Jump to content

Captives


diggernick

Recommended Posts

I'm fairly new to modding, been doing it a few days and I've got the basics. I was just wondering how to place the captives in, like the ones you find tied up around mutants? I've placed them in but they stand upright unbound and quite casual. I know there's other stuff linked to it, probably scripting, but any help would be appreciated :D
Link to comment
Share on other sites

The captive marker is under furniture. Give them a find package with the captive marker as the target.

 

I don't suppose you could point me to where the 'find package' is? I've got a bunch of them up in the Object Window but none seem to relate to the captives.

Link to comment
Share on other sites

It wouldn't let me create a new one in the window but I managed to in effect duplicate the existing 'find' one. I've pointed it at the FFSupermutantCaptive marker but I'm not sure how to add it to its list, is it somewhere inside the marker itself or do I need to add it another way?
Link to comment
Share on other sites

It wouldn't let me create a new one in the window but I managed to in effect duplicate the existing 'find' one. I've pointed it at the FFSupermutantCaptive marker but I'm not sure how to add it to its list, is it somewhere inside the marker itself or do I need to add it another way?

 

You captive is an NPC, right? When you open her NPC window there are tabs. One of those tabs handles AI Packages. Click on that tab. Once you are looking at that list of packages or where the list would be if she had a bunch of them right click on that window and add the new find package you created.

 

Any time you want to add, delete, etc. a package to your NPC you can do it in that window by right clicking. You can also create packages out in the main window of the GECK under packages and then add it there in the individual NPC window. Packages do not have to be attached to the NPC.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...