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Halp! see-through tails on custom mesh? Shaderproperty or graphics driver issue?


KrittaKitty

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Hi all! I'm trying to get a new tail mesh I created into the game, and unlike vanila tails it uses an alpha chanel to make it fluffy like the werewolves tail. I've got it rigged and all the shaderproperties appear correct in nifskope and it looks just dandy! THEN, when I look at it in game, it's slightly transparent and 'glows' in indoor lighting. Outside its not so bad and appears sort of normal and solid looking. The textures are only testers, and I still need to fix the normal maps to have correct bumps, but that shouldn't make it see through! :/ Not sure if this is an issue on my end with my nvidia drivers or if I've stuffed up a shader setting somewhere in the nif. Ideas? anyone had a similar issue?

 

Here is what it looks like in game, and what it looks like in nifskope.

 

http://i.imgur.com/ie3OpMs.jpg

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NM, I 'think' I may have figured it out, just tried checking SLSF2_vertex_colours, and setting 'has vertex colours' to yes. tail is now solid looking, though appears dark. but I think that is just the normal maps causing that, i'll play with making them and see if that fixes it :D YAY! getting closer to making this work!

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