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Granduose idiot LF assistance, preferably free


Werevixen

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Okay, so for someone who's been fiddling with mods for nearly as long as the main character has been holed up in Vault 101, I still fail to optimalize my load lists, can someone give me some advice?

 

 

First of all, Archive Invalidation Invalidated! never fires up. I have done everything I could to make it work. Manually adjusted the FALLOUT.ini file, placed the archiveinvalidationinvalidated!.bsa in my /Data/ folder, installed Fallout 3 in a folder that is not called /Program Files (x86)/ (rather, /Games (x86)/), disabled those two permissions-disabling thingies. Nothing seems to work.

Second of all, I can't attack. Can't raise fists, pull a gun or unsling a beating stick. I assume this has something to do with... well, don't know what causes this of anything.

Third and last, I am a granduose idiot.

 

 

Here's my load list, appreciate it if someone could help me out on this;

 

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Mart's Mutant Mod.esm

FOOK2 - Main.esm

FOOK2 - [DIK] DLC Improvement Kit.esm

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

DCInteriors_ComboEdition.esm

RobCo Certified v2.esm

Companion Core.esm

HairPack.esm

CALIBR.esm

Mart's Mutant Mod.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

FOOK2 - Main.esp

FOOK2 - [EVE] Energy Visuals Enhanced.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - Mothership Zeta.esp

MyFOOK2 - Black & White Tranquility Lane.esp

RobCo Certified v2 Zeta Addon.esp

Companion Core DLC Addon.esp

RWD-Alt.esp

RWD-ThePitt-Alt.esp

RWD-BrokenSteel-Alt.esp

RWD-PointLookout-Alt.esp

RWD-MothershipZeta-Alt.esp

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-Zeta.esp

Fellout-pipboylight.esp

BlackWolf Backpack.esp

BlackWolf Backpack - Vendor Script Replenish.esp

BlackWolf Backpack - Blank's Container Patch.esp

ComboHeadgear.esp

ComboHeadgearOA.esp

ComboHeadgearPITT.esp

Vault-Tec Experimental Dimensional Safe.esp

reduced karma loss for Stealing.esp

LOWER-real-thirdpersonview.esp

Mighty Mouse Alternative 4.esp

Cliff's_Sellable_Body_Parts.esp

Wrenchs in the Wasteland.esp

VendorCapsIncreased10X.esp

GalaxyNewsRadio100[M].esp

KillableKidsNormalHealth.esp

Slower Levelling - slower.esp

psychoelfs the family fix.esp

SuperDuperBasement.esp

Essential Dogmeat.esp

TimeScaleTo15.esp

Useful BB-Guns.esp

RadiationSuits.esp

hair_add_npc.esp

eye_hair_en2.esp

QuickStart.esp

Burmecian.esp

CRBSOR.esp

 

Total active plugins: 71

Total plugins: 71

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Right basics first:

 

- Are you patched to 1.7

- Did FO3 work before mods?

- have you created a merge patch?

 

Next:

 

- your running an older version of FOOK2 - serious problems with the version you have so either drop it completely or update it;

http://www.yourfook.com/downloads/ Documentation is lacking but follow the instructions to the letter or you'll have more problems.

 

- if you decide to stick with and update FOOK2 you have a number of incompatible mods and you may need compatiblity patches for others (e.g. MMM)

 

- FOOK2 has heaps of options in game and I think you'll find that you can drop some of the other mods you have.

 

Load order could be hosed too but I'm not going to recommend anything until you decide / fix FOOK2.

 

Also check out this video series on how to mod FO3 - the guy did a great job and videos one and two will give you a great grounding - it is specific to FWE once it gets rolling but its the basics you want.

 

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Right basics first:

 

- Are you patched to 1.7

- Did FO3 work before mods?

- have you created a merge patch?

 

Next:

 

- your running an older version of FOOK2 - serious problems with the version you have so either drop it completely or update it;

http://www.yourfook.com/downloads/ Documentation is lacking but follow the instructions to the letter or you'll have more problems.

 

- if you decide to stick with and update FOOK2 you have a number of incompatible mods and you may need compatiblity patches for others (e.g. MMM)

 

- FOOK2 has heaps of options in game and I think you'll find that you can drop some of the other mods you have.

 

Load order could be hosed too but I'm not going to recommend anything until you decide / fix FOOK2.

 

 

To the first set of questions:

 

- Yes

- Yes, even during mods, except I added more and more.

- I'm not familiar with any fancy gizmoes, I just install mods like I did in the Oblivion days.

 

Now, about updating FOOK2:

 

- Update it.

 

- Only MMM or more modifications, too?

 

- All the mods I have are personalized and utilitarian, if I used all the mods I wanted to I'd have 250+ mods.

 

About updating FOOK2, the hotfix plugins, I assume I have to remove the [Hotfix] tag and overwrite the normal .esp and .esm files? Or just paste them in as they are?

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There is a hard-coded limit of 255 mods so you won't be able to go beyond that.

You should always make sure you are running the latest version of a mod regardless.

 

Merge patch isn't fancy just sometimes a neccessity when your running large load orders - it will fix some clashes automatically

FO3 is a bit more finicky in regards to mods than Oblivion is / was.

 

Do not change the names of any esp's for FOOK2 - just follow the instructions below;

 

From the FOOK2 community;

 

* Install Fallout 3, patch it with the official Patch 1.7, and if you own the DLCs, move them from \Documents and Settings\Your User Name\Local Settings\Application Data\Microsoft\Xlive\DLC (Windows XP) or \Users\Your User Name\AppData\Local\Microsoft\XLive\DLC (Windows Vista & Windows 7) to your Fallout 3\Data folder.

* Download ArchiveInvalidation Invalidated! (AII!) ( http://www.fallout3nexus.com/downloads/file.php?id=944 ) and install it.

* Download Fallout Mod Manager (FOMM) ( http://www.fallout3nexus.com/downloads/file.php?id=640 ) and install it.

* Download Fallout Script Extender (FOSE) - Strongly recommended - ( http://fose.silverlock.org ) and install it.

* Download and install FOOK2 1.0.

* Delete EVERY SINGLE 1.0 plugins. *censored*, EVE, Mothership Zeta plugins, the main esms, remove them ALL.

* It is advised that you use a clean install and a new game, rather than continuing a save from previous versions - otherwise many of the fixes may not work.

* Download and install the new 1.1 Beta 2.

* Use Fallout Mod Manager to arrange your load order (see Standard Load Order below) and to launch the game with FOSE.

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