SecretStamos1 Posted November 22, 2014 Share Posted November 22, 2014 Hello!I've always been driven away from using hand-to-hand weapons because of immersion issues. When you switch to another weapon, a power-fist, for example, magically disappears from your arm. I think it would be a lot more satisfying if the weapon remained on your arm while you carried other weapons.I've decided to make a glove that utilizes the same model as the Power Fist that can be worn as clothing. Unfortunately, the glove is not present when equipped, although I'm fairly certain I used the right file. The biped path I've given it is "Weapons\Hand2Hand\PowerFistRigid.nif". Link to comment Share on other sites More sharing options...
SecretStamos1 Posted November 23, 2014 Author Share Posted November 23, 2014 (edited) Here's a picture example. http://i.imgur.com/iRYVS5N.png?1 The glove is meant to be on the right hand, but the body of the glove doesn't appear. Edited November 23, 2014 by SecretStamos1 Link to comment Share on other sites More sharing options...
Ladez Posted November 25, 2014 Share Posted November 25, 2014 The Power Fist is made up of two meshes:Weapons\Hand2Hand\PowerFist.NIF -- the 'glove'Weapons\Hand2Hand\PowerFistRigid.NIF -- the 'body'Take a closer look at the weapon form for the Power Fist, you'll see that it uses PowerFistRigid.NIF - the body - as the model and that it also uses an amor list called WeaponPowerfist. WeaponPowerfist is a form list that contains a single form of the 'Armor Addon' type. This armor addon is called ARMAPowerfist and uses PowerFist.NIF - the glove - as the model. When the Power Fist is equipped, these two meshes will be combined. You simply have to do the same for your armor form. Link to comment Share on other sites More sharing options...
SecretStamos1 Posted November 25, 2014 Author Share Posted November 25, 2014 (edited) The Power Fist is made up of two meshes:Weapons\Hand2Hand\PowerFist.NIF -- the 'glove'Weapons\Hand2Hand\PowerFistRigid.NIF -- the 'body'Take a closer look at the weapon form for the Power Fist, you'll see that it uses PowerFistRigid.NIF - the body - as the model and that it also uses an amor list called WeaponPowerfist. WeaponPowerfist is a form list that contains a single form of the 'Armor Addon' type. This armor addon is called ARMAPowerfist and uses PowerFist.NIF - the glove - as the model. When the Power Fist is equipped, these two meshes will be combined. You simply have to do the same for your armor form. Excellent! That clarifies a lot.How exactly would I add PowerFistRigid.nif to the armor however? I can get PowerFist.nif to attach fine, but PowerFistRigid always seems to be absent. http://i.imgur.com/joEBAMa.png?1 I've done a lot of experimentation, but I can't seem to get PowerFistRigid.nif to appear no matter where I use it. Thank you for your response! Edited November 25, 2014 by SecretStamos1 Link to comment Share on other sites More sharing options...
Ladez Posted November 25, 2014 Share Posted November 25, 2014 You're right, it doesn't seem like it's possible. This is outside my expertise, but I believe you need a modified mesh that is rigged to the skeleton for this to work. Note how the 3d preview of the two meshes are different, PowerFist.NIF appears above ground in order to be where the hand is, while PowerFistRigid.NIF is right at the ground. Weapons don't need to be rigged which is why the weapn mesh is static and the armor addon (the glove which needs to move with the fingers) is not. I'm afraid I can't help you with that. You need someone who knows how to work with meshes. Link to comment Share on other sites More sharing options...
SecretStamos1 Posted November 25, 2014 Author Share Posted November 25, 2014 (edited) You're right, it doesn't seem like it's possible. This is outside my expertise, but I believe you need a modified mesh that is rigged to the skeleton for this to work. Note how the 3d preview of the two meshes are different, PowerFist.NIF appears above ground in order to be where the hand is, while PowerFistRigid.NIF is right at the ground. Weapons don't need to be rigged which is why the weapn mesh is static and the armor addon (the glove which needs to move with the fingers) is not. I'm afraid I can't help you with that. You need someone who knows how to work with meshes.I think you're right. Thank you for your help. I'm probably going to put this idea to rest for the time being. Edited November 25, 2014 by SecretStamos1 Link to comment Share on other sites More sharing options...
Recommended Posts