Werevixen Posted August 24, 2010 Share Posted August 24, 2010 Okay, so for someone who's been fiddling with mods for nearly as long as the main character has been holed up in Vault 101, I still fail to optimalize my load lists, can someone give me some advice? First of all, Archive Invalidation Invalidated! never fires up. I have done everything I could to make it work. Manually adjusted the FALLOUT.ini file, placed the archiveinvalidationinvalidated!.bsa in my /Data/ folder, installed Fallout 3 in a folder that is not called /Program Files (x86)/ (rather, /Games (x86)/), disabled those two permissions-disabling thingies. Nothing seems to work.Second of all, I can't attack. Can't raise fists, pull a gun or unsling a beating stick. I assume this has something to do with... well, don't know what causes this of anything.Third and last, I am a granduose idiot. Here's my load list, appreciate it if someone could help me out on this; Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmMart's Mutant Mod.esmFOOK2 - Main.esmFOOK2 - [DIK] DLC Improvement Kit.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esmDCInteriors_ComboEdition.esmRobCo Certified v2.esmCompanion Core.esmHairPack.esmCALIBR.esmMart's Mutant Mod.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espFOOK2 - Main.espFOOK2 - [EVE] Energy Visuals Enhanced.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Mothership Zeta.espMyFOOK2 - Black & White Tranquility Lane.espRobCo Certified v2 Zeta Addon.espCompanion Core DLC Addon.espRWD-Alt.espRWD-ThePitt-Alt.espRWD-BrokenSteel-Alt.espRWD-PointLookout-Alt.espRWD-MothershipZeta-Alt.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espFellout-pipboylight.espBlackWolf Backpack.espBlackWolf Backpack - Vendor Script Replenish.espBlackWolf Backpack - Blank's Container Patch.espComboHeadgear.espComboHeadgearOA.espComboHeadgearPITT.espVault-Tec Experimental Dimensional Safe.espreduced karma loss for Stealing.espLOWER-real-thirdpersonview.espMighty Mouse Alternative 4.espCliff's_Sellable_Body_Parts.espWrenchs in the Wasteland.espVendorCapsIncreased10X.espGalaxyNewsRadio100[M].espKillableKidsNormalHealth.espSlower Levelling - slower.esppsychoelfs the family fix.espSuperDuperBasement.espEssential Dogmeat.espTimeScaleTo15.espUseful BB-Guns.espRadiationSuits.esphair_add_npc.espeye_hair_en2.espQuickStart.espBurmecian.espCRBSOR.esp Total active plugins: 71Total plugins: 71 Link to comment Share on other sites More sharing options...
anokii Posted August 25, 2010 Share Posted August 25, 2010 Right basics first: - Are you patched to 1.7- Did FO3 work before mods?- have you created a merge patch? Next: - your running an older version of FOOK2 - serious problems with the version you have so either drop it completely or update it;http://www.yourfook.com/downloads/ Documentation is lacking but follow the instructions to the letter or you'll have more problems. - if you decide to stick with and update FOOK2 you have a number of incompatible mods and you may need compatiblity patches for others (e.g. MMM) - FOOK2 has heaps of options in game and I think you'll find that you can drop some of the other mods you have. Load order could be hosed too but I'm not going to recommend anything until you decide / fix FOOK2. Also check out this video series on how to mod FO3 - the guy did a great job and videos one and two will give you a great grounding - it is specific to FWE once it gets rolling but its the basics you want. Link to comment Share on other sites More sharing options...
Werevixen Posted August 25, 2010 Author Share Posted August 25, 2010 Right basics first: - Are you patched to 1.7- Did FO3 work before mods?- have you created a merge patch? Next: - your running an older version of FOOK2 - serious problems with the version you have so either drop it completely or update it;http://www.yourfook.com/downloads/ Documentation is lacking but follow the instructions to the letter or you'll have more problems. - if you decide to stick with and update FOOK2 you have a number of incompatible mods and you may need compatiblity patches for others (e.g. MMM) - FOOK2 has heaps of options in game and I think you'll find that you can drop some of the other mods you have. Load order could be hosed too but I'm not going to recommend anything until you decide / fix FOOK2. To the first set of questions: - Yes- Yes, even during mods, except I added more and more.- I'm not familiar with any fancy gizmoes, I just install mods like I did in the Oblivion days. Now, about updating FOOK2: - Update it. - Only MMM or more modifications, too? - All the mods I have are personalized and utilitarian, if I used all the mods I wanted to I'd have 250+ mods. About updating FOOK2, the hotfix plugins, I assume I have to remove the [Hotfix] tag and overwrite the normal .esp and .esm files? Or just paste them in as they are? Link to comment Share on other sites More sharing options...
anokii Posted August 26, 2010 Share Posted August 26, 2010 There is a hard-coded limit of 255 mods so you won't be able to go beyond that.You should always make sure you are running the latest version of a mod regardless. Merge patch isn't fancy just sometimes a neccessity when your running large load orders - it will fix some clashes automaticallyFO3 is a bit more finicky in regards to mods than Oblivion is / was. Do not change the names of any esp's for FOOK2 - just follow the instructions below; From the FOOK2 community; * Install Fallout 3, patch it with the official Patch 1.7, and if you own the DLCs, move them from \Documents and Settings\Your User Name\Local Settings\Application Data\Microsoft\Xlive\DLC (Windows XP) or \Users\Your User Name\AppData\Local\Microsoft\XLive\DLC (Windows Vista & Windows 7) to your Fallout 3\Data folder. * Download ArchiveInvalidation Invalidated! (AII!) ( http://www.fallout3nexus.com/downloads/file.php?id=944 ) and install it. * Download Fallout Mod Manager (FOMM) ( http://www.fallout3nexus.com/downloads/file.php?id=640 ) and install it. * Download Fallout Script Extender (FOSE) - Strongly recommended - ( http://fose.silverlock.org ) and install it. * Download and install FOOK2 1.0. * Delete EVERY SINGLE 1.0 plugins. *censored*, EVE, Mothership Zeta plugins, the main esms, remove them ALL. * It is advised that you use a clean install and a new game, rather than continuing a save from previous versions - otherwise many of the fixes may not work. * Download and install the new 1.1 Beta 2. * Use Fallout Mod Manager to arrange your load order (see Standard Load Order below) and to launch the game with FOSE. Link to comment Share on other sites More sharing options...
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