gigantibyte Posted November 25, 2014 Share Posted November 25, 2014 (edited) Perhaps you guys already know this, but I have come to notice a peculiarity with form lists that are modified via scripts. If a player loads a save file after starting the game for the first time, the form list contains the correct data from the last save. However, if the form list is modified through the course of play and then the same save file is loaded again, the form list retains the the newer modified version. Only restarting the game "resets" the form list information back to what it should be. At least, this is what I'm experiencing. Please let me know if there's something on my end that could be causing this behavior. If not, my question is, would I have better results if my script used arrays to store object form information instead of form lists? Edit: To answer my own question, the answer is yes. Arrays work better at storing a dynamic list of forms, and don't exhibit the behaviour as form lists I described above. Dang. I've got a bit of re-scripting to do. Edited November 25, 2014 by gigantibyte Link to comment Share on other sites More sharing options...
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