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problems with fook


naggarond

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ok as it goes

 

i have the DLC's anchorage:the pitt:brokensteel:point lookout:

 

now i had fook2 1.0 and worked very nicely for a few minor bugs/glitches, i played thru broken steel and anchorage with no problems i tryd some point lookout but then i heard from a friend that the pitt was better to do because u got access to a munitions maker( orsomething like that)

 

so was was running north and found that wherner guy helped him and!!..... he got stuck :unsure:

so i tryd new saves and blablabla, so i posted somewhere here and a good man named anokii helped me out be saying :: ur fooks outdated::

 

and presto i upgraded fomm and fook

 

tho i can enter the pitt now a bigger problem arose

 

half the things are now NOT wroking anymore

some of the armors wont show the bodys(IE: u see only hands head and guns) when i loot the body to sell the armor it reappears :confused:

the same for some streetlights some work some gives me the big red box of DOOM

and other thing that i noticed is the STIMPACKS are now also big red boxes of DOOM so i cant pick them up either

 

anyone that know what i can do to solve it???

 

tyvm for reading all this :whistling:

and tyvm in advance for any help

 

 

greets

NAGGAROND

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Well you could drop the DLC improvement kit D I K whatever, it's a modular part, because not everyone has the DLC. It's a touchy subject, seems like anytime you mess with a DLC you break it. I've tried fixing the actual DLC's (yes they are broken somewhat, more like dirty) which broke it even worse in the case of the Pitt. No big deal just re-install the DLC an it was working again.

 

I know the new updated version of FOOK2 is probably much better than the first few versions. However, I'll probably never use it again, just because it was so dirty an problematic in those first few versions. Overall I think the project has gone far far away from it's roots of being a simple overhawl of the game. Plus the dang thing is so spread out I can't even tell what I need to install it, in what order, or even how to start. So being lazy an not wanting to fix that poop anyway I just stopped using it after that test. It took straght up 16 hours just to fix that one mod to work with 80 other small mods. The main problem you'll have isn't FOOK2 it's the stuff you are using with FOOK2. In the same amount of time you can build a list of 80-150 other mods which take about the same amount of time as FOOK2 to fix so you get the 4-8 hour games...

 

FOOK2, FWE, XFO, WMK, and so on, all those problematic mods just are not worth the work it takes to fix them to work with other mods. So you either use it by itself, with tested mods, or not at all. I vote not at all. Overhawls two thumbs down! It doesn't really matter, so long as you keep building new fresh installs with mods you'll learn enough to avoid problems so just keep doing that...

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well m8 these are ur personal experiences i cant speak for that

 

for fook 1.0 i really had very little problems , but now i found the problem on my own in a very short time XD

 

i had some broken meshes and thats why things where going crazy

 

i redownloaded all mods and reinstalled EVERYTHING including the game and DLCs and it works PERFECTLY

 

mabbe the problem u had where related to the same things or even a wrong install of the mod

 

u might wanna lighten up on that because the ppl here are doing great stuff for an already great game

 

try again on the modding id say and do BOTHER TO READ the readme's , saves u alot of time and effort( as i experienced myself)

 

greets

NAGGAROND

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