SolarFire Posted September 6, 2010 Author Share Posted September 6, 2010 man, do i have to explain EVERYTHING.... RULES OF THE THREAD-1. All ideas are posted to the thread for anyone to take. You are welcome to take it and use it. Just include me in your ReadMe2. You may post ideas as well! This is SolarFire's Idea thread! Its for mine and your use as well! ....thats about it. New Idea! This one might actually be made! its very simple actually... Burst ModeUsing the eyes herehttp://www.tesnexus.com/downloads/file.php?id=5098You can cast a spell that can buff you up will energy and change your eye color for the duration of the spell! Like from gray to vermillion (glowing)! their will be a spell for each color. here is the key: Burst Mode I think this would be cool to add because it gives the player a whole other persona! just think... you, locked in the heat of battle with your enemy, and you're on the verge of defeat... ...but then, you feel your anger welling inside you. you need to get it out. you have to lose that negative energy on your opponent...Then you enter Burst Mode. At first, you will only be able to go Burst Mode by having your health drop to only 30 hp. then you will automatically enter it until you exit the battle (meaning no one there wants to kill you now). At level 5, you can force a Burst Mode, but it will cost a little bit of your health to do it... id say about 10 hp? and it will be a greater power, so you can only use it once a day (for immersion purposes, you can say that you need to rest.) at level 10, you can accsess it as a lesser power and only -5 hp. at level 15, you can accsess it as a normal spell, butit will still hurt you for 5 hp. at level 20, however, all negative effects are gone, and you can go burst mode as you please.Spell KeyLevel 1-4: Only accsessable by hitting 30 hpLevel 5-9: Greater Power spell; -10hp on castLevel 10-14: Lesser Power spell; -5hp on castLevel 15-19: Normal spell; -5hp on castLevel 20+: Normal spell To get a certain color, set your eye color to that of the color you want to see in burst mode. for example, if your eyes are crimson, you will get the Crimson Burst Mode spell, etc with all the other colors in the link above. So there is no confusion, yes, i want this mod made, along with my trainer clothes mod. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted September 6, 2010 Share Posted September 6, 2010 This... this I will look into and try to do. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted September 6, 2010 Share Posted September 6, 2010 scn BurstOrbScript short buttonpressed Begin GameMode GetIsRace Argonian == 1 MessageBox "Burst Mode Eyes","Glowing Aqua and Lilac","Glowing Azure and Cerise","Glowing Crimson and Pink" "Glowing Fushsia and Saphire" "More..." if (GetButtonPressed == 1) MessageBox "Your corrosponding spell will be leveled and added to your inventory." elseif (GetButtonPressed == 2) MessageBox "Your corrosponding spell will be leveled and added to your inventory." elseif (GetButtonPressed == 3) MessageBox "Your corrosponding spell will be leveled and added to your inventory." elseif (GetButtonPressed == 4) MessageBox "Your corrosponding spell will be leveled and added to your inventory." elseif (GetButtonPressed == 5) MessageBox "Not one of those? How about one of these?" "Glowing Gold and Aqua","Glowing Lemon and Lime", "Glowing Lilac and Indigo", "Glowing Pink and Violet", "Even more..." if (GetButtonPressed == 1) MessageBox "Your corrosponding spell will be leveled and added to your inventory." elseif (GetButtonPressed == 2) MessageBox "Your corrosponding spell will be leveled and added to your inventory." elseif (GetButtonPressed == 3) MessageBox "Your corrosponding spell will be leveled and added to your inventory." elseif (GetButtonPressed == 4) MessageBox "Your corrosponding spell will be leveled and added to your inventory." elseif (GetButtonPressed == 5) MessageBox "Then you can't choose anymore!" endifend Is there something I'm doing wrong? That last thing is a placeholder, the "Then you can't choose anymore!". The script for setting your eyes isn't done yet btw. But it says invalid block structure on line 29, which is the "End". Also, the messageboxes are messed up cause of formatting. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted September 6, 2010 Share Posted September 6, 2010 also, this WILL require OBSE. Link to comment Share on other sites More sharing options...
alonsomartinez Posted September 6, 2010 Share Posted September 6, 2010 Yes the whole script is screwed up You have bad transitions if you asked me Link to comment Share on other sites More sharing options...
forli Posted September 6, 2010 Share Posted September 6, 2010 Is there something I'm doing wrong? That last thing is a placeholder, the "Then you can't choose anymore!". The script for setting your eyes isn't done yet btw. But it says invalid block structure on line 29, which is the "End". Also, the messageboxes are messed up cause of formatting. I tried to fix it:(NOTE: Probably, there are still some errors) scn BurstOrbScript short buttonpressedshort pressedshort whichMessage Begin GameMode if GetIsRace Argonian == 1 && pressed == 0 if whichMessage == 0 MessageBox "Burst Mode Eyes","Glowing Aqua and Lilac","Glowing Azure and Cerise","Glowing Crimson and Pink" "Glowing Fushsia and Saphire" "More..." elseIf whichMessage == 1 MessageBox "Not one of those? How about one of these?", "Glowing Gold and Aqua","Glowing Lemon and Lime", "Glowing Lilac and Indigo", "Glowing Pink and Violet", "Even more..." endIf Set pressed to 1 EndIf if pressed == 1 Set buttonpressed to GetButtonPressed If buttonpressed > -1 set pressed to 0 if whichMessage == 0 if (buttonpressed == 0) MessageBox "Your corrosponding spell will be leveled and added to your inventory." elseif (buttonpressed == 1) MessageBox "Your corrosponding spell will be leveled and added to your inventory." elseif (buttonpressed == 2) MessageBox "Your corrosponding spell will be leveled and added to your inventory." elseif (buttonpressed == 3) MessageBox "Your corrosponding spell will be leveled and added to your inventory." elseif (buttonpressed == 4) Set whichMessage to 1 endIf elseif whichMessage == 0 if (buttonpressed == 0) MessageBox "Your corrosponding spell will be leveled and added to your inventory." elseif (buttonpressed == 1) MessageBox "Your corrosponding spell will be leveled and added to your inventory." elseif (buttonpressed == 2) MessageBox "Your corrosponding spell will be leveled and added to your inventory." elseif (buttonpressed == 3) MessageBox "Your corrosponding spell will be leveled and added to your inventory." elseif (buttonpressed == 4) MessageBox "Then you can't choose anymore!" Set whichMessage to 0 endif endIf endIf endifend - GetButtonPressed: after you call it the first time, it reset itself. It's better: memorize the value in a variable; while "GetButtonPressed" reset itself once called, the button has been safely stored in the variable, and you can use it multiple times. Also GetButtonPressed return the button with some delay in frames. So each time store the value of GetButtonPressed, then ask if the variable is > -1 (No button pressed). Repeat this until it return a higher value (0 for the first button, 1 for the second one etc...). - Use "pressed" to store if the messagebox is already appear and you press one of the buttons (Otherwise the game show it each frame) - Use "whichMessage" to store which messageBox must appear (The first list or the second list of choices) Link to comment Share on other sites More sharing options...
Beefyh Posted September 6, 2010 Share Posted September 6, 2010 man, do i have to explain EVERYTHING.... RULES OF THE THREAD-1. All ideas are posted to the thread for anyone to take. You are welcome to take it and use it. Just include me in your ReadMe2. You may post ideas as well! This is SolarFire's Idea thread! Its for mine and your use as well! ....thats about it. New Idea! This one might actually be made! its very simple actually... Burst ModeUsing the eyes herehttp://www.tesnexus.com/downloads/file.php?id=5098You can cast a spell that can buff you up will energy and change your eye color for the duration of the spell! Like from gray to vermillion (glowing)! their will be a spell for each color. here is the key: Burst Mode I think this would be cool to add because it gives the player a whole other persona! just think... you, locked in the heat of battle with your enemy, and you're on the verge of defeat... ...but then, you feel your anger welling inside you. you need to get it out. you have to lose that negative energy on your opponent...Then you enter Burst Mode. At first, you will only be able to go Burst Mode by having your health drop to only 30 hp. then you will automatically enter it until you exit the battle (meaning no one there wants to kill you now). At level 5, you can force a Burst Mode, but it will cost a little bit of your health to do it... id say about 10 hp? and it will be a greater power, so you can only use it once a day (for immersion purposes, you can say that you need to rest.) at level 10, you can accsess it as a lesser power and only -5 hp. at level 15, you can accsess it as a normal spell, butit will still hurt you for 5 hp. at level 20, however, all negative effects are gone, and you can go burst mode as you please.Spell KeyLevel 1-4: Only accsessable by hitting 30 hpLevel 5-9: Greater Power spell; -10hp on castLevel 10-14: Lesser Power spell; -5hp on castLevel 15-19: Normal spell; -5hp on castLevel 20+: Normal spell To get a certain color, set your eye color to that of the color you want to see in burst mode. for example, if your eyes are crimson, you will get the Crimson Burst Mode spell, etc with all the other colors in the link above. So there is no confusion, yes, i want this mod made, along with my trainer clothes mod. In Werewolf the Awakening, the Hybrid form has eyes that change color on condition. I think it is in OBSE 19. Link to comment Share on other sites More sharing options...
Beefyh Posted September 6, 2010 Share Posted September 6, 2010 Is there something I'm doing wrong? That last thing is a placeholder, the "Then you can't choose anymore!". The script for setting your eyes isn't done yet btw. But it says invalid block structure on line 29, which is the "End". Also, the messageboxes are messed up cause of formatting. I tried to fix it:(NOTE: Probably, there are still some errors) scn BurstOrbScript short buttonpressedshort pressedshort whichMessage Begin GameMode if GetIsRace Argonian == 1 && pressed == 0 if whichMessage == 0 MessageEx "Burst Mode Eyes","Glowing Aqua and Lilac","Glowing Azure and Cerise","Glowing Crimson and Pink" "Glowing Fushsia and Saphire" "More..." elseIf whichMessage == 1 MessageEx "Not one of those? How about one of these?", "Glowing Gold and Aqua","Glowing Lemon and Lime", "Glowing Lilac and Indigo", "Glowing Pink and Violet", "Even more..." endIf Set pressed to 1 EndIf if pressed == 1 Set buttonpressed to GetButtonPressed If buttonpressed > -1 set pressed to 0 if whichMessage == 0 if (buttonpressed == 0) MessageEx "Your corrosponding spell will be leveled and added to your inventory." elseif (buttonpressed == 1) MessageEx "Your corrosponding spell will be leveled and added to your inventory." elseif (buttonpressed == 2) MessageEx "Your corrosponding spell will be leveled and added to your inventory." elseif (buttonpressed == 3) MessageEx "Your corrosponding spell will be leveled and added to your inventory." elseif (buttonpressed == 4) Set whichMessage to 1 endIf elseif whichMessage == 0 if (buttonpressed == 0) MessageEx "Your corrosponding spell will be leveled and added to your inventory." elseif (buttonpressed == 1) MessageEx "Your corrosponding spell will be leveled and added to your inventory." elseif (buttonpressed == 2) MessageEx "Your corrosponding spell will be leveled and added to your inventory." elseif (buttonpressed == 3) MessageEx "Your corrosponding spell will be leveled and added to your inventory." elseif (buttonpressed == 4) MessageEx "Then you can't choose anymore!" Set whichMessage to 0 endif endIf endIf endifend - GetButtonPressed: after you call it the first time, it reset itself. It's better: memorize the value in a variable; while "GetButtonPressed" reset itself once called, the button has been safely stored in the variable, and you can use it multiple times. Also GetButtonPressed return the button with some delay in frames. So each time store the value of GetButtonPressed, then ask if the variable is > -1 (No button pressed). Repeat this until it return a higher value (0 for the first button, 1 for the second one etc...). - Use "pressed" to store if the messagebox is already appear and you press one of the buttons (Otherwise the game show it each frame) - Use "whichMessage" to store which messageBox must appear (The first list or the second list of choices) I fixed it :) . Not really. Can you still select options in generic messages? Edit: Wow that doesn't show up well. I changed the 'box' to 'Ex' Link to comment Share on other sites More sharing options...
forli Posted September 6, 2010 Share Posted September 6, 2010 No, only with MessageBox and MessageBoxEx you can select options.But I forgot to add the "Exit" button: you can't stop the messagebox from appearing indefinitely!! Link to comment Share on other sites More sharing options...
SolarFire Posted September 6, 2010 Author Share Posted September 6, 2010 also, this WILL require OBSE. i always run oblivion on obse. no worries there. wow, this is actually being made.... think of how cool it will be.... Heres one.... Stormtrooper If you didnt see this coming, your not right in the head... ;D Puts an Imperial in the game wearing armor of a StormTrooper. I dont think its been made yet, but if it has, please tell me wear... Link to comment Share on other sites More sharing options...
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