ButchTheTunnelSnake Posted November 22, 2014 Share Posted November 22, 2014 Hello everyone, I'll make this short. I am working on a quest mod for Fallout: New Vegas. I have a quest outlined, and the first two objectives fully functional. However, the third objective is to do something for someone, and then return to them, is the fourth objective. So my question is: How do I make a dialogue option appear only after something else occurs. For instance, if someone asks you to kill a different NPC, and you do, how could you get a dialogue to then appear for the NPC who asked you to kill the NPC, saying you killed them (If that makes sense). Thank you. Link to comment Share on other sites More sharing options...
MarchUntoTorment Posted November 23, 2014 Share Posted November 23, 2014 Implement a condition for the dialogue appearing. It should be something like GetQuestStage or something. Link to comment Share on other sites More sharing options...
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