BuschnicK Posted November 23, 2014 Share Posted November 23, 2014 I'd like to export the vanilla XCOM soldier model including textures, animations and the default assault rifle. Ideally in a format readable by Blender. I know about Gildor's umodel tool and have been using it to browse around the game's data files. However, while I can find the static soldier model I cannot seem to find any animations whatsoever. Can anyone point me in the right direction? Has it been done before? Link to comment Share on other sites More sharing options...
Drakous79 Posted November 23, 2014 Share Posted November 23, 2014 (edited) Welcome to the forums :smile: It is unexplored area. You'd need 3 or maybe 4 models: armor, head, hair and weapon. Basic soldier's model is using Soldier_MaleKevlar_SF and Soldier_FemaleKevlar_SF.upk armor. When I want to export something, I use command: umodel -lzo -export FileName.upkSometimes it fails on animations so I have to add -noanim. I have umodel copied directly into CookedPCConsole. Model is then found in SkeletalMesh3 folder and it is in *.psk format. Textures are in Texture2D folder. Edit: You can check this forum post. There's a link to some unfolding site, where someone exported armors and weapons and saved them as *.obj format. Edited November 23, 2014 by Drakous79 Link to comment Share on other sites More sharing options...
BuschnicK Posted December 3, 2014 Author Share Posted December 3, 2014 Thank you for the pointers Drakous! And apologies for not getting back to you earlier - it have been some busy weeks. Also, I was expecting a notification email for replies to this thread, but somehow I never got any.I'll keep trying the model export stuff and report when I make progress. It's for a moonlighting project (prototype: http://operation-survival.appspot.com tentative plan: http://blog.buschnick.net/2010/01/operation-survival-humaties-last-stand.shtml), so I'm not particularly fast. Link to comment Share on other sites More sharing options...
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