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Power Fist glove


SecretStamos1

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Hello!

I've always been driven away from using hand-to-hand weapons because of immersion issues. When you switch to another weapon, a power-fist, for example, magically disappears from your arm. I think it would be a lot more satisfying if the weapon remained on your arm while you carried other weapons.

I've decided to make a glove that utilizes the same model as the Power Fist that can be worn as clothing. Unfortunately, the glove is not present when equipped, although I'm fairly certain I used the right file. The biped path I've given it is "Weapons\Hand2Hand\PowerFistRigid.nif".

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The Power Fist is made up of two meshes:

  • Weapons\Hand2Hand\PowerFist.NIF -- the 'glove'
  • Weapons\Hand2Hand\PowerFistRigid.NIF -- the 'body'

Take a closer look at the weapon form for the Power Fist, you'll see that it uses PowerFistRigid.NIF - the body - as the model and that it also uses an amor list called WeaponPowerfist.

 

WeaponPowerfist is a form list that contains a single form of the 'Armor Addon' type. This armor addon is called ARMAPowerfist and uses PowerFist.NIF - the glove - as the model.

 

When the Power Fist is equipped, these two meshes will be combined. You simply have to do the same for your armor form.

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The Power Fist is made up of two meshes:

  • Weapons\Hand2Hand\PowerFist.NIF -- the 'glove'
  • Weapons\Hand2Hand\PowerFistRigid.NIF -- the 'body'

Take a closer look at the weapon form for the Power Fist, you'll see that it uses PowerFistRigid.NIF - the body - as the model and that it also uses an amor list called WeaponPowerfist.

 

WeaponPowerfist is a form list that contains a single form of the 'Armor Addon' type. This armor addon is called ARMAPowerfist and uses PowerFist.NIF - the glove - as the model.

 

When the Power Fist is equipped, these two meshes will be combined. You simply have to do the same for your armor form.

 

Excellent! That clarifies a lot.

How exactly would I add PowerFistRigid.nif to the armor however? I can get PowerFist.nif to attach fine, but PowerFistRigid always seems to be absent.

 

http://i.imgur.com/joEBAMa.png?1

 

I've done a lot of experimentation, but I can't seem to get PowerFistRigid.nif to appear no matter where I use it.

 

Thank you for your response!

Edited by SecretStamos1
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You're right, it doesn't seem like it's possible. This is outside my expertise, but I believe you need a modified mesh that is rigged to the skeleton for this to work. Note how the 3d preview of the two meshes are different, PowerFist.NIF appears above ground in order to be where the hand is, while PowerFistRigid.NIF is right at the ground. Weapons don't need to be rigged which is why the weapn mesh is static and the armor addon (the glove which needs to move with the fingers) is not. I'm afraid I can't help you with that. You need someone who knows how to work with meshes.

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You're right, it doesn't seem like it's possible. This is outside my expertise, but I believe you need a modified mesh that is rigged to the skeleton for this to work. Note how the 3d preview of the two meshes are different, PowerFist.NIF appears above ground in order to be where the hand is, while PowerFistRigid.NIF is right at the ground. Weapons don't need to be rigged which is why the weapn mesh is static and the armor addon (the glove which needs to move with the fingers) is not. I'm afraid I can't help you with that. You need someone who knows how to work with meshes.

I think you're right. Thank you for your help.

 

I'm probably going to put this idea to rest for the time being.

Edited by SecretStamos1
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