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Crashing and File Corruption outside Vault 106


Revan7747

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  1. [X] EIP.esp I have no clue what this could be.
  2. [X] tubRRCompound.esp <- If that require RR companion vault? then your missing data.

NOTE: some of your mods cancel out others so there is a great deal of conflicts of interest going on here.

 

what I can suggest is group them so they represent what they do and keep them in that order of functions, you might find out a thing or too.

 

caution is always warranted when resetting the game, the current saved game is in desperate need of repairs, 3 times, 3 failures, for me...that's a record. like WOW hun, this is messed up .

 

when I changed the types, FOSE to NON-Fose, the game loaded up fine but locked up.

When I disabled and removed from the game RH files, it loads and runs ,but barley.

 

the first run shown shows what quest were completed and in what order, the second load up shown a different lay out.

NOTE: some of the replacement plugins I use in order to make sure there is no searching for data in game are blanks.

 

I will try and explain......the game a saved game has in it requests, it try's to load the last set of masters or plugins in it's data base, what it looks for are just files , file names, IF there are scripts that were running....they get ripped out of the data base when it loads up.....only IF it does not message you about missing data, if there is a pop up message, you do not proceed. you give the game what it wants, but not all it wants, just enough to "qualify it" and shut down fault reports.

 

so.; these I have in stand by blank masters, eh....custom file I made for fixing game.......it's a strategy.

 

[X] RH_IRONSIGHTS.esm[X]

RH_IronSights_Basic_AnchoragePlugin.esp

[X] RH_IronSights_RemoveReticule.esp

[X] RH_IronSights_Basic_VanillaPlugin.esp

[X] RH_IronSights_Basic_ZetaPlugin.esp

[X] RH_IronSights_Pitt_NewRifleSights.esp

[X] RH_IronSights_Basic_PittPlugin.esp

[X] RH_IronSights_PL_NewItems.esp

[X] RH_IronSights_Basic_BrokenSteelPlugin.esp

[X] RH_IronSights_Basic_PointLookoutPlugin.esp

 

I made blank packages to use for things like this.....if the blank is there then the game will load up and NOTask for extra data.......knowing this is important because if there is a loose script still active, a Viral thing? then it will tell you it';'s can't find it.

 

nothing so far has occurred yet it's a mess.

Edited by Purr4me
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  • [X] Fallout World Expansion.esp
  • disable that load 1 saved game prior to this one and attempt to get near that vault
  • post the results

Out of order plugins:

  • [X] RH_IronSights_Basic_AnchoragePlugin.esp <-#2

    [X] RH_IronSights_RemoveReticule.esp <-any order

    [X] RH_IronSights_Basic_VanillaPlugin.esp <-#1

    [X] RH_IronSights_Basic_ZetaPlugin.esp <-#6

    [X] RH_IronSights_Pitt_NewRifleSights.esp <-any order

    [X] RH_IronSights_Basic_PittPlugin.esp <-#3

    [X] RH_IronSights_PL_NewItems.esp <-#7 because the zeta esm has in it the shotgun from PL

    [X] RH_IronSights_Basic_BrokenSteelPlugin.esp <-#4

    [X] RH_IronSights_Basic_PointLookoutPlugin.esp <-#5

 

Thanks. I appreciate what you are doing so much. I am going to try that now.

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  1. [X] EIP.esp I have no clue what this could be.
  2. [X] tubRRCompound.esp <- If that require RR companion vault? then your missing data.

NOTE: some of your mods cancel out others so there is a great deal of conflicts of interest going on here.

 

what I can suggest is group them so they represent what they do and keep them in that order of functions, you might find out a thing or too.

 

caution is always warranted when resetting the game, the current saved game is in desperate need of repairs, 3 times, 3 failures, for me...that's a record. like WOW hun, this is messed up .

 

when I changed the types, FOSE to NON-Fose, the game loaded up fine but locked up.

When I disabled and removed from the game RH files, it loads and runs ,but barley.

 

the first run shown shows what quest were completed and in what order, the second load up shown a different lay out.

NOTE: some of the replacement plugins I use in order to make sure there is no searching for data in game are blanks.

 

I will try and explain......the game a saved game has in it requests, it try's to load the last set of masters or plugins in it's data base, what it looks for are just files , file names, IF there are scripts that were running....they get ripped out of the data base when it loads up.....only IF it does not message you about missing data, if there is a pop up message, you do not proceed. you give the game what it wants, but not all it wants, just enough to "qualify it" and shut down fault reports.

 

so.; these I have in stand by blank masters, eh....custom file I made for fixing game.......it's a strategy.

 

[X] RH_IRONSIGHTS.esm[X]

RH_IronSights_Basic_AnchoragePlugin.esp

[X] RH_IronSights_RemoveReticule.esp

[X] RH_IronSights_Basic_VanillaPlugin.esp

[X] RH_IronSights_Basic_ZetaPlugin.esp

[X] RH_IronSights_Pitt_NewRifleSights.esp

[X] RH_IronSights_Basic_PittPlugin.esp

[X] RH_IronSights_PL_NewItems.esp

[X] RH_IronSights_Basic_BrokenSteelPlugin.esp

[X] RH_IronSights_Basic_PointLookoutPlugin.esp

 

I made blank packages to use for things like this.....if the blank is there then the game will load up and NOTask for extra data.......knowing this is important because if there is a loose script still active, a Viral thing? then it will tell you it';'s can't find it.

 

nothing so far has occurred yet it's a mess.

 

Odd. Still crashing. Same as last time...

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If i post something that eludes you ,? Don't hesitate to ask me to outline it for you, cuz I am assuming by your remarks your a veteran gamer not a newbie. but terms I use are in general because there are in fact newbies that read these posts.

 

I get into it in a big way, I look for things you would not be normally looking for.

all mods I use in testing are not cleaned, are not edited nor tampered with, so basic these reflect whats been uploaded.

 

most of the time it is found that it is "user error" and that comes with thee game of "modding" so I see no reliance as to why things go bad.

 

this is a given, we expect it to take place, I am here to sort out the mess.....IF I can? that is.

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on your system disable all mods, back up this saved game , which you have by order of uploading it so when you load up the game, your game, your PC rip's out the UN-needed data. when it loads, wait for 15minutes, drinks some coffee , and watch it, when the game goes into screen save er mode, move the mouse and hard save that game right there.

 

you should have only fallout3.esm and it's DLC's only listed as loading, you might even be naked and UN-armed, that's ok, close the game and send me that one.

 

here, I ran into what looks like an out side source bug, something is telling the game to load things that are not in the mods?

 

what? I have no idea, I require this from your system to see on a NON contaminated system here.

 

I wonder if there is a game catch or something else loading up?

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game is still loading and running, but while it's doing all this, the ram usage is growing, it is overloading the ram. Plus ~ ! the screens on the system were forced way down, I mean below 800x600, the desktop, the browser ,everything on the PC with this saved game is Immense in size.

 

this should not be happening with just a saved game?

mine do not do this, for what it's worth ,here ,I am experiencing the task monitor not opening, what ever the data is it's bytes are targeting the on display overlay and prevent the overly of that monitor windows from opening, I can see it with a mouse over but the game overrides the data ....that's could be my configurations to make sure the game does load.

do you run any ram resident programs other than Fose?

EDIT:

http://s26.postimg.org/wb04xatc9/caught.jpg

I think possible an infection.

Edited by Purr4me
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game is still loading and running, but while it's doing all this, the ram usage is growing, it is overloading the ram. Plus ~ ! the screens on the system were forced way down, I mean below 800x600, the desktop, the browser ,everything on the PC with this saved game is Immense in size.

 

this should not be happening with just a saved game?

mine do not do this, for what it's worth ,here ,I am experiencing the task monitor not opening, what ever the data is it's bytes are targeting the on display overlay and prevent the overly of that monitor windows from opening, I can see it with a mouse over but the game overrides the data ....that's could be my configurations to make sure the game does load.

do you run any ram resident programs other than Fose?

EDIT:

http://s26.postimg.org/wb04xatc9/caught.jpg

I think possible an infection.

I am going to try to run without mods now. Currently running 3GB enabler.

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scripted barriers are in play here.

I managed to get in but it soon locked up the PC.

http://s26.postimg.org/i5ubvhkax/Screen_Shot20.jpg

http://s26.postimg.org/ulr1p8dmx/Screen_Shot21.jpg

 

All my stuff looks real and the bad part...it's all default Vanilla data, that's real looking rust...what i did was install two more firewalls here and then it allowed me to proceed. so what ever data you have, you need to reinstall it, I have no idea where or what is the cause, all I know is the fire walls stopped it short, interior now, that cell is out of sequence as there are scripts to that vault.

 

see, if in game, you ( ~ ) and type tmm 1, you get all the map markers, but vault 106 does not show up with that command. I used ( ` ) coc vault106a and bang It's pops in .

walking outside there was a screeching sound? wild sound. a mixed up set of fx sounds took place. an indication there is something wrong in the data base. I walked about ten yards and it just plain froze up. same thing in side.

http://s26.postimg.org/5h01bte6h/Screen_Shot22.jpg

Mu stuff shows real Rust.

kitty

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