharing options...
fraquar Posted December 13, 2014 Share Posted December 13, 2014 If there is a feature in Skyrim that explains the reason for modding, it's the 5 player homes. A home is a home, and without modding it - it never really seems like home. My current home of preference is Riverside Shack, which is currently in transition to a 2.0 upgrade and is offline. Small, not follower friendly by any means; but has usability smartly built into a very tight space. There isn't a built-in player home, even one that has been modded that can make me say "ahh.... home" when I get there. Closest mod to that was the venerable but cutting edge for it's time Pinewoods Cottage. In the end, choosing which mods to install is not easy. You simply have to take your time, realize how you really want to play the game in a given playthrough, choose mods wisely, and then test before you commit. My next playthrough, which is waiting on that Riverside Shack upgrade will have no more than 50 mods tops - and that includes all of the Unofficial Patches. Link to comment Share on other sites More sharing options...
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