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Animal follower scripts wont compile


Combine99

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I don't know, I don't use MO.

 

 

I'm going on a theory that MO edits SkyrimEditor.ini

 

So check there first and look for this:

[Papyrus]
sScriptSourceFolder = "Data\Scripts\Source"
sScriptCompiledFolder = "Data\Scripts\"
sCompilerFolder = "Papyrus Compiler\"
bPerforceEnabled = 0
iMinMemoryPageSize = 128
iMaxMemoryPageSize = 512
iMaxAllocatedMemoryBytes = 76800  ;75kb

If yours doesn't match, change the paths to match and see what happens.

 

If those do match, perhaps you need to poke around MO and look for a "settings" option or a "preference" option(common names for general options in most apps) and look for any suboptions that handle flie paths.

 

I copied that over all my Pap lines and tried again. Nadda.

 

I got...

 

 

 

;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 1
Scriptname SprigganFollowerDismiss Extends TopicInfo Hidden
;BEGIN FRAGMENT Fragment_0
Function Fragment_0(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
(pDialogueFollower as DialogueFollowerScript).DismissAnimal ()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
Quest Property pDialogueFollower Auto

And just says...
"Starting 1 compile threads for 1 files...
Compiling "SprigganFollowerDismiss"...
<unknown>(0,0): Unable to find flags file: TESV_Papyrus_Flags.flg
C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\SprigganFollowerDismiss.psc(3,0): Unknown user flag Hidden
No output generated for SprigganFollowerDismiss, compilation failed.
Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on SprigganFollowerDismiss"
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I don't know, I don't use MO.

 

 

I'm going on a theory that MO edits SkyrimEditor.ini

 

So check there first and look for this:

 

[Papyrus]
sScriptSourceFolder = "Data\Scripts\Source"
sScriptCompiledFolder = "Data\Scripts\"
sCompilerFolder = "Papyrus Compiler\"
bPerforceEnabled = 0
iMinMemoryPageSize = 128
iMaxMemoryPageSize = 512
iMaxAllocatedMemoryBytes = 76800  ;75kb
If yours doesn't match, change the paths to match and see what happens.

 

If those do match, perhaps you need to poke around MO and look for a "settings" option or a "preference" option(common names for general options in most apps) and look for any suboptions that handle flie paths.

 

I copied that over all my Pap lines and tried again. Nadda.

 

I got...

 

 

 

;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment

;NEXT FRAGMENT INDEX 1

Scriptname SprigganFollowerDismiss Extends TopicInfo Hidden

 

;BEGIN FRAGMENT Fragment_0

Function Fragment_0(ObjectReference akSpeakerRef)

Actor akSpeaker = akSpeakerRef as Actor

;BEGIN CODE

(pDialogueFollower as DialogueFollowerScript).DismissAnimal ()

;END CODE

EndFunction

;END FRAGMENT

 

;END FRAGMENT CODE - Do not edit anything between this and the begin comment

 

Quest Property pDialogueFollower Auto

 

 

And just says...

 

"Starting 1 compile threads for 1 files...

Compiling "SprigganFollowerDismiss"...

<unknown>(0,0): Unable to find flags file: TESV_Papyrus_Flags.flg

C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\SprigganFollowerDismiss.psc(3,0): Unknown user flag Hidden

No output generated for SprigganFollowerDismiss, compilation failed.

 

Batch compile of 1 files finished. 0 succeeded, 1 failed.

Failed on SprigganFollowerDismiss"

 

This Unable to find flags file: TESV_Papyrus_Flags.flg is usually due to This

Edited by Aragorn58
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I don't know, I don't use MO.

 

 

I'm going on a theory that MO edits SkyrimEditor.ini

 

So check there first and look for this:

 

[Papyrus]
sScriptSourceFolder = "Data\Scripts\Source"
sScriptCompiledFolder = "Data\Scripts\"
sCompilerFolder = "Papyrus Compiler\"
bPerforceEnabled = 0
iMinMemoryPageSize = 128
iMaxMemoryPageSize = 512
iMaxAllocatedMemoryBytes = 76800  ;75kb
If yours doesn't match, change the paths to match and see what happens.

 

If those do match, perhaps you need to poke around MO and look for a "settings" option or a "preference" option(common names for general options in most apps) and look for any suboptions that handle flie paths.

 

I copied that over all my Pap lines and tried again. Nadda.

 

I got...

 

 

 

;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment

;NEXT FRAGMENT INDEX 1

Scriptname SprigganFollowerDismiss Extends TopicInfo Hidden

 

;BEGIN FRAGMENT Fragment_0

Function Fragment_0(ObjectReference akSpeakerRef)

Actor akSpeaker = akSpeakerRef as Actor

;BEGIN CODE

(pDialogueFollower as DialogueFollowerScript).DismissAnimal ()

;END CODE

EndFunction

;END FRAGMENT

 

;END FRAGMENT CODE - Do not edit anything between this and the begin comment

 

Quest Property pDialogueFollower Auto

 

 

And just says...

 

"Starting 1 compile threads for 1 files...

Compiling "SprigganFollowerDismiss"...

<unknown>(0,0): Unable to find flags file: TESV_Papyrus_Flags.flg

C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\SprigganFollowerDismiss.psc(3,0): Unknown user flag Hidden

No output generated for SprigganFollowerDismiss, compilation failed.

 

Batch compile of 1 files finished. 0 succeeded, 1 failed.

Failed on SprigganFollowerDismiss"

 

This Unable to find flags file: TESV_Papyrus_Flags.flg is usually due to This

 

 

I will give that a try and let you know asap. Thanks for the response.

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