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GECK (Quest Scripting) Help?


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Hello everyone, I'll make this short. I am working on a quest mod for Fallout: New Vegas. I have a quest outlined, and the first two objectives fully functional. However, the third objective is to do something for someone, and then return to them, is the fourth objective. So my question is: How do I make a dialogue option appear only after something else occurs. For instance, if someone asks you to kill a different NPC, and you do, how could you get a dialogue to then appear for the NPC who asked you to kill the NPC, saying you killed them (If that makes sense).

 

Thank you.

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