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SolarFire's Idea Thread


SolarFire

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man, do i have to explain EVERYTHING....

 

RULES OF THE THREAD-

1. All ideas are posted to the thread for anyone to take. You are welcome to take it and use it. Just include me in your ReadMe

2. You may post ideas as well! This is SolarFire's Idea thread! Its for mine and your use as well!

 

....thats about it.

 

 

New Idea! This one might actually be made! its very simple actually...

 

Burst Mode

Using the eyes here

http://www.tesnexus.com/downloads/file.php?id=5098

You can cast a spell that can buff you up will energy and change your eye color for the duration of the spell! Like from gray to vermillion (glowing)! their will be a spell for each color. here is the key:

 

Burst Mode

 

I think this would be cool to add because it gives the player a whole other persona! just think... you, locked in the heat of battle with your enemy, and you're on the verge of defeat...

 

...but then, you feel your anger welling inside you. you need to get it out. you have to lose that negative energy on your opponent...

Then you enter Burst Mode.

 

At first, you will only be able to go Burst Mode by having your health drop to only 30 hp. then you will automatically enter it until you exit the battle (meaning no one there wants to kill you now). At level 5, you can force a Burst Mode, but it will cost a little bit of your health to do it... id say about 10 hp? and it will be a greater power, so you can only use it once a day (for immersion purposes, you can say that you need to rest.) at level 10, you can accsess it as a lesser power and only -5 hp. at level 15, you can accsess it as a normal spell, butit will still hurt you for 5 hp. at level 20, however, all negative effects are gone, and you can go burst mode as you please.

Spell Key

Level 1-4: Only accsessable by hitting 30 hp

Level 5-9: Greater Power spell; -10hp on cast

Level 10-14: Lesser Power spell; -5hp on cast

Level 15-19: Normal spell; -5hp on cast

Level 20+: Normal spell

 

 

To get a certain color, set your eye color to that of the color you want to see in burst mode. for example, if your eyes are crimson, you will get the Crimson Burst Mode spell, etc with all the other colors in the link above.

 

So there is no confusion, yes, i want this mod made, along with my trainer clothes mod.

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scn BurstOrbScript

 

short buttonpressed

 

Begin GameMode

GetIsRace Argonian == 1

MessageBox "Burst Mode Eyes","Glowing Aqua and Lilac","Glowing Azure and Cerise","Glowing Crimson and Pink" "Glowing Fushsia and Saphire" "More..."

if (GetButtonPressed == 1)

MessageBox "Your corrosponding spell will be leveled and added to your inventory."

elseif (GetButtonPressed == 2)

MessageBox "Your corrosponding spell will be leveled and added to your inventory."

elseif (GetButtonPressed == 3)

MessageBox "Your corrosponding spell will be leveled and added to your inventory."

elseif (GetButtonPressed == 4)

MessageBox "Your corrosponding spell will be leveled and added to your inventory."

elseif (GetButtonPressed == 5)

MessageBox "Not one of those? How about one of these?" "Glowing Gold and Aqua","Glowing Lemon and Lime", "Glowing Lilac and Indigo", "Glowing Pink and Violet", "Even more..."

if (GetButtonPressed == 1)

MessageBox "Your corrosponding spell will be leveled and added to your inventory."

elseif (GetButtonPressed == 2)

MessageBox "Your corrosponding spell will be leveled and added to your inventory."

elseif (GetButtonPressed == 3)

MessageBox "Your corrosponding spell will be leveled and added to your inventory."

elseif (GetButtonPressed == 4)

MessageBox "Your corrosponding spell will be leveled and added to your inventory."

elseif (GetButtonPressed == 5)

MessageBox "Then you can't choose anymore!"

endif

end

 

Is there something I'm doing wrong? That last thing is a placeholder, the "Then you can't choose anymore!". The script for setting your eyes isn't done yet btw. But it says invalid block structure on line 29, which is the "End". Also, the messageboxes are messed up cause of formatting.

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Is there something I'm doing wrong? That last thing is a placeholder, the "Then you can't choose anymore!". The script for setting your eyes isn't done yet btw. But it says invalid block structure on line 29, which is the "End". Also, the messageboxes are messed up cause of formatting.

 

I tried to fix it:

(NOTE: Probably, there are still some errors)

 

 

 

 

scn BurstOrbScript

 

short buttonpressed

short pressed

short whichMessage

 

Begin GameMode

 

if GetIsRace Argonian == 1 && pressed == 0

 

if whichMessage == 0

MessageBox "Burst Mode Eyes","Glowing Aqua and Lilac","Glowing Azure and Cerise","Glowing Crimson and Pink" "Glowing Fushsia and Saphire" "More..."

elseIf whichMessage == 1

MessageBox "Not one of those? How about one of these?", "Glowing Gold and Aqua","Glowing Lemon and Lime", "Glowing Lilac and Indigo", "Glowing Pink and Violet", "Even more..."

endIf

Set pressed to 1

 

EndIf

 

if pressed == 1

 

Set buttonpressed to GetButtonPressed

If buttonpressed > -1

 

set pressed to 0

 

if whichMessage == 0

 

if (buttonpressed == 0)

MessageBox "Your corrosponding spell will be leveled and added to your inventory."

elseif (buttonpressed == 1)

MessageBox "Your corrosponding spell will be leveled and added to your inventory."

elseif (buttonpressed == 2)

MessageBox "Your corrosponding spell will be leveled and added to your inventory."

elseif (buttonpressed == 3)

MessageBox "Your corrosponding spell will be leveled and added to your inventory."

elseif (buttonpressed == 4)

Set whichMessage to 1

endIf

 

elseif whichMessage == 0

 

if (buttonpressed == 0)

MessageBox "Your corrosponding spell will be leveled and added to your inventory."

elseif (buttonpressed == 1)

MessageBox "Your corrosponding spell will be leveled and added to your inventory."

elseif (buttonpressed == 2)

MessageBox "Your corrosponding spell will be leveled and added to your inventory."

elseif (buttonpressed == 3)

MessageBox "Your corrosponding spell will be leveled and added to your inventory."

elseif (buttonpressed == 4)

MessageBox "Then you can't choose anymore!"

Set whichMessage to 0

endif

 

endIf

 

endIf

 

endif

end

 

 

 

 

- GetButtonPressed: after you call it the first time, it reset itself. It's better: memorize the value in a variable; while "GetButtonPressed" reset itself once called, the button has been safely stored in the variable, and you can use it multiple times. Also GetButtonPressed return the button with some delay in frames.

So each time store the value of GetButtonPressed, then ask if the variable is > -1 (No button pressed). Repeat this until it return a higher value (0 for the first button, 1 for the second one etc...).

- Use "pressed" to store if the messagebox is already appear and you press one of the buttons (Otherwise the game show it each frame)

- Use "whichMessage" to store which messageBox must appear (The first list or the second list of choices)

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man, do i have to explain EVERYTHING....

 

RULES OF THE THREAD-

1. All ideas are posted to the thread for anyone to take. You are welcome to take it and use it. Just include me in your ReadMe

2. You may post ideas as well! This is SolarFire's Idea thread! Its for mine and your use as well!

 

....thats about it.

 

 

New Idea! This one might actually be made! its very simple actually...

 

Burst Mode

Using the eyes here

http://www.tesnexus.com/downloads/file.php?id=5098

You can cast a spell that can buff you up will energy and change your eye color for the duration of the spell! Like from gray to vermillion (glowing)! their will be a spell for each color. here is the key:

 

Burst Mode

 

I think this would be cool to add because it gives the player a whole other persona! just think... you, locked in the heat of battle with your enemy, and you're on the verge of defeat...

 

...but then, you feel your anger welling inside you. you need to get it out. you have to lose that negative energy on your opponent...

Then you enter Burst Mode.

 

At first, you will only be able to go Burst Mode by having your health drop to only 30 hp. then you will automatically enter it until you exit the battle (meaning no one there wants to kill you now). At level 5, you can force a Burst Mode, but it will cost a little bit of your health to do it... id say about 10 hp? and it will be a greater power, so you can only use it once a day (for immersion purposes, you can say that you need to rest.) at level 10, you can accsess it as a lesser power and only -5 hp. at level 15, you can accsess it as a normal spell, butit will still hurt you for 5 hp. at level 20, however, all negative effects are gone, and you can go burst mode as you please.

Spell Key

Level 1-4: Only accsessable by hitting 30 hp

Level 5-9: Greater Power spell; -10hp on cast

Level 10-14: Lesser Power spell; -5hp on cast

Level 15-19: Normal spell; -5hp on cast

Level 20+: Normal spell

 

 

To get a certain color, set your eye color to that of the color you want to see in burst mode. for example, if your eyes are crimson, you will get the Crimson Burst Mode spell, etc with all the other colors in the link above.

 

So there is no confusion, yes, i want this mod made, along with my trainer clothes mod.

 

In Werewolf the Awakening, the Hybrid form has eyes that change color on condition. I think it is in OBSE 19.

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Is there something I'm doing wrong? That last thing is a placeholder, the "Then you can't choose anymore!". The script for setting your eyes isn't done yet btw. But it says invalid block structure on line 29, which is the "End". Also, the messageboxes are messed up cause of formatting.

 

I tried to fix it:

(NOTE: Probably, there are still some errors)

 

 

 

 

scn BurstOrbScript

 

short buttonpressed

short pressed

short whichMessage

 

Begin GameMode

 

if GetIsRace Argonian == 1 && pressed == 0

 

if whichMessage == 0

MessageEx "Burst Mode Eyes","Glowing Aqua and Lilac","Glowing Azure and Cerise","Glowing Crimson and Pink" "Glowing Fushsia and Saphire" "More..."

elseIf whichMessage == 1

MessageEx "Not one of those? How about one of these?", "Glowing Gold and Aqua","Glowing Lemon and Lime", "Glowing Lilac and Indigo", "Glowing Pink and Violet", "Even more..."

endIf

Set pressed to 1

 

EndIf

 

if pressed == 1

 

Set buttonpressed to GetButtonPressed

If buttonpressed > -1

 

set pressed to 0

 

if whichMessage == 0

 

if (buttonpressed == 0)

MessageEx "Your corrosponding spell will be leveled and added to your inventory."

elseif (buttonpressed == 1)

MessageEx "Your corrosponding spell will be leveled and added to your inventory."

elseif (buttonpressed == 2)

MessageEx "Your corrosponding spell will be leveled and added to your inventory."

elseif (buttonpressed == 3)

MessageEx "Your corrosponding spell will be leveled and added to your inventory."

elseif (buttonpressed == 4)

Set whichMessage to 1

endIf

 

elseif whichMessage == 0

 

if (buttonpressed == 0)

MessageEx "Your corrosponding spell will be leveled and added to your inventory."

elseif (buttonpressed == 1)

MessageEx "Your corrosponding spell will be leveled and added to your inventory."

elseif (buttonpressed == 2)

MessageEx "Your corrosponding spell will be leveled and added to your inventory."

elseif (buttonpressed == 3)

MessageEx "Your corrosponding spell will be leveled and added to your inventory."

elseif (buttonpressed == 4)

MessageEx "Then you can't choose anymore!"

Set whichMessage to 0

endif

 

endIf

 

endIf

 

endif

end

 

 

 

 

- GetButtonPressed: after you call it the first time, it reset itself. It's better: memorize the value in a variable; while "GetButtonPressed" reset itself once called, the button has been safely stored in the variable, and you can use it multiple times. Also GetButtonPressed return the button with some delay in frames.

So each time store the value of GetButtonPressed, then ask if the variable is > -1 (No button pressed). Repeat this until it return a higher value (0 for the first button, 1 for the second one etc...).

- Use "pressed" to store if the messagebox is already appear and you press one of the buttons (Otherwise the game show it each frame)

- Use "whichMessage" to store which messageBox must appear (The first list or the second list of choices)

 

I fixed it :) . Not really. Can you still select options in generic messages?

 

Edit: Wow that doesn't show up well. I changed the 'box' to 'Ex'

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also, this WILL require OBSE.

 

i always run oblivion on obse. no worries there.

 

wow, this is actually being made.... think of how cool it will be....

 

Heres one....

 

Stormtrooper

 

If you didnt see this coming, your not right in the head... ;D

 

Puts an Imperial in the game wearing armor of a StormTrooper. I dont think its been made yet, but if it has, please tell me wear...

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