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Whats wrong with the load order =.=?


razorblade29

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ok so ive played fallout 3 before and quit it... i came back yesterday and decided i should download mods once more for it....

so i did and was happy and all after i finished thinking that i knew its gonna work.. Heres the load order:

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] xCALIBR.esm

[X] Project Beauty.esm

[X] FOOK2 - Main.esm

[X] FOOK2 - [DIK] DLC Improvement Kit.esm

[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] Mart's Mutant Mod.esm

[X] 20th Century Weapons.esm

[X] StreetLights.esm

[X] FOOK2 - Main.esp

[X] FOOK2 - Mothership Zeta.esp

[X] FOOK2 - [DIK] DLC Improvement Kit.esp

[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp

[X] FOOK2 Main [Hotfix].esp

[X] FOOK2 DIK [Hotfix].esp

[X] FOOK2 - Project Beauty.esp

[X] FOOK - DIK - Project Beauty.esp

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[X] FO3 Wanderers Edition - Optional Worn Weapons.esp

[X] FO3 Wanderers Edition - Optional Restore Tracers.esp

[X] FO3 Wanderers Edition - Project Beauty.esp

[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp

[X] Project Beauty- Broken Steel.esp

[X] Project Beauty- Point Lookout.esp

[X] WeaponModKits.esp

[X] WeaponModKits - FWE Master Release.esp

[X] WeaponModKits - FWE Optional Worn Weapons.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[X] WeaponModKits - FOOK.esp

[X] EVE.esp

[X] EVE Operation Anchorage.esp

[X] EVE - FWE Master Release.esp

[X] EVE - FWE Master Release (Follower Enhanced).esp

[X] EVE Anchorage - FWE DLC Anchorage.esp

[X] EVE - FWE with WeaponModKits.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - Increased Spawns.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - No DLC Increased Spawns.esp

[X] Mart's Mutant Mod - No Ghoul Raise.esp

[X] Mart's Mutant Mod - No Geckos.esp

[X] Mart's Mutant Mod - No Wanamingos.esp

[X] Mart's Mutant Mod - No Floaters.esp

[X] Mart's Mutant Mod - Project Beauty.esp

[X] Mart's Mutant Mod - FWE Master Release.esp

[X] Mart's Mutant Mod - Project Beauty + FWE.esp

[X] Mart's Mutant Mod - FOOK2.esp

[X] Mart's Mutant Mod - FOOK2 - DIK.esp

[X] DarNifiedUIF3.esp

[X] DUIF3Extras.esp

[X] CALIBRxMerchant.esp

[X] Stealthboy Recon Armor - CRAFT.esp

[X] xCALIBR_2CW_CP.esp

[X] xCALIBRmunitions.esp

[X] xCALIBRmunitions_FOSEnhancements.esp

[X] xCALIBR_override_FWE5.esp

[X] 20th Century v5 ALIVE (Vendor).esp

[X] 20th Century v5 ALIVE (Containers).esp

[X] 20th Century v5 ALIVE (NPC_Settler).esp

[X] 20th Century v5 ALIVE (Vault 101).esp

[X] 20th Century v5 ALIVE (RivetCity).esp

[X] 20th Century v5 ALIVE (Raider).esp

[X] 20th Century v5 ALIVE (Slaver).esp

[X] 20th Century v5 ALIVE (Chinese Ghoul).esp

[X] 20th Century v5 ALIVE (SuperMutant).esp

[X] 20th Century v5 ALIVE (Talon_Regulator).esp

[X] 20th Century v5 ALIVE (Brotherhood_Outcast).esp

[X] UPP - Pack 1.esp

[X] UPP - Original Perks.esp

[X] UPP - Beverage Perks.esp

[X] UPP - Quest Perks.esp

[X] UPP - Experience Perks.esp

[X] UPP - Pack 2.esp

[X] Fellout-Full.esp

[X] UndergroundHideout.esp

[X] Fellout-pipboylight.esp

[X] Fellout-BrokenSteel.esp

[X] Fellout-Anchorage.esp

[X] Fellout-Zeta.esp

[X] Fellout-PointLookout.esp

[X] GalaxyNewsRadio100[M].esp

[X] Merger.esp

[ ] Mart's Mutant Mod - Zones Respawn.esp

[ ] Mart's Mutant Mod - Reduced Wasteland Spawns.esp

[ ] xCALIBR_2CW_CP_Sorted.esp

[ ] FO3 Wanderers Edition - Followers Enhanced.esp

[ ] FO3 Wanderers Edition - Alternate Travel.esp

[ ] FO3 Wanderers Edition - Optional VATS Realtime.esp

[ ] FO3 Wanderers Edition - Optional VATS Halftime.esp

[ ] FO3 Wanderers Edition - Optional Free Play After MQ.esp

[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

[ ] MyFOOK2 - Black & White Tranquility Lane.esp

[ ] MyFOOK2 - No Rape Victims.esp

[ ] 20th Century v5 ALIVE (TEST Container).esp

[ ] CRAFT - Activation Perk.esp

[ ] GalaxyNewsRadio20[M].esp

[ ] GalaxyNewsRadio40[M].esp

[ ] GalaxyNewsRadio60[M].esp

[ ] GalaxyNewsRadio80[M].esp

[ ] Mart's Mutant Mod - Increased Increased Spawns.esp

[ ] Mart's Mutant Mod - Feral Ghoul Rampage.esp

[ ] Mart's Mutant Mod - Hunting & Looting.esp

[ ] Mart's Mutant Mod - No Size Scaling.esp

[ ] Mart's Mutant Mod - No Corpse Flies.esp

[ ] Mart's Mutant Mod - No Skeleton Decay.esp

[ ] FWE(v.5.04)+WMK_weapons_xCALIBRified.esp

[ ] FWE+WMKexcalibrified(Lkout).esp

[ ] FWE+WMKexcalibrified(Anch).esp

[ ] FWE+WMKexcalibrified(Pitt).esp

 

No problems with the above load order right? ive already done merger and master update.... but none the less... i start the game through FOSE and it basically plays normally however once it gets to the main menu no options appear to start a new game, load, continue, settings etc..... its just the image with the soundtrack playing....

 

Changing the load order one more time....:

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] CALIBR.esm

[X] CRAFT.esm

[X] xCALIBR.esm

[X] FOOK2 - Main.esm

[X] FOOK2 - [DIK] DLC Improvement Kit.esm

[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm

[X] 20th Century Weapons.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] Mart's Mutant Mod.esm

[X] Project Beauty.esm

[X] StreetLights.esm

[X] FOOK2 - Main.esp

[X] FOOK2 - Mothership Zeta.esp

[X] FOOK2 - [DIK] DLC Improvement Kit.esp

[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp

[X] FOOK2 Main [Hotfix].esp

[X] FOOK2 DIK [Hotfix].esp

[X] FO3 Wanderers Edition - Main File.esp

[X] DarNifiedUIF3.esp

[X] DUIF3Extras.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[X] FO3 Wanderers Edition - Optional Restore Tracers.esp

[X] EVE.esp

[X] EVE Operation Anchorage.esp

[X] WeaponModKits.esp

[X] CALIBRxMerchant.esp

[X] Stealthboy Recon Armor - CRAFT.esp

[X] xCALIBR_2CW_CP.esp

[X] xCALIBRmunitions.esp

[X] xCALIBRmunitions_FOSEnhancements.esp

[X] xCALIBR_override_FWE5.esp

[X] 20th Century v5 ALIVE (Vendor).esp

[X] 20th Century v5 ALIVE (Containers).esp

[X] 20th Century v5 ALIVE (NPC_Settler).esp

[X] 20th Century v5 ALIVE (Vault 101).esp

[X] 20th Century v5 ALIVE (RivetCity).esp

[X] 20th Century v5 ALIVE (Raider).esp

[X] 20th Century v5 ALIVE (Slaver).esp

[X] 20th Century v5 ALIVE (Chinese Ghoul).esp

[X] 20th Century v5 ALIVE (SuperMutant).esp

[X] 20th Century v5 ALIVE (Talon_Regulator).esp

[X] 20th Century v5 ALIVE (Brotherhood_Outcast).esp

[X] UPP - Pack 1.esp

[X] UPP - Original Perks.esp

[X] UPP - Beverage Perks.esp

[X] UPP - Quest Perks.esp

[X] UPP - Experience Perks.esp

[X] UPP - Pack 2.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - Increased Spawns.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - No DLC Increased Spawns.esp

[X] Mart's Mutant Mod - No Ghoul Raise.esp

[X] Mart's Mutant Mod - No Geckos.esp

[X] Mart's Mutant Mod - No Wanamingos.esp

[X] Mart's Mutant Mod - No Floaters.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[ ] FOOK2 - Project Beauty.esp

[ ] FOOK - DIK - Project Beauty.esp

[X] Fellout-Full.esp

[X] UndergroundHideout.esp

[X] Fellout-pipboylight.esp

[X] Fellout-BrokenSteel.esp

[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp

[X] Fellout-Anchorage.esp

[X] Fellout-Zeta.esp

[X] Fellout-PointLookout.esp

[X] GalaxyNewsRadio100[M].esp

[ ] Mart's Mutant Mod - Zones Respawn.esp

[ ] Mart's Mutant Mod - Reduced Wasteland Spawns.esp

[ ] xCALIBR_2CW_CP_Sorted.esp

[ ] FO3 Wanderers Edition - Project Beauty.esp

[ ] FO3 Wanderers Edition - Followers Enhanced.esp

[ ] FO3 Wanderers Edition - Alternate Travel.esp

[ ] FO3 Wanderers Edition - Optional Worn Weapons.esp

[ ] FO3 Wanderers Edition - Optional VATS Realtime.esp

[ ] FO3 Wanderers Edition - Optional VATS Halftime.esp

[ ] FO3 Wanderers Edition - Optional Free Play After MQ.esp

[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

[ ] MyFOOK2 - Black & White Tranquility Lane.esp

[ ] MyFOOK2 - No Rape Victims.esp

[ ] EVE - FWE with WeaponModKits.esp

[ ] EVE - FWE Master Release (Follower Enhanced).esp

[ ] 20th Century v5 ALIVE (TEST Container).esp

[ ] CRAFT - Activation Perk.esp

[ ] GalaxyNewsRadio20[M].esp

[ ] GalaxyNewsRadio40[M].esp

[ ] GalaxyNewsRadio60[M].esp

[ ] GalaxyNewsRadio80[M].esp

[ ] FWE(v.5.04)+WMK_weapons_xCALIBRified.esp

[ ] Mart's Mutant Mod - Increased Increased Spawns.esp

[ ] Mart's Mutant Mod - Feral Ghoul Rampage.esp

[ ] Mart's Mutant Mod - Hunting & Looting.esp

[ ] Mart's Mutant Mod - No Size Scaling.esp

[ ] Mart's Mutant Mod - No Corpse Flies.esp

[ ] Mart's Mutant Mod - No Skeleton Decay.esp

[ ] WeaponModKits - FWE Optional Worn Weapons.esp

[ ] Mart's Mutant Mod - Project Beauty.esp

[ ] Mart's Mutant Mod - FWE Master Release.esp

[ ] Mart's Mutant Mod - Project Beauty + FWE.esp

[X] EVE - FWE Master Release.esp

[X] EVE Anchorage - FWE DLC Anchorage.esp

[X] Project Beauty- Broken Steel.esp

[X] Project Beauty- Point Lookout.esp

[X] WeaponModKits - FWE Master Release.esp

[ ] Mart's Mutant Mod - FOOK2.esp

[ ] Mart's Mutant Mod - FOOK2 - DIK.esp

[X] WeaponModKits - FOOK.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[X] WMKAA12Shotgun.esp

[X] FWE+WMKexcalibrified(Lkout).esp

[X] FWE+WMKexcalibrified(Anch).esp

[X] FWE+WMKexcalibrified(Pitt).esp

 

This time it works however some mods are not working =[.... im just out of the vault and FOOK displays the message about DLC quests not appearing straight away, yet they appear..... i cannot access the FOOK root menu nor is their a device for it..... its like it just disabled itself...

same thing with MMM.... i remember seeing a huge cockroach in vault 101 before i quit... now i dont....

since i havent played deeper im not sure if other mods are affected like this....

FWE seems to be working.....

 

can someone plz help me ive been working through this all yesterday and im beyond frustrated =[.....

 

EDIT: oh yea... the reason the 2nd order seems to work is coz i disabled the MMM-[OTHER MOD(ie FOOK, project beauty etc)] esps.... i can play however MMM and FOOK dont seem loaded =|

Edited by razorblade29
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right - you've got some issues (as if you didn't know).

 

1.) FWE and FOOK2 cannot be run together - they are both very complex mods and change core gameplay, as such they just can't live together. You need to decide which one to go with and concentrate on that mod.

 

2.) In your list of mods you have several that are included with FWE and FOOK2 so basically your duplicating mods in a way, again decide which one your going to use, check the list of included mods in the major mod and get rid of the duplicates. (e.g. EVE is included in FOOK2, etc)

 

3.) Make sure you use any compatibility patches for your main / major mods (e.g. MMM has a compatiblity patch for FWE, etc), often referred to as FOIP patches.

 

4.) Your version of FOOK2 is outdated and known to be buggy (e.g. Level up bug, CTD's etc). If you want to run FOOK2 go here; http://www.yourfook.com/downloads/ follow the links and instructions to the letter or you will have big problems. Sorry documentation is lacking but you should be able to get through it.

 

5.) When running any large scale mod make sure to use a merge patch.

 

6.) check out the video tutorial here:

This series has been created for FWE and the author does a real good job - sit back relax and watch and learn - that easy.

 

Hang in there you should be able to sort it out but you'll need to spend a bit more time on it.

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omg so incompatibility with FOOK and FWE was the problem -.-...... and yea thats where i downloaded it from... i downloaded the big one (1.0 version) installed it and then unrared the 5 below it and replaced the meshes/textures/plugins.... btw that order has all the FOIP patches out there =|....

 

and btw i'd do a merge patch if the game could just load up first =|........ anyhow... taking your advice....:

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] Project Beauty.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] Mart's Mutant Mod.esm

[X] DarNifiedUIF3.esp

[X] DUIF3Extras.esp

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[X] FO3 Wanderers Edition - Optional Worn Weapons.esp

[X] FO3 Wanderers Edition - Optional Restore Tracers.esp

[X] FO3 Wanderers Edition - Project Beauty.esp

[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp

[X] Project Beauty- Broken Steel.esp

[X] Project Beauty- Point Lookout.esp

[X] WeaponModKits.esp

[X] WeaponModKits - FWE Master Release.esp

[X] WeaponModKits - FWE Optional Worn Weapons.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[ ] WeaponModKits - FOOK.esp

[X] EVE.esp

[X] EVE Operation Anchorage.esp

[X] EVE - FWE Master Release.esp

[X] EVE - FWE Master Release (Follower Enhanced).esp

[X] EVE Anchorage - FWE DLC Anchorage.esp

[X] EVE - FWE with WeaponModKits.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - Increased Spawns.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - No DLC Increased Spawns.esp

[X] Mart's Mutant Mod - No Ghoul Raise.esp

[X] Mart's Mutant Mod - No Geckos.esp

[X] Mart's Mutant Mod - No Wanamingos.esp

[X] Mart's Mutant Mod - No Floaters.esp

[X] Mart's Mutant Mod - Project Beauty.esp

[X] Mart's Mutant Mod - FWE Master Release.esp

[X] Mart's Mutant Mod - Project Beauty + FWE.esp

[X] CALIBRxMerchant.esp

[X] Stealthboy Recon Armor - CRAFT.esp

[ ] Mart's Mutant Mod - Zones Respawn.esp

[ ] Mart's Mutant Mod - Reduced Wasteland Spawns.esp

[ ] FO3 Wanderers Edition - Followers Enhanced.esp

[ ] FO3 Wanderers Edition - Alternate Travel.esp

[ ] FO3 Wanderers Edition - Optional VATS Realtime.esp

[ ] FO3 Wanderers Edition - Optional VATS Halftime.esp

[ ] FO3 Wanderers Edition - Optional Free Play After MQ.esp

[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

[ ] CRAFT - Activation Perk.esp

[ ] Mart's Mutant Mod - Increased Increased Spawns.esp

[ ] Mart's Mutant Mod - Feral Ghoul Rampage.esp

[ ] Mart's Mutant Mod - Hunting & Looting.esp

[ ] Mart's Mutant Mod - No Size Scaling.esp

[ ] Mart's Mutant Mod - No Corpse Flies.esp

[ ] Mart's Mutant Mod - No Skeleton Decay.esp

[ ] WMKAA12Shotgun.esp

[X] Merger.esp

 

....

Heres how i added the mods....

1)Installed FO3 to E:\

2)Patched to 1.7

3)Installed all DLC

4)added FOSE

5)Archive invalidation invalidated

6)Installed the mods in the LISTED order above........(one exception... i installed NMC texture pack directly after Archive Invalidating(full version as my comp is fully capable of running it))...

 

is maybe the texture pack incompatible =[?

Note: after installing all these mods i cannot even RUN the game anymore even with the Fallout.esm activated alone =[.... whats doing this =|?

 

and btw i didnt know so thx heaps for this advice..

 

EDIT: And ofcoarse since i got a quad core CPU ive added the extra line and modified one so that it runs only 2 cores...

Edited by razorblade29
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