omgwes Posted July 12, 2006 Share Posted July 12, 2006 I was wondering if there were any mods available, or any possible way to make it so that when you wear a helmet it would only cover the hair that it physically covers on your characters head rather than completely removing all the hair your character has. I have no idea how to mod, and can't find anything on tessource.net to this effect, so I was wondering if anyone else knew of such a thing >.> Link to comment Share on other sites More sharing options...
SerpentofShadow Posted July 12, 2006 Share Posted July 12, 2006 To my knowledge the only way that would be possible is to create a new mesh and texture with both the helmet and the hair together. In the editor, helmets go on the "hair" armor section instead of the "head". If you try changing the section to the head it replaces your character's current head and additionally is sideways. I would have loved such a mod as well, but it might just be more work then anyone is willing to do. Link to comment Share on other sites More sharing options...
omgwes Posted July 12, 2006 Author Share Posted July 12, 2006 To my knowledge the only way that would be possible is to create a new mesh and texture with both the helmet and the hair together. In the editor, helmets go on the "hair" armor section instead of the "head". If you try changing the section to the head it replaces your character's current head and additionally is sideways. I would have loved such a mod as well, but it might just be more work then anyone is willing to do. Eugh, yeah. Sounds pretty longwinded. Are you saying that, you'd have to seperately render every helmet with your current hairstyle for it to work? I might just get an invisible helmets mod :( Link to comment Share on other sites More sharing options...
SerpentofShadow Posted July 12, 2006 Share Posted July 12, 2006 Eugh, yeah. Sounds pretty longwinded. Are you saying that, you'd have to seperately render every helmet with your current hairstyle for it to work? I might just get an invisible helmets mod :( If you can't find an invisible helmets mod creating one is simple enough. Just unselect the "hair" part in the armor (thus nothing is selected). You may get a warning that nothing is selected, this is ok. Hmm... if you don't find or make one I just might... :) Oh and yes you would have to seperately render every helmet with your current hairstyle. Link to comment Share on other sites More sharing options...
Arcanist Posted July 13, 2006 Share Posted July 13, 2006 I recently made a pointy wizard hat and had the same problem. Also i made a new robe that was a matching outfit to the hat. The way i got around the dissapearing hair is like this. I made the mesh for the hat to be part of the robe mesh. In the CS i assigned the new armour (robe, sleeves and hat all in one nif file) to use the chest slot. That way i can still wear pants under my robe and my new hat just covers part of my hair and the rest just hangs down around my neck. The downside to this workaraound is that in game i am not wearing any hat, this means i have one less item to enchant. No biggie i just add the extra enchantment to my robe with a custom enchantment in the CS. To satisfy myself that I'm not cheating I did the enchant on a junk object so i know i can do it be fore adding it in the CS. I could in theory wear a nother helm but it would mean i would lose my hair and have aweful clipping. To get this to work you need to know how to "skin" a mesh so it deforms on bone movement otherwise the hat wont turn with your head. Link to comment Share on other sites More sharing options...
tertio Posted July 13, 2006 Share Posted July 13, 2006 Can't you just move all the helmets ingame to let's say a ring slot and give it the same armour ratings?, wouldnt that be possible. Link to comment Share on other sites More sharing options...
Arcanist Posted July 13, 2006 Share Posted July 13, 2006 Can't you just move all the helmets ingame to let's say a ring slot and give it the same armour ratings?, wouldnt that be possible. You could probably put a helmet in any slot you want as long as its mesh is rigged to the correct bones and is correctly rotated and positioned for that slot. A ring is probably not the best option, from memory one of its axis is rotated 90 degrees. Before I learned to rig meshes to bones I tried putting a non-rigged hat in the ring slot with the mesh rotated and positioned to sit on the head but in 1st person view the hat was flying across the screen in the same path as a ring would move when you swing a weapon. Whatever slot you use to avoid losing hair means you'll lose the ability to wear something in the head slot and therefore lose an enchantment slot. I figured the best option is to make the hat mesh part of another nif and make the up the lost enchantment in the CS. Link to comment Share on other sites More sharing options...
tertio Posted July 13, 2006 Share Posted July 13, 2006 Okay, um what about the tail slot or necklace. Link to comment Share on other sites More sharing options...
Arcanist Posted July 13, 2006 Share Posted July 13, 2006 Okay, um what about the tail slot or necklace. Necklace nifs are rigged to deform with neck and spine bone movements. Tails I'm not sure about but are most likely rigged to deform with tail bone(s) movement. You could probably get a hat or helmet to work in these slots as long as its rigged to deform with the correct bone (head, neck, spine etc) movement. Link to comment Share on other sites More sharing options...
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